It was never going to a fair fight. William Sable was a born killer, even before the Fairy Queen gave him a shining sword of unearthly grace. Even before, his hands reactions were like lightning as he spun like a dancer, and it was said that the blade guided his hand and made him nigh unkillable.
Against him stood a nobody, some poor fool too slow to apologize for an imagined insult, and called out on his honor to a duel. The weapon he held was old and clumsy, some relic form old wars. Neither man nor blade could stand before their opponent, and and he seemed resigned to his fate as they stood before one another. He was later identified only as Keech
A salute, then it was begun. Sable's blade lanced out, and blades clashed to the surprise of all; against all odds Keech managed a parry, and as he stumbled back somehow dodged the cruel disemboweling riposte. As Sable advanced lazily, he tried a desperate counter attack, and swung his blade high, only to have it caught effortlessly. Sable smiled at his victim, then headbutted him in the face.
Keech fell back, blood streaming from a broken nose, and fell to one knee, groaning softly. Sable laughed then, and his blade licked out to knock away the sword on which Keech lent, sending him sprawling. Sable called to him to stand and face his death like a man, and stand Keech did.
Rising like the tide, his old sword whistled as it arced toward it's foe. Sable sneered and raised his glistening quicksilver in a leisurely parry. But Keech's ancient, blunted sword broke that star-forged fairy blade, with such force that it carried on to open Sable's bowels.
The villagers hailed him as a hero that day, for William Sable had been a terror unto them, but their gratitude swiftly turned to dismay as the avenging armies of an outraged Fairy Queen descended upon the. No sign was seen of Keech, but form that day on, he had left his mark.
Consider the world of Myhuir. This is a land when the worlds blood runs hot, and immense energies are are available to those who can tap them. Such mages are as gods, and their powers can move mountains and slay whole races. A struggle between these beings would be a cataclysm, and would surely destroy whatever was in contest, and much else besides.
On such a basis is the Concord founded. Many of the Lords and Ladies are opposed to one another, for while their powers are divine, their hearts are sill bound by the cares and concerns of their mortal heritage. They bicker and fight over trifles and meaningless tributes, but can never resolve their differences in combat. As such, each and every Lord empowers various champions, who fight their causes and do great deeds int heir names. these pawns are given meager enhancements and infinitesimal freedoms, but still rise above their mortal kin, and often rule supreme.
The champions fit no single grouping, for each is as his master require him, and as such they have possessed of a great variety of stills.. They go where their masters decree, with varying degrees of subservience, and often bear items of great power which their patrons give them.
Their physical abilities are such that no mortal can stand before them in single combat, and it would take a great many men to stop even one champion. When two meet, their interaction is dictated by the relationship of their masters, and if violence ensues, it is devastating for those nearby.
Keech's actions have set a ripple through the world, and now a host of champions gather. A man who can slay such a champion is no small happening, and many worry over the implications. The Fairy Queen, screaming vengeance for her favorite, has vowed Keech's demise, while others simply desire to know more of him, and some believe that the simplest action is to simply kill him before he becomes a problem.
Against him stood a nobody, some poor fool too slow to apologize for an imagined insult, and called out on his honor to a duel. The weapon he held was old and clumsy, some relic form old wars. Neither man nor blade could stand before their opponent, and and he seemed resigned to his fate as they stood before one another. He was later identified only as Keech
A salute, then it was begun. Sable's blade lanced out, and blades clashed to the surprise of all; against all odds Keech managed a parry, and as he stumbled back somehow dodged the cruel disemboweling riposte. As Sable advanced lazily, he tried a desperate counter attack, and swung his blade high, only to have it caught effortlessly. Sable smiled at his victim, then headbutted him in the face.
Keech fell back, blood streaming from a broken nose, and fell to one knee, groaning softly. Sable laughed then, and his blade licked out to knock away the sword on which Keech lent, sending him sprawling. Sable called to him to stand and face his death like a man, and stand Keech did.
Rising like the tide, his old sword whistled as it arced toward it's foe. Sable sneered and raised his glistening quicksilver in a leisurely parry. But Keech's ancient, blunted sword broke that star-forged fairy blade, with such force that it carried on to open Sable's bowels.
The villagers hailed him as a hero that day, for William Sable had been a terror unto them, but their gratitude swiftly turned to dismay as the avenging armies of an outraged Fairy Queen descended upon the. No sign was seen of Keech, but form that day on, he had left his mark.
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Consider the world of Myhuir. This is a land when the worlds blood runs hot, and immense energies are are available to those who can tap them. Such mages are as gods, and their powers can move mountains and slay whole races. A struggle between these beings would be a cataclysm, and would surely destroy whatever was in contest, and much else besides.
On such a basis is the Concord founded. Many of the Lords and Ladies are opposed to one another, for while their powers are divine, their hearts are sill bound by the cares and concerns of their mortal heritage. They bicker and fight over trifles and meaningless tributes, but can never resolve their differences in combat. As such, each and every Lord empowers various champions, who fight their causes and do great deeds int heir names. these pawns are given meager enhancements and infinitesimal freedoms, but still rise above their mortal kin, and often rule supreme.
The champions fit no single grouping, for each is as his master require him, and as such they have possessed of a great variety of stills.. They go where their masters decree, with varying degrees of subservience, and often bear items of great power which their patrons give them.
Their physical abilities are such that no mortal can stand before them in single combat, and it would take a great many men to stop even one champion. When two meet, their interaction is dictated by the relationship of their masters, and if violence ensues, it is devastating for those nearby.
Keech's actions have set a ripple through the world, and now a host of champions gather. A man who can slay such a champion is no small happening, and many worry over the implications. The Fairy Queen, screaming vengeance for her favorite, has vowed Keech's demise, while others simply desire to know more of him, and some believe that the simplest action is to simply kill him before he becomes a problem.
You, my friend, are one of these champions.
Name: You know the drill
Physical Characteristics: I like to know how my characters look. Photos are forbidden.
Disposition: What are you like? Does this fit with your role? How do you relate to your patron/?
Skills: This may be as little as "terrifying duelist" to "obscenely clever" to "silver tongued". be inventive.
Patron: Who do you work for? You are allowed to invent a Lord or Lady, but they will be subject to mywhim approval.
Enhancements and equipment: What has your patron given you to aid you? Insane strength, a killer sword, an amulet that turns aside arrows? Be inventive, but try to to be game-breaking
One final thing
I need to know what your deity intends for you. Why are you being sent on this mission? Curiosity, vengeance, cover-up, peace-keeping? send this by PM, for it may well be that your objectives conflict with others
Name: You know the drill
Physical Characteristics: I like to know how my characters look. Photos are forbidden.
Disposition: What are you like? Does this fit with your role? How do you relate to your patron/?
Skills: This may be as little as "terrifying duelist" to "obscenely clever" to "silver tongued". be inventive.
Patron: Who do you work for? You are allowed to invent a Lord or Lady, but they will be subject to my
Enhancements and equipment: What has your patron given you to aid you? Insane strength, a killer sword, an amulet that turns aside arrows? Be inventive, but try to to be game-breaking
The Lords and Ladies are like gods, but are not always gods of things, specifically. The earthfather is one such elemental, being an impossibly old geomancer who has almost become one with the land, but most Lords are far younger. Beings such as the Fairy Queen simply bend reality to their wishes, limited more by their imagination than by any upper bound on their power. In a description of your Lord, I'd like an idea of attitude, intention and general disposition, as well as what one might call political opinions. that is, what do they approve and dissaprove of in the world.
One final thing
I need to know what your deity intends for you. Why are you being sent on this mission? Curiosity, vengeance, cover-up, peace-keeping? send this by PM, for it may well be that your objectives conflict with others