I am almost positive this thread has been done at some point before, but who wants to go necro a long dead thread? Anyway, as avid gamers we have all been through some pretty tough shit (virtually of course). Many of us love the challenges provided by higher difficulties and achievements for the sake of simply overcoming those hurdles. However, sometimes you get good enough at the game that it can no longer provide a proper challenge... that's when you drop it or get creative. So I ask you Escapist community, have you ever created your own rules for a game to increase the difficulty? Share those experiences!
I have one of my own: recently a friend of mine visited and came up with the crazy idea of playing Altered Beast (an old Genesis beat-em up) without ever collecting a 3rd orb in any level. For those familiar with the game that means that not only are each of the levels x3 times longer (and thus harder to survive), but you also can't fight any of the bosses in beast form (and remember, those bosses are designed to be fought in beast form, NOT as humans). Suffice it to say it was hard as shit, but we succeeded. I had literally one life (RED) bar left when the last boss fell. It was epic.
I have one of my own: recently a friend of mine visited and came up with the crazy idea of playing Altered Beast (an old Genesis beat-em up) without ever collecting a 3rd orb in any level. For those familiar with the game that means that not only are each of the levels x3 times longer (and thus harder to survive), but you also can't fight any of the bosses in beast form (and remember, those bosses are designed to be fought in beast form, NOT as humans). Suffice it to say it was hard as shit, but we succeeded. I had literally one life (RED) bar left when the last boss fell. It was epic.