Yeah, I'm curious to see how developers plan to do "hardcore" games for a motion capture device. Ever since the 90's these things have been on the level of stupid gimmicky TV-shows where you avoid stuff falling down the screen. Even with all this tech in there, how do you add a feeling of control and substance (ie immersiveness)? Good controls, be they KB+mouse, a gamepad or a joystick, for me requires a direct tactile response. I need to feel like I'm physically controlling the gameplay, with direct hand-eye feedback, and I don't see how that could translate into, essentially, playing air guitar.AnAngryMoose said:I'm just waiting to see how Steel Battalion 2 pans out.Upbeat Zombie said:Really I won't be interested until they show games that are more than just sport or motion gimmicks.
Even the Wiimote or the Move gives me something tangible to act as a barrier between immersiveness and disbelief, although my experience with the Wii left me disdained. With few exceptions the movements are just glorified buttons anyhow.
In combination with a regular controller, there I can really see potential. Like spell casting in you standard fantasy game, you could wave your hand in some pattern to cast spells, or maybe form some complex finger-lock pattern in the next Ninja Gaiden game. Even breaking your button-mashing combo, forming the dragon's maw and shouting "Hadouken" in Street Fighter might be good for a laugh.
Although, that really reeks of 'gimmick'.
I mean think about it, even the standard WASD style of controls are basically impossible. I predict a ton of rail shooters.