Making a video game?

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KefkaCultist

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Jun 8, 2010
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Hello Escapists,
I'm interesting in making a video game with a group of about 5 friends, but we're completely new at it so I have a few questions for people with experience or even if you don't any input is appreciated.

1) what genre of game is simplest to begin with? We want to make an RPG, but aren't sure if that's the best genre to learn with.

2) what is a good program to use that isn't overly expensive?

3) should we even attempt cut scenes?
 

Terminate421

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Jul 21, 2010
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Believe it or not FPS's are really simple. But you gotta make it unique to get some attention. Not a CoD clone.

FPS creator is a simple program, like 50 bucks for a starter kit

Cut Scenes....maybe not for starting, but know some writing and you could do a text doom style.
 

Ironic Pirate

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May 21, 2009
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You should just ask Cleril [http://www.escapistmagazine.com/profiles/view/Cleril], he makes lots of different indie games.
 

lokun489

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Jun 3, 2010
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1 unfortunatly fps are easy to make
2 depends on various things
3 just use textboxes and charecters looking at eachother
 

Durxom

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May 12, 2009
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Well, if you want to make an RPG, I suggest downloading either RPG Maker 2003/XP or whatever the newest one is atm. It's easy to learn/use, you can make your own characters/chipsets, everything really. 2003 is basically the older fashion final fantasy games (1-6), while XP, which has improved graphics, has more of a battle system like Dragon Warrior, so the choice is yours, but I would suggest those 2 since they have the most resources

EDIT: Here's just an example of a game you could make in RPG Maker 2003, this is mostly just something done with the base model/etc you get and a title bit of tutorial reading.

 

Tharwen

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May 7, 2009
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I recommend you start off by practising in 2D. Don't even try to attempt 3D until you:

a) Have a decent 3D artist or two.
b) Are good enough at programming to make it work effectively.

To start off with game development, an easy way is to download [a href="http://www.microsoft.com/express/Downloads/"]Microsoft Visual C# Express 2010[/a] and [a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82&displaylang=en"]Microsoft XNA Game Studio[/a][footnote]Don't download version 4.0; that's currently only for phone development.[/footnote], which are both completely free. There are [a href="http://msdn.microsoft.com/en-us/library/bb203893(v=XNAGameStudio.31).aspx"]tutorials[/a] which can get you started. Don't forget to start up any new application you make as an XNA application.

I recommend that, before you start actually making the game, you just spend a few days/weeks getting used to C# (or whatever language you eventually choose to use, but C# is the only one which works with XNA).
 

KefkaCultist

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Terminate421 said:
Believe it or not FPS's are really simple. But you gotta make it unique to get some attention. Not a CoD clone.
yeah, I don't think I'll do an FPS for the game itself but I'll practice with the FPS set ups first.
 

KefkaCultist

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Tharwen said:
I recommend you start off by practising in 2D. Don't even try to attempt 3D until you:

a) Have a decent 3D artist or two.
b) Are good enough at programming to make it work effectively.

To start off with game development, an easy way is to download [a href="http://www.microsoft.com/express/Downloads/"]Microsoft Visual C# Express 2010[/a] and [a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82&displaylang=en"]Microsoft XNA Game Studio[/a][footnote]Don't download version 4.0; that's currently only for phone development.[/footnote], which are both completely free. There are [a href="http://msdn.microsoft.com/en-us/library/bb203893(v=XNAGameStudio.31).aspx"]tutorials[/a] which can get you started. Don't forget to start up any new application you make as an XNA application.

I recommend that, before you start actually making the game, you just spend a few days/weeks getting used to C# (or whatever language you eventually choose to use, but C# is the only one which works with XNA).
Thanks for the links. I'm attempting to download now but Vista is being stupid as usual. 3d design is actually the career I want to work towards so I hope to fulfill both a & b at some point
 

Krythe

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Oct 29, 2009
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I think one of the Escapist editors made a topic about this a while ago... I forget the name, but the title was catchy - "Why your game idea sucks." It was Erin Hoffman, I think.

Fairly self explanitory - gist was that if you hadn't already spent years working in the industry you were destined for failure. Then again, the whole point of the article was for people to stop emailing her ideas, so go nuts, I guess.

You biggest asset is gonna be writing for a homemade RPG. So hope that one of your friends is a talented writer.

And my friend at art school tells me that a decent minute-long cinematic takes weeks-months to do, so probably not something I'd advise for your first go. Perhaps as the ending/begining if you have someone who's had animation education.
 

Thaius

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If you want to do an RPG without intense programming involved, get RPG Maker VX. It will make things easy, but even though the system is very robust, it will only allow for so much customization of art style and such. Also, it has a front-view battle system; if you want a side view, you'll have to use RPG Maker XP (the older version). In both of these, cutscenes (assuming it's just the sprites walking around and saying things) are easy to make. In any case, really, it's just a matter of triggering forced events with your character models/sprites; I can't imagine it would be all that difficult in any case, unless you tried making pre-rendered cutscenes.

As for learning on an RPG, I just put together a group that's working on an RPG specifically inspired by and similar to the old SNES games like Final Fantasy VI. And let me tell you, it's a huge project. It's going great so far (still just in the planning stages), but it's going to take a lot of time, effort, and work. RPGs are somewhat simple in their basic nature, but they also demand more content than most other genres, and balancing and such can take a long, long time.

A first-person shooter would probably be the easiest to make if you have the right tools, but otherwise it would be very tough. Action-adventure would probably be really, really difficult. A point and click adventure game would probably be pretty simple, from what I understand.

Keep in mind, you will not be able to make a game of the same technical prowess as the mainstream games. Focus on innovation (think up at least one original gameplay mechanic that will be central to the gameplay, or at least do enough small peripheral things to differentiate the game), and give it great artistic value (story, soundtrack, voice acting, etc.). You can't technically accomplish what big studios can, so work on surpassing them artistically. Don't assume that good gameplay is enough; think of things that are different, ways you can make your game stand out. You want something special there that people will mention when recommending it; make it so they bring up a particular feature or innovation when talking about the game.

Mainly, give it a goal. Think of one thing you want to accomplish, and focus on that. If it's a good story, make sure to focus on the writing, acting, and how to integrate story with gameplay. If it's innovation, focus on finding gameplay mechanics that haven't been done before, and will play a huge role in how the game plays. In my case, the purpose of my game is nostalgia, so I am trying to make it reminiscent of the SNES RPGs while also having a great story and original gameplay mechanics. Once you find your goal, design every aspect of your game toward it.

And finally, look up advice online. There are some great articles out there about indie gaming; look them up and see what advice they hold. Study what makes a game good, from both a gameplay and an artistic standpoint, and figure out how those two elements fit together. Read Yahtzee's Extra Punctuation, watch Extra Credits, and look up similar things elsewhere on the internet and on The Escapist. And make sure you're doing it because you love games and want to be part of the creative process, not because you want fame or fortune. And you'll be good to go.