just have XP points distributed by the squad leader. if you don't listen to the squad leader, then you don't get XP. then you could have the success or failure of the team determine the XP cap for all team members.Alotak said:Looks interesting, but the command system will be a screw up i recon because people don't care about there squads or support them in my experience, (2142, Bf 2).
so like if you won, then each member gets an XP cap of 100. from their the squad leader could determine if you get the full 100 or less for not following orders.
if they also implement a peer review system on squad leaders, that would go along way as well. that way if you boot up and log in with a squad with a leader who has a 1 out of 5 rating, then you know he's a douche sack and you can leave before the match starts.
ovbiously my suggestions have no relevance to the game, but my point is that the team dynamics will only work if incentives and penalties are managed well and protected from exploitation.