(Looky Here!) Options in Games that make you Twirl your Evil Moustache, because you can.

CrustyOatmeal

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Kakulukia said:
Pretty much everything you do in all God of War games.

Oh, and OP: you can't kill kids in Fallout 3. You're probably thinking about 1 or 2.
there are mods that allow you to kill kids in fallout 3

in fable 2 i loved being a dick to my dog. i was the only person i know of who hated that dam thing. he barked all the time and drove me crazy and on the few times i actually needed him to find something he would take forever finding it. when i beat the game *spoiler* i never revived my family because i knew that dam dog would come with them

i also love my super evil guy in fallout new vegas because i killed EVERYBODY. every town i passed through became a ghost town and every faction hated me
 

Irony's Acolyte

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Mar 9, 2010
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Bang25 said:
your right Irony's Acolyte. my favorite is in Oblivion when you have to trick an entire house of people to trust you before murdering them one by one until they collapse on themselves and kill each other. Then striking the last one down just as he realizes YOUR THE ASSASSIN....................SHLICK! Nyeh.
Its okay. I came in here after reading "Twirl your evil mustache" with the image of the classic vaudeville villain in my head. You had something different in your mind when you started it. Different expectations, that's all.
 

Irony's Acolyte

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JamesBr said:
Irony said:
Wow, those things aren't "twirling your evil mustache". They're just being psychotic. There's a difference. "Twirling the evil mustache" is more classical evil, like managing to cause a rival empire to collapse due to revolutionaries that you supported or turning part of an opposing army against itself by making them believe there are traitors in their ranks. That's when you twirl your evil mustache, go "Nyeh, nyeh. You've fallen for my trap!" and sail away in your evil dirigible while the heros shake their fists at you.

"Nyeh! This will surely affect my inheritance! Nyeh!"

Not to say that those things aren't evil. God damn are they evil. They're just more Chaotic Evil as compared to the Lawful/Neutral Evil I've described.
The only problem is that few games allow you to exercise that kind of evil. Most games only really allow random acts of violence. Give me a game that allows me to create and execute an elaborately over-the-top plan to, i dunno, steal some kids lunch money using a duck and a microwave oven, and I'm all over it. Until then, I'll just hit reload and pump another round into an annoying NPC that made me trek across the wastes/swamp/caves/plains for some random mcguffin for the billionth time.
Yeah that's the problem with the "morality" of some games these days. Most think that the only way to be evil is to be a total psychopath who eats orphans and gets new things by prying them out of the dead hands of their previous owners. Which isn't to say that those things can't be fun (in a cathartic way), its just that I associate the "evil mustache" with a sinister cunning. That's the only reason why I pointed it out.

Plus the more complex acts of evil can just be a pain for game designers to get into a game. Its easier with open world games (I know about that one party in Oblivian where there are several ways of going about making sure that every ends up dead), but even then it requires a lot of different reactions from characters to make it feel natural. Or to even pull it off. Hopefully as time goes by games will allow us to better express our imaginations (for good or for evil).
 

Chamale

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Reaper195 said:
I like finding a nice piece of New York with no infected people in Prototype, slowing and stealthily consume a few people, then unleashing some massive surrounding attacks before simply carving my way through the city with my mean bladed arm.
Today, I had fun for a while wandering around in civilian disguises, followed by suddenly keeling over. I then use the Critical Groundspike attack, creating a Vlad the Impaler-style graveyard around me instantaneously. When I did it right, I'd kill about 20 soldiers instantly, before any of them could raise the alarm.

Kakulukia said:
Oh, and OP: you can't kill kids in Fallout 3. You're probably thinking about 1 or 2.
Actually, you can. As far as I know, there are two ways. One is the...Sandman Perk, I think? The one where you can insta-kill someone if they are sleeping, and the other simply is removing a piece of coding that stops you from targeting kids and having them die/take damage.
No, using Sandman gave you XP for killing kids, but they lived. This could be abused, of course, for infinite XP. Of course, mods do exist on PC to let you kill kids.
 

GrimTuesday

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I commit petty theft... a lot.

Also the blunderbuss in Fable 2 was awesome for killing civilians.
 

Magnatek

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Jul 17, 2009
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Now, now, you can't have an evil mustache twirling session without one of the originals.


OT: To be honest, whenever I play KOTOR, I can never bring myself to actually go Dark Side. HOWEVER, whenever Sith or Mandalorians are involved, I find it hard to stop shredding them to bits with a lightsaber, or if there's an interrogation, I find myself going a bit more crazy, if the Sith are involved. In short, I technically AM a Sith in that game...to the Sith. HK-47 would only half hate me for wanting to help the innocent, but would applaud my ruthless behavior against Sith and Mandalore.
 

Bang25

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Yeah that's the problem with the "morality" of some games these days. Most think that the only way to be evil is to be a total psychopath who eats orphans and gets new things by prying them out of the dead hands of their previous owners. Which isn't to say that those things can't be fun (in a cathartic way), its just that I associate the "evil mustache" with a sinister cunning. That's the only reason why I pointed it out.

Plus the more complex acts of evil can just be a pain for game designers to get into a game. Its easier with open world games (I know about that one party in Oblivian where there are several ways of going about making sure that every ends up dead), but even then it requires a lot of different reactions from characters to make it feel natural. Or to even pull it off. Hopefully as time goes by games will allow us to better express our imaginations (for good or for evil).[/quote]

Would stroking my evil goatee be better? And is the intro more like what you expected now?
Also, I had Evil in my mind not as being psycotic, but more as a type of freedom that makes evil attractive. The Choice is what's important. (Sorry about the confusion.)
 

emeraldrafael

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Jul 17, 2010
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Bang25 said:
Well... thats disturbing. XD JK.

anyway, I dont play alot of choice games like that, so the evilest choice i ever got to make was that i could choose to save the world from Apathy or not. But that was at the expense of my body, and ifi chose to let the owrld die, no one (including me) would remember anyway.


So... that, or I guess Bioshock when you can kill the little girls. Just cause you're killing little girls.
 

SturmDolch

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May 17, 2009
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Bang25 said:
The "Who dunnit'" Quest in Oblivion is one of my favorite quests ever. I always feel smug satisfaction and sadness afterwards. (Personally, I don't like being evil either. I have gone entire games several times without doing anything evil, like in Dragon Age Origions.)
Same here! Pitting the people against each other... I think I got a guy to kill an old lady in that one.
 

CleverCover

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Bang25 said:
your right Irony's Acolyte. my favorite is in Oblivion when you have to trick an entire house of people to trust you before murdering them one by one until they collapse on themselves and kill each other. Then striking the last one down just as he realizes YOUR THE ASSASSIN....................SHLICK! Nyeh.
You can do that in Oblivion?! Man I was doing the wrong missions then?
I'd go back and do a character all over just for that mission alone.

I liked pushing people out of windows in ME2. That's one of my first attempts at being evil.
And it was one of the most satisfying moments I've ever had.
 

Fuselage

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Bang25 said:
Sturmdolch said:
The nuke in Fallout 3, definitely. And the Dark Brotherhood quests in Oblivion. I've stopped being evil in games, though. I usually play a Han Solo type character; starts neutral-for-the-money and ends up fighting for the powers of good.
The "Who dunnit'" Quest in Oblivion is one of my favorite quests ever. I always feel smug satisfaction and sadness afterwards. (Personally, I don't like being evil either. I have gone entire games several times without doing anything evil, like in Dragon Age Origions.)
Whodunnit is the best quest in my opinion, Instead of it being a mystery affair, You are the killer everyone is trying to catch, I would've wanted all the people to gather in a room with a fireplace and one dude is smoking a pipe and gradually solving your murders but still, It is awesome
 

OneOfTheMichael's

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Jul 26, 2010
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Magnatek said:
Now, now, you can't have an evil mustache twirling session without one of the originals.


OT: To be honest, whenever I play KOTOR, I can never bring myself to actually go Dark Side. HOWEVER, whenever Sith or Mandalorians are involved, I find it hard to stop shredding them to bits with a lightsaber, or if there's an interrogation, I find myself going a bit more crazy, if the Sith are involved. In short, I technically AM a Sith in that game...to the Sith. HK-47 would only half hate me for wanting to help the innocent, but would applaud my ruthless behavior against Sith and Mandalore.
You forgot the evil monocle!
 

spartan1077

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Aug 24, 2010
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Oblivion. My character was a master thief, assassin, vampire high elf who was mastered with archery. I just kicked ass! I'd pick the locks into houses at night and then suck their blood and then kill them with my arrows...and that's all I did

Also, playing AvP, I was alien and right before I killed, I made sure I was seen just for the sheer pleasure and when they died, I could turn my tounge mustache.