Lost Odyssey: Still looking

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RentCavalier

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Dec 17, 2007
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PRE-WARNING: THIS IS A TENATIVE REVIEW BASED UPON THE FIRST SEVERAL HOURS OF GAMEPLAY.

Hello once again, my eager audience. Today I'm reviewing a slightly...less popular game than previously, seeing as how mentioning Halo 3 gets me a three page topic of sheer madness.

So, Lost Odyssey is the second game to be shipped out to our wonderful shores by the only Japanese people who seem to like the Xbox 360--Hironobu Sakaguchi and Nobuo Uemetsu. Anybody who gives three hoots about RPGs nowadays is probably well-acquainted with these two and their crazy antics--Mistwalker has been sort of heralded as the "rebellious" younger brother/arch rival of the much larger Square-Enix, and as such is expected to fill in the star-studded, zipper-lined shoes of the highly successful Final Fantasy series, except better.

It's a bit of an unfair expectation, but the spirit of optimism is always appreciated. Blue Dragon was Mistwalker's flagship title and, in the opinions of most everyone in the business, it stank to high heaven of discarded and deteriorated sheep offal, which is never a good way to start, even IF the game sold more 360's then anything else in Japan. In the wake of the disasterous Blue Dragon, though, American RPG fans have been looking for something a little meatier from Mistwalker, and Lost Odyssey has been offered as our entree.

LO (because I find spelling Odyssey an immense pain in the ass) is the story of Kaim, a 1000+ year vacant block who wanders from place to place for no better reason than to spend the time. Kaim, like most RPG protagonists, suffers from a rather acute form of amnesia that seems to only clear up at important plot points, leaving almost all of his 1000 years of memories to be rediscovered via fun-filled little short stories that were penned by some famous Japanese author that nobody has heard about. And, as far as the plot has progressed, that's about bloody it.

Oh, sure, there's some semblance of political intrigue, but the actual main plot of the game--the one that you're actually in the process of driving forward--seems sadly tacked on, which is quite sad considering that you watch this game more than you play it. It basically has revolved around one dickhead in one country trying to become more powerful than another dickhead in another country, and there's a lot of the word "magic" being thrown around and all sorts of other nonsense. Look, it's a little disappointing, but the main plot takes a lot of time to start grinding forward, and since I have not beaten this behemoth of game, I can't tell you how it ends, but so far it's failed to terrifically impress.

That being said, it's not all bad. First of all, the characters themselves are actually quite interesting. There's a lot of comical joy to be had out of Jansen, the cynical, unenthusiastic womanizer who has to fill in the gaping voids of dialogue between the almost completely silent Kaim and the relatively silent Seth, both of whom are angsty Immortals. They have some very good chemistry together, and even while you forget why it is they are doing all the things that they are, at least they are doing it in an interesting way. Jansen has some very, very funny lines, and so keeps you interested in the story, however distantly.

The main problem is actually not a problem at all, and it revolves around the Thousand Years of Memories aspect of the game--they are these nifty little short stories that are, while unvoiced, accompanied by some music, sound-effects and shifting backgrounds. These backgrounds have a bad habit of turning white and thus making the teeny tiny text very difficult to read, but it also helps give you some extra visual stimuli to go with your reading. And let me emphasize this right now: these vignettes are REALLY good. I mean, they're actually quite profound little short stories--emotional, gripping, some of them are even real tear-jerkers and others dance around powerful imagery and philosophy. They're the best part of the game, which is the problem--If I wanted to stare at unvoiced text and use my imagination to fill in the unprovided details, I would READ A FUCKING BOOK.

Seriously, when the best part of your game is the part that you aren't actually playing, that's a major problem! I mean, the gameplay itself isn't bad--far from it, really, the battles are not too common, but they're usually fun, there's a simple but effective skill-collection system and, best of all, the boss battles are fantastic. They're like puzzles with only one solution that doesn't result in nasty, painful, bum-rape filled death, and they're actually really quite HARD, which is somewhat jarring. I mean, I love a challenge, but it is a little disheartening when I fight the first real boss of the game and die five times before I can kill it. Really, people complain that the game is linear and turn-based, but I mean, it's a fucking JRPG, right? It is by its own nature designed to be linear and turn-based, and if you buy JRPG expecting anything but that then you are making a highly ill-informed decision.

One final gripe, and this is a surprising one--the graphics. The game isn't visually BAD--the environments are great, there are awesome battle effects and water effects and special effects and lighting effects, but nothing we haven't seen before. What's actually bad about the graphics is the character animation. The character animation sucks a whole fat steaming bucket of balls, and it takes only about five minutes of watching one of the characters (Gongora comes to mind) doing one of their epic monologues to realize how laughably bad these people have animate. Seriously, Mistwalker should seek out whatever Koreans they outsourced their character design to and fire them.

And by fire them, I do not mean terminate their employment. I mean, they should set them on fire. The characters animate like ugly little meat puppets, their arms jerking about in unrealistic robot movements and their mouths and eyes stretching and spinning about quite grotesquely. I mean, just look at Jansen's character model--he's got a woman's eyes grafted onto a man's face and neither of them work in conjunction with one another, making actually WATCHING the characters speak rather dismal affair.

So there's a lot of text here now, so let me sum up: Lost Odyssey is not a bad game. Hell, it's not even particularly generic--this is one of the few JRPGs that actually give me character interaction I can start to believe, and there's some truly very funny and snappish dialogue. The battles themselves are fun if you like turn-based combat, and especially fun when you get to fight a boss, even if they are really, really fucking hard.

However, since I have so far had to watch the game more than I have had to play it, I have no choice but to base the game on its story, and that's a mixed coin, because there's a very GOOD story--nay, a great story that's being told, but that's not the main story of the game. The best part of the game's plot has nothing to do with pretty much any part of it--worse yet, they are almost no different from regular old books, which means I bought a game in order to read about things that aren't happening in the game.

Lost Odyssey: Not bad, not great, not generic. It's a grab bag of a bunch of different things all trying their best to accomplish something and each one falling short. Once I get deeper into it, I may have changed my opinion, but...well...don't hold your breath.
 

PurpleRain

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That seems to be the thing with JRPG's. The amount of text you need to read through and the lack of actual choice makes the game end up like a virtual book. The stroies are great but the gameplay lacks any real dision.
 

RentCavalier

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Dec 17, 2007
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AN UPDATE:

Well, I've put some time further into the game, and I have a few more impressions.

I think I may have been a bit overly harsh in my initial review. The game is inconsistent, yes, but where it works it works VERY well--the game is cinematic, and it's one of the few that actually makes me feel like it is. The cutscenes are more than just simple talking bodies--there's dynamic camera angles, the screen splits to show multiple reactions, there's some very clever zooming in and out, and the writing works very well when it's going good. The story itself is picking up a bit more--the pseudo-politics are still a little predictable, but the little details--and the subplots involving Kaim's lost memories--play really well.

MODERATE SPOILER:
There's a scene where Kaim runs into his long-lost daughter, now on her death bed as an adult. Her two kids are fledging sorcerers who eventually join your party, but the whole sequence is one of really insane dynamics--I am loathe to say that there's "stage direction" going on or whatnot, but you have two kids losing their mother, a mother finding her father once more, and a father who is losing his daughter for the second time. The way the scene is directed, with a camera shifting and splitting between the two or zooming far out to peer into the scene from a window, adds a powerful sense of complexity to the scene, and you get a feeling that Sakaguchi is really trying to channel dramatic movies and whatnot. It's an impressive scene, and it's a scene that has been built up throughout disc one because this girl (Kaim's daughter) has constantly been showing up in flashbacks, so of all the characters, she's one we instantly recognize and feel for, and so her sudden reppearence and death jar us just as much as they jar Kaim.
END SPOILERS NAOW

Yes, there are little kids now, but they have enough cuteness to make them worthwhile, even if we have to deal with...well, little kids. They're clearly based on Palom and Porum from FFIV, except FAR LESS FUCKING OBNOXIOUS.

However, that leads us to another problem. This game...um...well, it sort of rips off Final Fantasy a whole lot. Granted, Sakaguchi is the father of Final Fantasy, and the stuff he's ripping off is stuff that was featured heavily into his own Fantasies, but at the same time...um...why? This game is supposed to be an alternative to Final Fantasy, not ANOTHER Final Fantasy. I mean, how many times are we going to have to fight that boss who takes a character hostage and drains their health, or that boss that's a multi-part machine/tank/flying tank machine and has to be beaten by destroying each part one at a time? I mean, we've DONE THAT already. There's a lot of derivtive action going on, and it's still fun--it never quite stops being fun, especially once you have a lot of characters and you have plenty of skills to pool from--but if I really wanted to play a prettier version of FFIV, I'd pick up the DS version.

Still, so far I'd say the game is worth buying for RPG fans, or maybe at least renting. I got my copy for 30 bucks for some unexplained reason at a used record and DVD store, so I'd say it's worth the money I'd spent, but for those of you having to shell out 60 dollars, I'd wait till the price goes down.

It's good enough a game to make me curious to see where it goes, and make me anticipate Cry On, the final member of Mistwalker's initial trifecta, but I'm going to lose patience fast if I have to play through the same set pieces over and over again.