Making a Multiplayer Tetris: Ten Years and Counting

Shamus Young

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Jul 7, 2008
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I'd shift it to more strategic gameplay and away from twitch gameplay by making it Competitive co-op:

You both have pieces dropping at the same time on the same board. (Your pieces go through each other until they land.)

You get points for placing pieces - the lower they are the more points you get. Lots of points for completing lines. Penalized for sealing off an empty spot.

The goal is to get your partner / opponent to set the board up for you so you can clear some lines.

I don't know if it would work or not, but it might be an interesting gameplay experiment.

EDIT: Assuming it hasn't been done already. Tetris is one of the most remixed games in history.
 

GamingAwesome1

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May 22, 2009
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Many, many, MANY games have multiplayer versions of Tetris.

You have:

1.) Race for most points
2.) Race to highest level
3.) Battle Mode akin to Doctor Robotnik's Mean Bean Machine (i.e You get loads of crap dumped on you when the enemy succeeds.)

Hell even the unlicensed Tengen version of Tetris included a Co-Op mode.
 

Dexiro

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Why would you even need to look at your opponents side, they could just have it as a race to a certain amount of lines completed. Or maybe the more lines you clear the faster your opponents blocks drop and vice versa.
 

PopeJewish

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Apr 15, 2010
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AboveUp said:
Let's see, we've got TetriNet, Tetris Friends and Tetris DS. All amazingly good online multiplayer Tetrist games.
I used to play Tetrinet like 10 years ago, back in high school or something. 6-person online tetris, with completely customizable themes and music and everything. That game was awesome.
 

Trogdor1138

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May 28, 2010
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I didn't like the articles approach about the simplicity of the game, as if somebody would be able to design a Tetris "before lunch" it's easy to say that if there's a million flash versions now. Does simplicity in the look just have no place for some people? It's a rather complicated and genius game.

Enough of that though, I'm looking forward to what he can come up with, I'm sure it'll change how we play Tetris.
 

microwaviblerabbit

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Apr 20, 2009
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From his comments I would guess that he knows all about the different iterations (Confirmed through the article at Gamasutra). He seems to want to create a version of multiplayer Tetris, where Tetris isn't a minigame used to launch attacks at your opponent such as in multiplayer where each of your completed lines is stuck on your opponent.

This would explain the delay, because I see no way to create a game without it becoming this.
 

WhiteTigerShiro

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Sep 26, 2008
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Souplex said:
What's he talking aboot? Tetris DS has some of the best multiplayer ever!
Tetris DS has very sluggish and imbalanced multiplayer. Heck, even Tetris Friends is better than either of the DS-based games, but if you're gonna play Tetris on the PC then you should stick to TOJ (Tetris Online Japan) or Blockbox (in fact, many of the better iterations of Tetris are unofficial titles because the Tetris Guideline [http://harddrop.com/wiki/index.php?title=Tetris_Guideline] is... for a lack of better words, crap). Though I think even those two are considered dated by this point. I've been hearing a lot of talk about NullpoMino [http://harddrop.com/wiki/index.php?title=NullpoMino] lately, but I haven't tried it out myself.

I will give Tetris Party Deluxe this though: It's the first official Tetris game to credit spins beyond the obligatory T-Spin. Give it a a year or two and we'll start seeing some better iterations of Tetris start to implement them.