VoidWanderer said:
Umm, I did point that out regarding Fallout... It even got it's own paragraph.
I know that. But why is it that this game wasn't given the same chance as the Fallout rework?
You mention that the Fallout reboot worked because it still felt like Fallout. Well, the XCOM FPS still looked like XCOM to me - tactical decision-making on the battlefield, limited power usage, choices about when/how to research things for potential long-term gains vs short term gains, mission selection, invasion of alien dimensions/ships... everything there sounds like it was taken off an XCOM checklist.
Ed130 said:
General consensus is that the game as it was would have been fine.
Whose general consensus? The only thing I heard when the original announcement came out was wailing and the gnashing of teeth coming from the whole "BETRAYAL" faction. That and people saying that it shouldn't have been an XCOM title, which is hardly saying that the game looks "fine": if it looks fine, why not let it keep the XCOM name?
Product Placement said:
The first person format is a true and tested mechanic for roleplaying games that has been used for a long time.
A turned based overhead strategy game doesn't translate well into a shooter. Strategy games in general don't. Westwood tried it with their C&C franchise and it panned. Blizzard canceled the development of one that was part of the Starcraft universe and then there's Syndicate, that's already been mentioned.
Prior failures do not mean that something can't be done - I wonder how many times FPS RPGs failed before they became an acceptable form of RPG.
The gameplay trailer looked great. Where Syndicate and other titles failed, this one looked to succeed. Now it won't be given that chance.
2K's game did anything but look faithful to the source material (no, the mere fact that it's an alien invasion, doesn't count). Fans of the original game tends to dislike stuff like that.
...
I'll admit that the game looks interesting and I'd like to try it out. What I don't get is that since the name is such a huge issue, why don't they just change the name of the damn game? Surely that would be cheaper than redesign the entire game so that it resembles more closely the game it's named after.
Here is one of the things I don't get, and it ties into the reason I made that comment about stagnation.
If people complain about stagnation, about being handed the same thing over and over again, particularly when it comes to the rehashing of sequels, then why do they get up in arms whenever those same series get taken in new directions?
This was looking to be a fine new take on XCOM: yes, it didn't look like it was a thorough copy of the original, but what is more important - parroting the past, or reflecting upon it and making your own, unique take on it? If you just keep making more of the old, and only do minor updates, you're not making that great a game compared to those that came before, and you MUST, as a rule, change it in some dramatic fashion in order to make it new enough to be worth a purchase. Otherwise you end up making Dynasty Warriors games.
This new game had enough of the spirit of XCOM in it to merit the name. But because people didn't want a new game, now it's being put through the wringer.