Some games possess different layers. Areas with different styles of gameplay, designed to simulate diffing skills required to accomplish certain tasks. For example, Imperium Galactica 2. On top, you have the galaxy map - a political strategy involving the colonization and management of your worlds. At the slightly closer level, you have a space-battle situation requiring a whole different kind of management of individual units, in three dimensions. Lastly, a good-old C&C style RTS when you attack planet surfaces with troops.
Or another, with only two layers - Battlezone 2. On top, there's an RTS system for constructing bases, and an FPS/vehicle driving shooter down below for when you fancy taking it to those alien scum. This all got me thinking - a lot of my "ideal games" ideas could be summed up in terms of mixtures of different games at various levels, to create an entire new concept.
For example, one I've been mulling over for years has three layers.
Top: Pan-galactic strategy, along the lines of Master of Orion or Star Wars: Rebellion
Middle: Ship-to-ship combat, directly controlled. Something like Bridge Commander, or Starfleet Command.
Bottom: First person shooter, for boarding enemy spacecraft, or assaulting planetary bases.
So, what aspects of games would *you* combine to make something better than the sum of its parts?
Or another, with only two layers - Battlezone 2. On top, there's an RTS system for constructing bases, and an FPS/vehicle driving shooter down below for when you fancy taking it to those alien scum. This all got me thinking - a lot of my "ideal games" ideas could be summed up in terms of mixtures of different games at various levels, to create an entire new concept.
For example, one I've been mulling over for years has three layers.
Top: Pan-galactic strategy, along the lines of Master of Orion or Star Wars: Rebellion
Middle: Ship-to-ship combat, directly controlled. Something like Bridge Commander, or Starfleet Command.
Bottom: First person shooter, for boarding enemy spacecraft, or assaulting planetary bases.
So, what aspects of games would *you* combine to make something better than the sum of its parts?