Hello everyone,
I posted quite a while ago in regards to research I was doing on my disseration in my final year at university. It was based around narrative and storytelling in video games but the topic has slightly shifted since that time.
The paper is now to do with Ludology versus Narratology in the video game industry and what I hope to conclude is which of the two is better to emphasise when the game is being developed. I hope that makes sense.
I know a lot of people don't like questionnaries but it's only 15 short questions and I would appreciate it greatly if I could get information on how the players feel about the design of the game compared to the narrative structure of the game.
http://www.pollograph.com/ask/993/LudologyVersusNarratology/
Some of the questions may not make sense and i'll try to explain them as best as I can if needed
Thanks
Stephen
Ludology - Deals with the design of the game mechanics, (combat, puzzles, movement etc)
Narratology - Deals with the story structure, dialogue and narrative of the game
Gameplay Time / Narrative Time - Usually the time it takes for the player to make a decision (strategy games) compared to real-time
Game world / Story World - Some players see progression within the game as seperate, i.e. progressing to gain a new powerup as opposed to progressing to complete the story path
EDIT: Apologies if the website goes down, it hasn't been very stable in the past few days
I posted quite a while ago in regards to research I was doing on my disseration in my final year at university. It was based around narrative and storytelling in video games but the topic has slightly shifted since that time.
The paper is now to do with Ludology versus Narratology in the video game industry and what I hope to conclude is which of the two is better to emphasise when the game is being developed. I hope that makes sense.
I know a lot of people don't like questionnaries but it's only 15 short questions and I would appreciate it greatly if I could get information on how the players feel about the design of the game compared to the narrative structure of the game.
http://www.pollograph.com/ask/993/LudologyVersusNarratology/
Some of the questions may not make sense and i'll try to explain them as best as I can if needed
Thanks
Stephen
Ludology - Deals with the design of the game mechanics, (combat, puzzles, movement etc)
Narratology - Deals with the story structure, dialogue and narrative of the game
Gameplay Time / Narrative Time - Usually the time it takes for the player to make a decision (strategy games) compared to real-time
Game world / Story World - Some players see progression within the game as seperate, i.e. progressing to gain a new powerup as opposed to progressing to complete the story path
EDIT: Apologies if the website goes down, it hasn't been very stable in the past few days