Having played games with swords and guns for so many years, I recently had the desire to play something as a magic-user. After hours of searching, I found myself terribly disappointed with the lack of games that incorporate magic. I ask you, fellow Escapists, what games do you know of that make using magic enjoyable?
As an example of what I mean, consider a game like World of Warcraft. From my recent survey, it has one of the strongest elements of magic, including several classes of magic-users (paladins, priests, mages, warlocks, shamans, and druids), a plethora of skills and abilities, and the balance to allow a magic-user to be just as powerful as a traditional combatant. Even still, the magic is merely a replacement for the sword -- spells are no more than skills which can be bought. Most use no reagents, few have any requirements beyond level, and the limiting factor in casting them (mana) is treated identically to the rage/power that melee classes use.
In my mind, magic should be magical. It should be something that few people use, that takes immense study and concentration to harness, and that has distinct benefits to the wielder. Unlike most RPGs, it should involve some measure of the unknown; magic should not be laid out as a science, but discovered as a mystical presence.
Do you know of any games that give magic this same feeling? As an aside, do you have any other thoughts of how magic should be included in games? What games did you play where being a magic-user was "fun"? I'm looking for anything that can make magic enjoyable again.
As an example of what I mean, consider a game like World of Warcraft. From my recent survey, it has one of the strongest elements of magic, including several classes of magic-users (paladins, priests, mages, warlocks, shamans, and druids), a plethora of skills and abilities, and the balance to allow a magic-user to be just as powerful as a traditional combatant. Even still, the magic is merely a replacement for the sword -- spells are no more than skills which can be bought. Most use no reagents, few have any requirements beyond level, and the limiting factor in casting them (mana) is treated identically to the rage/power that melee classes use.
In my mind, magic should be magical. It should be something that few people use, that takes immense study and concentration to harness, and that has distinct benefits to the wielder. Unlike most RPGs, it should involve some measure of the unknown; magic should not be laid out as a science, but discovered as a mystical presence.
Do you know of any games that give magic this same feeling? As an aside, do you have any other thoughts of how magic should be included in games? What games did you play where being a magic-user was "fun"? I'm looking for anything that can make magic enjoyable again.