I think Manjora's Mask is probably my worst Zelda game, but even still its pretty darn good.
What I did like about it was the change in mood and the different twist and turns it took with its plot. The locations as a whole where very interesting and it gave the game a lot of character.
What i didn't like about it though was the time limit, the god awful save system and the fact it reused most of ocarina of time's assets even down to the same characters.
I never really beat it but then again i just beat OoT a few weeks ago. (He actually bled! )And what do u mean OoT was not dark? The Shadow temple and the well dungeon with the clear depiction of blood on the wall creeped me the fuck out. Bongo bongo boss was a let down though, but i digress. It was kind of unclear what i was supposed to do in Majora's Mask at the beginning but i'm about to go find my old copy and play through all of it. Personally my favorite was oracle of season though on GBC/GBA
I could've sworn from the title of this thread that it would be about the Majora's Mask Creepypasta...Now that we're on the topic, how many of you had heard about/read the actual creepypasta?
My avatar proclaims that my opinion is not at all biased whatsoever.
I loved the game, but it's honestly really hard for me to pick between OoT or MM...so I wont.
Link to the Past is the best one. There.
I loved both OoT and MM, but you have to look at them as a whole to see everything. They're really just two sides of the story. OoT gets darker and more opressive as time goes on, but MM gets lighter as you save the citizens of Termina. (I don't mean time as in MM's clock, I mean as you play the game).
Honestly I am though, mainly because when you played Majora's Mask, it felt....Different than every other Zelda game. It was twisted, weird, dark but the most important was that it was UNCANNY. It was a direct Sequel (something that's not seen much at all in the Zelda universe) and it threw Link into a parallel dimension where you met alot of familiar characters from the Ocarina of Time world but they were completely different personality wise. Plus the new people you met just were indeed intriguing, but what sold me most was the Creepy atmosphere you get when going to the Stone Tower. That place was the thing Nightmares were made out of....O_O...still afraid of those mummies.
All in all it gave us one hell of a fresh Antagonist and a stupendous ending. Admit it the 4 giants were cool as hell!
I could've sworn from the title of this thread that it would be about the Majora's Mask Creepypasta...Now that we're on the topic, how many of you had heard about/read the actual creepypasta?
Here here. You mean about the Haunted game cartridges? Like there would be characters in diffent areas than normal (Plus the link wooden statue) and if you approached them you'd catch on fire and die?
to this day I have yet to play a zelda game that I didnt like, and I find it really hard to put them in any oder of preference. I thought Majora's Mask was great, but the one thing I will say about it is that it could easily have been made as a non-zelda game. I think it should have been actually. it has so little to do with the rest of the series that it could have easily been made an original. something new altogether. but I guess it helps sales if it has the same name. in any case it's a great game that lives up to the zelda standard.
I loved MM so much more then OoT or any Zelda, for me it's so much more deeply involved with it's characters and story..there's a real sense of urgency and death constantly looming over everything. Plus all the characters seem more real because they react with their world, and have their own schedules.
And really what made it so memorable was the use of emotions, just do the Anju and Kiefe side quest and you'll see what I'm talking about.
Oh and the mask gameplay was fun and interesting, and the temples were a lot more memorable imo, which I attribute to there being only four of them in the game so they kind of need to be memorable. See Stone Tower Temple or Great Bay Temple for more on this.
My second favorite Zelda game was Wind Waker by far, I loved the sailing, the lightheartedness of it and the fact the world felt bigger then it's self with tons of islands to explore and characters to meet and quests to do. Plus the sailing tune has to be one of the best tracks in Zelda history.
It was a great game but some "features" obstructed it being one.
The 3 days time limit and the shortness.
The 3 days time limit made sure that the player didn't had enough time for loitering around and the shortness made sure there wasn't enough to loiter around either.
It was linear and frustrating zelda game.
I don't see any reason for it to not be the black sheep
Majora's Mask was by all means a great game, but as some have said before me, it didn't really feel like a LoZ game. I didn't like the fact that all my arrows, bombs, rupees and other stuff I had hoarded disappeared (well, 'cept the banked rupees) every time you went back to day 1.
And well, to put it in a "ranking system" like you did OP, I guess it'd have to go
- Ocarina of Time
- Twilight Princess (The "hidden moves" and new combat made it freakin' awesome imo.)
- Tie between Majoras Mask and Wind Waker.
Wind Waker would have won of the two if it wasn't for it's long ass sailing from point A to point B hauls, and the goddamn "find all the pieces of the Triforce" crap...
I really liked MM, something different and unique, especially for the Zelda series. Still prefer Ocarina of Time though, I find the over all map designs and many different types of challenges in each temple to be the most interesting and exciting.
OT: Didn't play Wind Waker, but I found OoT, MM and TP each were superior to the others in different ways. That's such a cop out answer, but it is what it is.
I did really like the 3 days thing though. It felt like a nice twist both in general and on the time travel aspect of Ocarina. I was a little annoyed that it was impossible (or at least really difficult, I dunno) that you could do every side event in one cycle. Not that I thought it was bad, I just want to save everybody dammit!
I can't enjoy many other Zelda games thanks to Majora's Mask, and I love it for doing it. Sure, the focus was on the side quests, but it made the world feel so much more real for doing it. The same was with Wind Waker, with the absolutely HUGE world to work with, and explore in. I always revelled in sailing to a new island and finding a person standing outside their house, looking at the sea, or chasing a pig, or peering through a telescope.
I loved following people through their day in MM, helping them, almost sharing in their triumphs and failures. Happilly aiding Anju and Kafei even after I finished their quest line because in such a dark game, there's always light, and good to be found.
Those two games have honestly kept me from enjoying other Zelda games to the same extent. I'm playing through Master Quest right now, and I'm in the Spirit Temple, and I honestly think the only thing keeping me going is nostalgia value "Oh, it'll get good soon." I remember enjoying all the bits I enjoyed before, but the world as an adult is so empty, and meaningless. Link has no ties that aren't sages, he isn't involved in the world beyond just saving it, and saving it anonymously.
Twilight Princess was a postively disappointing game for me, I found such small upsides to the over all game, I couldn't really get into the world. Hyrule was so vast, and these people wanted nothing to do with me. No side quests beyond fetch quests, no character development or world development, no real reason to keep playing.
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