Magic: The Gathering Creator Richard Garfield Reveals Favorite Card

MrPhyntch

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Chaosritter said:
Not like it's game breaking or anything...
Ah, but Game Breaking is the best! I almost put my favorite card down as <a href=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=73967>R&D's Secret Lair. It's also in my top 5 cards of all time.

Like the developer in the OP, I love messing with things that literally break the game. Makes things so much more fun and interesting.

EDIT: Gatherer Link for R&D's Secret Lair was broken, so I made it a hard link instead.
 

Adeptus Aspartem

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Chaosritter said:
MrPhyntch said:
In legacy, I would agree. Shahrazad is an amazing card, just for hilarity. However, in Modern, my favorite card, with an amazing balance between beautiful art and raw power has to go to [mtg_card=Progenitus]. Just look at that thing. Oh God it's amazing.
Not like it's game breaking or anything...
Progenitus? Not really. Handled by every Warth-effect in the game, which there are 4-6 playables and probably 10 not-so-great ones on top of it.

Also the "over the top theme decks" you mentioned are utter garbage :) They're usually beginners packs with 1 or 2 good cards and alot of fillers and easy to understand mechanics to teach the game.
Next to those packs are either Commander packs which are a multiplayer package or special "From the Vault" packages which are usually expensive collector packs.
And i'd really like to know what you mean with "special boosters" since that concept would be totaly new to me after 10 years of MTG.

OT: That Garfield chooses Sheherazad isn't such a big suprise. He's a game designer so he favors a card that goes ape-shit mechanical-wise of course :)
 

TheEvilCheese

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Chaosritter said:
MrPhyntch said:
In legacy, I would agree. Shahrazad is an amazing card, just for hilarity. However, in Modern, my favorite card, with an amazing balance between beautiful art and raw power has to go to [mtg_card=Progenitus]. Just look at that thing. Oh God it's amazing.
Not like it's game breaking or anything...
It's by no means the most threatening creature in a game where [mtg_card=Emrakul, the Aeons Torn] Exists. Hell, [mtg_card=Door to Nothingness] costs the same to play and shit like [mtg_card=Blightsteel Colossus] can end games in a single attack.

I struggle to pick an all out favourite card, but if there is one it might be [mtg_card=Serra Angel]. Reliable, balanced, great art, great flavour. All round good example of the game.

---
EDIT: I just remembered that [mtg_card=Blazing Archon] exists. Played my graveborn against a friend's FNM deck. Was the silliest shit. Graveborn is just the best.
 

Vigormortis

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That's a good pick. Shahrazad is a fantastic multiplayer, two-headed giant, or Planescape card. So much fun. So much casual shenanigans. Especially in [mtg_card=Door to Nothingness] decks.

I'm not sure I could pick a favorite card, really. I'd be torn between too many.

I mean, I could pick [mtg_card=Sylvan Library]. I could pick [mtg_card=Thopter Foundry]. I could pick [mtg_card=Tarmogoyf]. I could pick [mtg_card=The Rack]. I could even pick [mtg_card=Skullclamp].

But you know what? I know exactly what I'd pick. Something that fits into just about any deck and any strategy. I'm talking one of the greatest critters ever printed. I'm talking about the legend. The Masterpiece.

The one...
The only...

[mtg_card=Brass Man]
 

LG Jargon

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Chaosritter said:
BrotherRool said:
This is one of the most powerful cards in Theros right now and it's a common.

Or Doom Blade was listed as one of the 5th most important cards in the current pro-scene and it's only uncommon.
I consider Whispersilk Cloak one of the most useful equipments ever, and it's just a common as well:



Put this baby on a creature like Phage the Untouchable and the game is pretty much over.
That's pretty much my go-to move when I get tired of losing to my friends, except I just use [mtg_card=Fear] one turn after [mtg_card=Phage the Untouchable] since I don't have a Whispersilk Cloak. My friends rarely ever use black or artifact creatures, so I've mostly been in the clear.

Also, I LOVE that effect. Really, I'd love to get a full Unhinged set, with all the Ass cards and everything.
 

fenrizz

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This is my favorite card:


The look of horror on my opponents face when I use it.
It's the best I tell you.

Also, this combo never fails to be useful:


I really do love green speed decks!
 

rdaleric

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Always my favourite when I used a zombie deck against my sister:



But in general, loved the unhinged cards

 

Schadrach

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Colt47 said:
What I don't like about magic in it's current form is that they have divided necessary cards for play strategy into mythic and rare tiers, with the filler cards all taking up the uncommon and common tiers. This was never the case back when the game was younger and it's lead to a pay-wall kind of feeling given the situation.
There's a new CCG with a bit of a gimmick (that's not as bad as they let on) that has a way around this (as soon as they sort out some technical issues on the back end).

Every booster pack comes with a code card (ala WoW TCG). The code card is redeemable for points, and the points are redeemable for cards. Every card in print will be available via the points, regardless of rarity. There are also a few points-only cards, and allegedly promo cards will also be available in this fashion. The idea being that no matter how bad your luck is, you will be able to get that one rare you need for your codex in just a few packs.

www.becomemagi.com is the site for it.
 

Colt47

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At this point I could try to do a reply to every single posted response to my statement, but it seems people are misunderstanding what is meant by it. We all know there is no single win card in MTG even in the mythics and the rares. The point is that 90% of competitive strategies require mythic or rare cards compared to before the mythic rarity was introduced. Cards like dark ritual were common back in the old days, but under the new scheme they'd likely be rare or mythic rare and cost an arm and a leg to acquire, for example. It's great that o-ring and other common cards are "necessary" for deck play, but they generally aren't a key component in a major competitive strategy.
 

Mahorfeus

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Actually, considering the context of the article, I'm kind of surprised that Enter the Dungeon hasn't been mentioned yet...

 

tangoprime

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Ready to see a combo that will make people never want to play with you again (so long as you are going to use it)?
Spirit Mirror + Unnatural selection.

Spend 1 mana to turn their creature type to Reflection.

Then destroy it for 0. It's like having an unlimited arsenal of doom blades. Originally built this deck, with slivers as my damage dealers, to deal with my fiance's crazy beatdown green deck. She's since said that if I ever use it again she'll never play with me and may or may not kill me in my sleep. I get that reaction from most people I play with this one.
 

ImperialSunlight

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My favourite card:



Makes for some awesome decks you can build around it. If you can get it out, it can be very difficult for your opponents to react to your uncounterable enchantments.

"You know those spell things you guys love casting so much? Yeah, you can't."

 

Adeptus Aspartem

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Chaosritter said:
Actually meant From the Vault, my bad. But seriously, just look at the cards included:

http://wiki.mtgsalvation.com/article/From_the_Vault
Yes, those cars are strong. But those are special reprints. All these cards already exist and the cards in there are still only legal in formats they're legal in anyway.

The cool thing with these boxes is that those cards usually have alternate art or are old cards which are printed in foil for the first time or generally just old cards which are reprinted the for the first time. Or a combination of all three.

Those are collectors editions so to speak and usually ramp up in price pretty fast. For example i bought 4 copies of the dragon set for 40 bucks each and they're worth ~250 each nowadays.