I disagree, it's the job of the creator to consider the viewer, offcourse. But playing games and making games are two completely, totaly, hugely diffrent things.Ray Huling said:This is a fine sentiment, as far as it goes; it just doesn't go very far.
Sure; covering game makers more extensively would bring game journalism more in line with reporting on traditional entertainment media.
The problem: games are not traditional entertainment media.
Video games actually require more reporting than movies, books, music, television, etc. To cover video games as if there actually is something special about video games means talking to players.
To my mind, players merit more coverage than developers do, as the former are more creative in their play than the latter are in their game making.
Someday, somehow, game journalism will finally start taking the idea of interactivity seriously, rather than merely imitate the coverage of passive media. Covering developers is a small step forward, but there's much, much further to go.
Word.asiepshtain said:Edit again: ( this is getting longer then I expected, It's an importnat issue to me) Looking back at what I wrote I struggle to agree with myself, It happens. The scope of the experiance is defined by the creator but the width of it is by the user. For example: Valve creates a level in half-life and thinks of a few ways for the player to cross it, lets say 10. Players come along and cross the level again and again, every time a little diffrent, millions of times. All the paths go threw the level created by Valve but the paths belong to the player.
What a remarkably self-flattering opinion.Ray Huling said:To my mind, players merit more coverage than developers do, as the former are more creative in their play than the latter are in their game making.
My opinion is self-serving, not self-flattering. I've never presented myself as a particularly good or interesting player.Anton P. Nym said:What a remarkably self-flattering opinion.
I'll agree with the former, but not the latter.Anton P. Nym said:Most players are copy-cats, following the lead of either game designers or the few really innovative players, and most game makers do take serious pains to put real art and craft into their work.
Let's go slowly here. First, on blogs, games get more attention than either players or game makers.Anton P. Nym said:In any case, players already get more press than the vast majority of makers... certainly in the blogosphere
Hell, no. Neither the mainstream press, nor the professional game press, covers pro players more than they do game makers.Anton P. Nym said:and with the advent of "pro" game leagues arguably in the mainstream press.
I recommend reading any professional game journalism. You will find endless interviews with game developers.Anton P. Nym said:I'd be very interested in seeing more about the people who make games, as I have been when the game studios themselves put up articles about their staff.
Hear hear! I agree that needs to be more about the people behind the games as well and not just the company tagline "created by EA" etc... Do you think that its because it takes so many people to create a AAA game now a days that the individuals get lost in the crowd? I mean I know who Robyn and Rand Miller are because they were two of the 5 or so people who created MYST.Archon said:
Thanks for sharing that link. Really interesting concept. It's unfortunate that some of the entries are uninspired (wasted opportunities, in my mind), but the concept is gold. Too bad that the effort has been abandoned for some time.ShadowKirby said:That made me think of what Leigh Alexander is making back at http://sexyvideogamedeveloperland.blogspot.com/
Good article!Archon said: