I can see that, that tendency is apparant on The Escapist, since MM is actually in the lead. I did not expect that.Darkrai said:I love Majora's Mask
No worries mate, I read it anyways and I'll let you live... For nowOpiateChicken said:For me, even though I don't like time limits, that wasn't a big deal. Rather than dislike Majora's Mask, I just liked OoT more. The deciding factor for me was the atmosphere of the game.
In OoT, right at the game's opening line you feel drawn in. You realize you're the 'child of destiny' and the world just seems more magical. I found it to be more sublime and epic, I guess. Majora's Mask is good too, though. Its feel was, for me (as many of you have said) darker, as well as kind of twilight-zone feeling, such as under the Clock Tower or in Ikana. When you look at the symbolism in MM (a good way to summarize all this is listening to the grandmother's story) it kind of feels more like... I don't know, the game's atmosphere made me feel like it was a sum of tales out of Eastern European myth and fairy tales. Which was interesting, I just liked the grandeur of OoT more; it was the difference between an epic tale with a White Knight, something you'd find on a tapestry (and do in Wind Waker), and a fairy tale of demons that come to snatch children in the night.
Sorry if this is tl;dr, I just couldn't think of any other way to express the feel of these games for me.
EDIT: right after I posted this I realized the guy above me had summarized what I said in fewer words. damn.
But the thing is, Ocarina of Time had a lot of character stories as well. A lot of the characters had intentions and ways in which you could intervene and help them along with earning awards for it, like Majora's Mask. Maybe not as many as Majora's Mask (Where almost everyone had a side story you could help them with), but it was still quite a few to keep you busy. It's those side-quests where you help out other characters that do make LoZ a good series I find, along wioth other stuff obviously.Boneasse said:I can see why some might find it a little shallow, the story that is. What I think MM lacked in a bit of story-line, in gained in the stories of all the characters in the game-world. Nearly everyone had something to say and an agenda. I find that intruiging.Zombie_Fish said:Majora's Mask was a good game, but I personally prefered Ocarina of Time. Bear in mind that OoT was one of the first 3D exloration games about, so it would be more popular in that sense. Also, I just found Majora's Mask to be a bit repetitive and short as a story, as you would have to free the four giants and then defeat the mask, I just found that a bit short and half-done. Also, I thought that having to use the ocarina loads because you had a time limit and would need to reset it over and over again annoying to do after a while.
However, one thing I did like lots about it was the ability to fight the bosses over and over again as much as you want. I liked that, and wish that they included that aspect in other Zelda games as well.
A man after my own heart. Rofl :-DJulianking93 said:I fucking LOVE Majora's Mask.
I would definitely put it in my top 2 or 3 games of all time.
It just had everything I love in a game; a deep story, great characters, and good bosses. The story was by far the darkest in all of Zelda's history (Come on, its about the apocalypse), deep characters that you actually feel for where you have to heal them with one of the most beautiful songs in video game history, and (where most people will disagree with me) it's one of the longer Zelda games. After you finish all of the quests, get all the masks, and get all the sword upgrades, it comes out to around 50 or so hours (at least for me)
That's true. I'm not saying MM invented the side quests in the 3D-Zelda's at such. I just found the sher amount of stories and characters so in-detal and complicated that it suited me a bit betterZombie_Fish said:But the thing is, Ocarina of Time had a lot of character stories as well. A lot of the characters had intentions and ways in which you could intervene and help them along with earning awards for it, like Majora's Mask. Maybe not as many as Majora's Mask (Where almost everyone had a side story you could help them with), but it was still quite a few to keep you busy. It's those side-quests where you help out other characters that do make LoZ a good series I find, along wioth other stuff obviously.Boneasse said:I can see why some might find it a little shallow, the story that is. What I think MM lacked in a bit of story-line, in gained in the stories of all the characters in the game-world. Nearly everyone had something to say and an agenda. I find that intruiging.Zombie_Fish said:Majora's Mask was a good game, but I personally prefered Ocarina of Time. Bear in mind that OoT was one of the first 3D exloration games about, so it would be more popular in that sense. Also, I just found Majora's Mask to be a bit repetitive and short as a story, as you would have to free the four giants and then defeat the mask, I just found that a bit short and half-done. Also, I thought that having to use the ocarina loads because you had a time limit and would need to reset it over and over again annoying to do after a while.
However, one thing I did like lots about it was the ability to fight the bosses over and over again as much as you want. I liked that, and wish that they included that aspect in other Zelda games as well.
Wow, that's almost exactly what I was gonna say to that guyBoneasse said:A man after my own heart. Rofl :-DJulianking93 said:I fucking LOVE Majora's Mask.
I would definitely put it in my top 2 or 3 games of all time.
It just had everything I love in a game; a deep story, great characters, and good bosses. The story was by far the darkest in all of Zelda's history (Come on, its about the apocalypse), deep characters that you actually feel for where you have to heal them with one of the most beautiful songs in video game history, and (where most people will disagree with me) it's one of the longer Zelda games. After you finish all of the quests, get all the masks, and get all the sword upgrades, it comes out to around 50 or so hours (at least for me)
That's true. I'm not saying MM invented the side quests in the 3D-Zelda's at such. I just found the sher amount of stories and characters so in-detal and complicated that it suited me a bit betterZombie_Fish said:But the thing is, Ocarina of Time had a lot of character stories as well. A lot of the characters had intentions and ways in which you could intervene and help them along with earning awards for it, like Majora's Mask. Maybe not as many as Majora's Mask (Where almost everyone had a side story you could help them with), but it was still quite a few to keep you busy. It's those side-quests where you help out other characters that do make LoZ a good series I find, along wioth other stuff obviously.Boneasse said:I can see why some might find it a little shallow, the story that is. What I think MM lacked in a bit of story-line, in gained in the stories of all the characters in the game-world. Nearly everyone had something to say and an agenda. I find that intruiging.Zombie_Fish said:Majora's Mask was a good game, but I personally prefered Ocarina of Time. Bear in mind that OoT was one of the first 3D exloration games about, so it would be more popular in that sense. Also, I just found Majora's Mask to be a bit repetitive and short as a story, as you would have to free the four giants and then defeat the mask, I just found that a bit short and half-done. Also, I thought that having to use the ocarina loads because you had a time limit and would need to reset it over and over again annoying to do after a while.
However, one thing I did like lots about it was the ability to fight the bosses over and over again as much as you want. I liked that, and wish that they included that aspect in other Zelda games as well.![]()
I'll agree with you on that though, there were a lot deeper characters in Majora's Mask than Ocarina Of Time and their stories were a lot more interesting, I will say that.Boneasse said:That's true. I'm not saying MM invented the side quests in the 3D-Zelda's at such. I just found the sher amount of stories and characters so in-detal and complicated that it suited me a bit better![]()
YESSSSBoneasse said:Exactly my point. I simply loved that.velcthulhu said:Majora's Mask was brilliant.
The three-days mechanic allowed them to have events which were not triggered by the player. In any other game, the plot has to wait until the player gets to it, but in MM the storyline just happens, and the player can go to different parts of it and interact with/change them as he wishes. This is only possible because the game repeats the three days over and over, so you can't just miss a crucial plot point and be unable to get back to it.