I would like to point to Syndicate.scotth266 said:I call bullcrap on that statement.Andy Chalk said:XCom fans weren't thrilled with the idea of their beloved franchise being turned into a shooter but the concept was fun (and is a lot easier to swallow now that we have a "real" XCom remake in the offing) and the aesthetic was great. But nothing says "quickie cash-out" like focus-group neutering.
If the rumors were true, and the game HAS been reworked into a Socom-style title, odds are it was precisely BECAUSE of all the bitching people made about the original game being a "betrayal" because it was an FPS and not their beloved strategy game (even though they got that too, people STILL don't want to let it go: see the number of times people post that betrayal soundbite whenever the game comes up in discussion).
The developer probably looked at all that fanboy whinging and went "fuck, well now we can't sell this even if the game is perfect", and desperately tried to rework it into a strategy-shooter to try and appease the XCOM fans while retaining some of the spirit of the original.
They might as well not have bothered: people were determined to see this studio burn to the ground for "desecrating" their franchise, and even if this game winds up being incredible and was a good XCOM game in its own right, nothing will save it from the rabid hordes of people who were "betrayed" by a developer trying to do their own take on an otherwise dead franchise.
And people ***** about stagnation in the games industry. Way I see it, it's their own damn fault.
A game, renowned for it's squad-based strategy element, and how 'well' it turned out in the FPS version.
Given the success of CoD and BF, every developer is making things into FPS to get in on that bandwagon. I loved the original Syndicate, and I am not surprised that the game floundered. When a developer 'honors' a game by making it into a genre that makes the fans of the original respond with WTF, they try to make it appeal to 'all gamers'. In doing so, they destroy the original feel of the game. If they drop the 'cashgrab' name of X-Com, it would probably go over better.
DX:HR feels more like a Syndicate game, than what Syndicate looks like.
Any developer that takes an existing franchise that was great in one aspect and make it a completely different play-style is playing with fire. But remember, Fallout 3 was fairly well-received, because while the gameplay is different, it still FEELS like Fallout.
Let me put it this way...
Are you going to see the Michael Bay version of the Teenage Mutant Ninja Turtles? You know, the one where they are no longer turtles from Earth mutated by alien goo into humanoids, and taught ninjutsu by a humanoid rat until their teens... They are aliens... who probably know ninjutsu (or since this is Michael Bay, 'Gun Fu')