Could be, haven't played it.Lazy said:The Darkness is a magical being, so I guess that counts?
Well, I had to resort to non video game examples, since video games suck amazingly hard at it. Only The Secret World and Arcanum seem to be doing any half-decent job at being not set in the Middle Ages and have fairly expansive magic in them. Even then, Arcanum is mostly a Steampunk D&D.bluepotatosack said:Oh, I was thinking primarily of games in the digital medium for some reason...
I'm pretty sure I can think of some more settings if that's the case. Probably.
Well, why do I need to look so hard for them? I made an entire thread, so I can bring them to about a dozen so far.Not G. Ivingname said:I will actually disagree, you can find plenty of games if you look for them.
Future = sci-fi, really? Why cannot we have a world of future magic then? Also, Shadowrun would want to have a word with you - cybernetics, street magicians, hackers - all mingling nice together. WoD has the supplements Infinite Macabre and Bleeding Edge which are about space operas and cyberpunk, receptively. That is, sci-fi with mages, werewolves, vampires and all other sorts of supernatural critters. Start Wars has the Force which is totally magic (before the prequels, when it turns into germs). So it's possible. Not only that, there is plenty of room to add more.Not G. Ivingname said:The problem with having magic in the future is that you can just explain away magical effects with technology without breaking the sci-fi genre.
I'll say we are a lo-o-ong stretch from having "plenty" of these games. "Not enough" is more like it.
AC10 said:Shadowrun
I actually mentioned it alreadythatryanguy said:Shadowrun