Major Kinect Patch Eventually Allowed Players to Sit

PurplePlatypus

Duel shield wielder
Jul 8, 2010
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This is me regaining some interest in it, now all they need is some games I might be interested in and it may just be a done deal.

This is a good thing, they should have realised sooner. If nothing else but because some people have mobility problems and this product was a definite no go until now. With this there will be a number of games possible to play while not standing. Plus they have added in a number of new possibilities as far as movement goes that could be incorporated into games.
 

Dragonforce525

New member
Sep 13, 2009
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Does this sound even stupider then before? I mean I'm not getting Kinect because I refused to dance around like a ponce, now they're saying that I can sit down and flail my torso around like a ponce whilst keeping my bottom half completely still? That actual sounds worse in my head.
 

Rack

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Jan 18, 2008
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In theory Kinect could still be amazing, the idea has meat to it, it's just Microsoft seem to be years away from that ideal and in all likelihood at least one hardware iteration. But when they get something that can work sitting down from 4-5 feet away with enough fidelity to track head and finger movements accurately then there's some major potential here. So this is a step in the right diraction, but the goal is likely a long long way away.
 

AnAngryMoose

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Nov 12, 2009
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Upbeat Zombie said:
Really I won't be interested until they show games that are more than just sport or motion gimmicks.
I'm just waiting to see how Steel Battalion 2 pans out.
 

raankh

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Nov 28, 2007
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AnAngryMoose said:
Upbeat Zombie said:
Really I won't be interested until they show games that are more than just sport or motion gimmicks.
I'm just waiting to see how Steel Battalion 2 pans out.
Yeah, I'm curious to see how developers plan to do "hardcore" games for a motion capture device. Ever since the 90's these things have been on the level of stupid gimmicky TV-shows where you avoid stuff falling down the screen. Even with all this tech in there, how do you add a feeling of control and substance (ie immersiveness)? Good controls, be they KB+mouse, a gamepad or a joystick, for me requires a direct tactile response. I need to feel like I'm physically controlling the gameplay, with direct hand-eye feedback, and I don't see how that could translate into, essentially, playing air guitar.

Even the Wiimote or the Move gives me something tangible to act as a barrier between immersiveness and disbelief, although my experience with the Wii left me disdained. With few exceptions the movements are just glorified buttons anyhow.

In combination with a regular controller, there I can really see potential. Like spell casting in you standard fantasy game, you could wave your hand in some pattern to cast spells, or maybe form some complex finger-lock pattern in the next Ninja Gaiden game. Even breaking your button-mashing combo, forming the dragon's maw and shouting "Hadouken" in Street Fighter might be good for a laugh.

Although, that really reeks of 'gimmick'.

I mean think about it, even the standard WASD style of controls are basically impossible. I predict a ton of rail shooters.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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They finally figured out that people like to sit down when they play games, huh?
 

AnAngryMoose

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Nov 12, 2009
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raankh said:
AnAngryMoose said:
Upbeat Zombie said:
Really I won't be interested until they show games that are more than just sport or motion gimmicks.
I'm just waiting to see how Steel Battalion 2 pans out.
Yeah, I'm curious to see how developers plan to do "hardcore" games for a motion capture device. Ever since the 90's these things have been on the level of stupid gimmicky TV-shows where you avoid stuff falling down the screen. Even with all this tech in there, how do you add a feeling of control and substance (ie immersiveness)? Good controls, be they KB+mouse, a gamepad or a joystick, for me requires a direct tactile response. I need to feel like I'm physically controlling the gameplay, with direct hand-eye feedback, and I don't see how that could translate into, essentially, playing air guitar.

Even the Wiimote or the Move gives me something tangible to act as a barrier between immersiveness and disbelief, although my experience with the Wii left me disdained. With few exceptions the movements are just glorified buttons anyhow.

In combination with a regular controller, there I can really see potential. Like spell casting in you standard fantasy game, you could wave your hand in some pattern to cast spells, or maybe form some complex finger-lock pattern in the next Ninja Gaiden game. Even breaking your button-mashing combo, forming the dragon's maw and shouting "Hadouken" in Street Fighter might be good for a laugh.

Although, that really reeks of 'gimmick'.

I mean think about it, even the standard WASD style of controls are basically impossible. I predict a ton of rail shooters.
If they remind Drakken: The Ancient's Gates that last bit would be perfect because the "shortcut" for casting spells was tracing a specific pattern with your avatar's hand.