rbstewart7263 said:
so what lets players are protected from this? gamegrumps? who all is managed per se?
Who is and isn't protected depends on the Network deciding who will be considered Affiliate or Managed. There is no standard and it will vary depending on size of the network along with how many people are in it. For example, RPM and Fullscreen are relatively small and have a large amount of members, so it's safe to assume that most of the channels partnered with them will be considered affiliate. On the other hand, the larger networks like Machinima, TGS, and Polaris have strict and difficult application processes and have many channels partnered with them that have anywhere from 25k subscribers to PewDiePie's level of subscribers (PewDiePie being the most subscribed to channel on YouTube currently with Smosh in second). It's safe to assume that the really big channels will be made Managed, but again it'll vary depending on how the networks handle it. Mainly because if your network were to make you a Managed channel that would mean that if you got a Copyright strike so would your Network. 3 strikes and your channel gets banned, and if you are a Managed channel then that means your network goes down as well, screwing over many more.
This is why things are bad, because the large networks and small ones wouldn't want to risk having one of their partners deciding to upload copyright striking footage and thus putting them in danger. So then they make their channels Affiliates, which basically is what the current YouTuber has to go through. Then you've got this scenario where you have your videos monetized and 40% automatically goes to Google (this is a standard always), with anywhere from 10-40% going to the network (depends on the contract you signed), and you'd get the remainder of the proceeds. So basically you're paying for the protections that networks used to give you, only they no longer give you those protections since you are just as susceptible to copyright again
and you have the chance of your videos not even being approved for monetization so then you lose even more proceeds.
A common thing I've seen in this thread is how "people shouldn't be paid for playing games" despite the fact that you have to jump through hoops to get into a network most of the time, you take a large cut, you still pay taxes on it, and you are locked in a legally binding contract which is the equivalent of a
sponsorship. And opting out of those contracts can be a pain a lot of the time, most often the case is you have the chance to opt out of the contract a certain number of days, sometimes months, before your contract is renewed. Not to mention that some of the contracts lock you out of being able to make content for other places, Machinima being especially guilty with this.