Make your favorite game education

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triggrhappy94

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Apr 24, 2010
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I was sitting in physics today, bored, thinking about Pokemon--a friend and I are trying to play through Pokemon Emarld on the computers in our Econ class (I'm productive)--when my physics teacher started introducing the vocabulary words for the next chapter and the idea hit me. You could easily make Pokemon educational and still fun if attacks were named after terms and ideas in science, math, and literature, then in the attack description shortly explained it. Like name an attack "Forced Vibration" or "Resonance" and it'd be an attack that causes the opponent to be violently shook.

TLDR:

Take your favorite video game and find a way to make it educational while still being fun.
 

Sleepy Sol

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Feb 15, 2011
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Any RPG has always been education for me, introducing new words and vocabulary that you normally wouldn't learn, all without sacrificing the fun of actually playing. I think it enabled me to be very efficient at reading and writing.

You don't even have to "make" a game education; many of them are already effective sources of education, encouraging thinking skills (perhaps through puzzles) and the formation of strategies.

That's just my thoughts on the subject though.
 

Kvaedi

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Jul 7, 2011
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Age of Empires comes to mind. I learned more history from that game than from history classes, but more important than its educational value was the fact that it was fun. Interesting. It made me like history, which is more important than it making me learn history, in my opinion.
 

triggrhappy94

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OK, I'm sorry, but historical RTS don't really count.
I was hoping for more RTS's or zombie/survival games.
 

Kvaedi

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That's a problem, because there are very few games I play that I think would be interesting in the slightest if they focused on teaching. All I can think about would be corny typing games and lessons about atomic engineering in Fallout...well, that one would be interesting to me, but I don't see it appealing to a wide audience.

Maybe S.T.A.L.K.E.R. would work if someone modded it with an emphasis on wilderness survival and fallout survival, that's teaching too, just not the sort you learn in a classroom....

Now, if someone were to make a NEW game, about prehistory, including hunting methods, flint knapping, ancient cultures, ship building, exploration, and the first ritual filled beginnings of human medicine and science...Well, if done right, that could be just plain awesome and unlike anything else out there. I see it working in a Bethesda style first person RPG way with a crafting system and...well, now I want this game.
 

Erttheking

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Oct 5, 2011
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I suppose zombie games could teach us things about the immune system.