I am working on a project related to the influence of H.P. Lovecraft and his brand of horror on video games.Right now, I'm just looking for different resources related to the subject, seeing how games have tried to convey cosmic horror in the past, and some ideas for how they might do so in the future.
I am especially looking for specific design decisions or game mechanics that help enforce the horror of cosmicism, such as the sanity meter in Amnesia:The Dark Descent or the limited combat ability.
Any help that could be provided would be appreciated.
I am especially looking for specific design decisions or game mechanics that help enforce the horror of cosmicism, such as the sanity meter in Amnesia:The Dark Descent or the limited combat ability.
Any help that could be provided would be appreciated.