Infect is actually a pretty fair way to win in constructed, as are myr; decks built around Jayce the Mind Sculptor (also banned last week) were the cheap ones (cheap as in unfair, not inexpensive obviously). The reason Grave Titan is so good is that a counter or discard spell the only things that beat it. If you bounce, burn, lock down, or otherwise deal with it after it's in play your opponent still gets at least two tokens out of the deal. If Frost Titan gets dropped by a removal spell, or the deathtouch ability of WCE or GT all the player has gained is an expensive tap effect. Similarly, white and green's Titans leave you with something as long as they make it to the table.Generic Gamer said:The only person I actually know with any allies is me, but you've got a fair point. My normal opponent is a green player predominantly so I like to bounce her big creatures and then transform as much of her land as possible into swamps or islands. I hardly ever play standard but when I really want a win in a formal setting I throw the whole lot out and go infect, it's cheap but it works.
I like both the cards and I think it's as much about how you play them in a deck but I do like the Frost Titan's infinite suppression of one creature. I tend to play a blue/something or pure blue deck (when I'm not being a dick with my Myr) so I like having plenty of tapping and bouncing and having a creature that automatically does it for me is a nice plus. Still, I'd hardly snort at either card.
I'm right in thinking these cards are actual cards right? As in playable? because I dread meeting too many of these in matches.
Not sure I understand the last part, I've been talking about standard this whole time.