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drakenabarion

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Sep 11, 2009
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sms_117b said:
I like the sound of the sacrificial ending, (what I liked Fallout 3's original ending, came as a shock, but the game finished!) As for the little girls power spike, I thought you mentioned her getting tested on earlier, could it not be a result of that? Or use the simple plot device of a enemy boss saying "I've never seen one so powerful". Incorporate the replay system from Dino Crisis series, when you finish you can load it to start again with all your bonuses, that way all the items already found will still be found leaving fewer and fewer to pick up every play through making eventually salivate at the prospect of finally defeating the boos and getting the good ending.
The sacrificial ending comes up because I dislike games that have a cut-scene after a bad guys is defeated, where suddenly a rainbow appears over the horizon, and little birds and rabbits spring out of nowhere. I generally feel that if you want to have a good ending, you need to work at it. Otherwise, its not really deserved, and you dont get the feeling of a climax or achievement. And bosses should not be easy anyway.

(Now, FFX-2 was FAAAAAR too much work for a happy ending. FFX was strong as it was. :D)

About saving progress, I thought that New Game + was the biggest fad these days. Many games have it. And yes, that is something that's required in a game that collectible secrets.

For the power spike, some sort of trauma would be needed to activate it. I wasnt thinking of the girl being tested for the mutation. Just that it comes about somehow due to her sudden change in life, the recruitment to the corp army and an attack. Maybe even a subplot that the corp, or an underground group, have cause these turn of events in order for her to manifest, whereby they try to recruit her... Except thats been done many many times.
 

drakenabarion

Demiurge
Sep 11, 2009
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ejb626 said:
I used to try to make up games more frequently but its hard to think of an original game you see the problem with Video Games is its all been done. Its really hard to think of an original variation of a First Person Shooter for instance. I used to think game ideas then I'd tell my friends and they'd be like "Oh kind of like INSERT ALREADY EXISTING GAME HERE" I really hated them for that I'd be working for like a month and then a simple comment makes me have to re-think everything. I try to think of new gameplay mechanics too then I open up the latest issue of Gamepro and realize someone with programming skill, and a developer team has also thought of them and is making a game with them. I've always wanted to make a Sci-Fi shooter if through some strange twist of events I got a hold of people willing to do all the complicated computer stuff, but making an orignal Sci-Fi shooter is a truly Herculean task.
I know what you mean about the writing of a scenario that you think is completely original just to have it destroyed by someone saying about 5 words.

I am hoping that doesn't happen to the scenario that I have been developing on this thread, because I have become attached to this one. (I have written some ideas before, but, they were ruined in the same way you mentioned).
 

TheRundownRabbit

Wicked Prolapse
Aug 27, 2009
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OMG, i had an epiphany a game called "Hippie Nightmare"

Its like a zombie game but replace all the zombies with hippies =D

what do ya think
 

drakenabarion

Demiurge
Sep 11, 2009
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Gfan_00 said:
No idea what to call it, but it would be a super hero FPS. The single player is where you develop your character's backstory and alignment. It starts out with you getting powers or something in a customizable event(you can choose certain aspects, eg:accident, technological embrace, etc.). You then go on to choose your powers. You can have super powers, technological control, use weapons, or a combination. This is followed by more story. From there you can choose to either rob a bank or stop a bank robbery as your first karmic choice. As the game progresses you can complete missions, develop your abilities, and aquire arch enemies. It's an open world game, where you can drive, fly, sprint, or use a variety of other means to get any where you want. If you are good, people will praise you and you will get asked to stop a crime or save someone quite often. You can choose to either capture, knock out, or kill criminals. Capturing and knocking out are okay, but killing will cause people to disliike you, although only a few nut jobs and possibly SWAT will come after you(think Rorschach). As a villian, however, people will fear or even attack you. You will be chased by the police and the occasional super hero every now and then. You can also commit tons of crimes like robbery, murder, and kidnapping. The game also has multiplayer. One mode is co-op. That's easy to explain. You and other heroes or villians go around the city in a sort of league type thing. Another mode is versus. Also easy. You fight against other players, whether they have a different alignment or not. There will be team matches, 1v1 Nemesis matches, and free for alls. You earn experience in both single and multiplayer modes, and you can use it to upgrade powers and costumes.
Cool. That sounds like a pretty cool sandbox game. Is there any underlying plot, or is it somewhat like a sandbox sims but good?