Lying as a game mechanic? (Except, different...)

Recommended Videos

vede

New member
Dec 4, 2007
859
0
0
So this got started by Decoy Doctorpus's thread about the player's character lying as a game mechanic.

It seems to me that very few games actually have NPCs that will outright lie to you. It's always either telling you the truth or not telling you at all, or it's very obvious that they're lying.

I feel like lying NPCs could really add to the setting of certain games, especially ones bragging about a harsh setting, or extreme realism. For example, let's take one of my most favoritest games; STALKER. Very harsh. It's characterized by being unforgiving and realistic.

But wouldn't it have been much more harsh if, say, NPCs would be leading you about, and come to a tunnel. "See, now you just go through that tunnel and what you're looking for is on the other side!" Lie. He's using you as a human bolt. He doesn't know what the hell is on the other side, he wants you to go through first to see if you survive.

It might seem too unforgiving, though, and might lead to retarded trial-and-error gameplay. They would have to make it possible to detect that he's lying. Maybe have another NPC that says the man is unreliable (of course, some people always think some people are unreliable, so you'll have to figure out who to trust and who not to on your own).

What do you think lying could do in video games? What do you think could be done to maintain the cold reality of it, while not making a game ridiculously difficult? Should more games feature it? Should less games feature it?
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
Once in awhile, I run into a writer of a game which has a very good lair at work, and that makes things pretty interesting. People who played through BioShock know what I mean. I'd say the main trouble is pulling it off without the player catching on.
 

Silver

New member
Jun 17, 2008
1,142
0
0
Hell yes. People should lie all the time. They do in real life, they should in games. Everyone should have their own motive, especially in a game like STALKER. Most games focus too much on the player as everyone's hero. Many people should just think of the player as just another person. Torment had this in a lot of places. One time a girl runs up to you and begs and pleads for help, her sister has been kidnapped. Follow her and you walk into an ambush. You can discover this, through some nice clues. Another time you try to find a person, you meet someone who does know where he is, but she doesn't trust you, when you ask for directions, she sends you into the bad part of town, hoping the thugs there will take care of you.

Nice little touches like that add a lot to a game. Especially a little darker game.
 

Sewblon

New member
Nov 5, 2008
3,107
0
0
Lying NPCs could add alot to games if the lying character has a good enough reason, the intelligence and baseness of character for it to make sense for them to pull it off.
 

Mariena

New member
Sep 25, 2008
930
0
0
RedMenace said:
vdgmprgrmr said:
*snip*

I feel like lying NPCs could really add to the setting of certain games, especially ones bragging about a harsh setting, or extreme realism. For example, let's take one of my most favoritest games; STALKER. Very harsh. It's characterized by being unforgiving and realistic.

But wouldn't it have been much more harsh if, say, NPCs would be leading you about, and come to a tunnel. "See, now you just go through that tunnel and what you're looking for is on the other side!" Lie. He's using you as a human bolt. He doesn't know what the hell is on the other side, he wants you to go through first to see if you survive.

*snip*
This happened to me in STALKER:

NPC: I got a hold of a sniper rifle, I'll sell it to you for 100 grand.
Me: Ok, hers a 100.
NPC: Wait here I'll go get it.

Radio, same NPC: Thanks for the dough chump, you've been had. Now get the funk out a here before we put a bullet in you.


And you say NPCs in STALKER don't lie ...
Lol. That was such an obvious scam. I knew I wouldn't get a railgun or whatever he was selling, so it gave me a good excuse to kill all of them.

Last night in GTA4 I was doing some garbage bag pickup mission and at the end the guys said stuff along the lines of "Hey, the boss would be pissed if he lost one bag of those diamonds, wouldn't he?" "Yeah, he really would. He's got quite a temper. Let's make really sure none of those bags disappear to anywhere."

.. needless to say, the next mission I had to kill them because some bags were missing.

Apart from that obvious scam in Stalker, I never have been properly lied to or scammed or.. or.. whatever. You're right, there needs to be more lying (God forbid! :p).
 

Novajam

New member
Apr 26, 2008
965
0
0
Turning this the other way, giving the player more opportunities to lie (amongst other things) could work very well. Some dialouge trees in Fallout 3 gave me the option to lie, however it rarely worked. Speech checks were a nice idea, but putting them down to chance was a bit lazy.

What if when you lied to an NPC they tried to see if you were ligit, and then you could extend the lie. If successful, the NPC would beleive you (and profit would ensue)?
 

Podunk

New member
Dec 18, 2008
822
0
0
There are some games where the characters lie, either bold-facedly or via omission, for the sake of a big reveal at the end. No More Heroes is a good example, because the whole game is pretty much centered around one big lie. (Though for those who haven't played it I won't go into it.) The World Ends With You is another game that comes to mind, with the last half of the game driven by a certain misleading characters actions.

It definitely could be pushed further, however... a game with enough quality to leave me feeling genuinely betrayed by an NPC would probably jump to the top of my favorite games list, easy.
 

hypothetical fact

New member
Oct 8, 2008
1,601
0
0
Lying could ruin a game's experience.
*You enter a town*
You: Hey, where is everyone?
Bob: They left.
You: Why?
Bob: They heard that gold was discovered over the mountains and left.
You: Where did they go?
Bob: If I knew where a mountain full of gold was do you think that I would still be here?
You: I guess not.
Bob: Right then clear off, I'm keeping the town clean till they get back.
*You leave not realising that inside a basement behind one of the houses, are the corpses of the townsfolk Bob murdered.*
Sure it's more realistic but think of how many people will lie to get rid of you and how many missions you would miss.
 

742

New member
Sep 8, 2008
631
0
0
well theres the part in the first baulders gate (damn im mentioning this a lot recently) and the second one... several times.

lying NPCs must be backed by VERY good writing. VERY good. or maybe a skill system of some sort