Making Dead Space 3's Co-op Good Was "Shockingly Difficult"

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Icehearted

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Jul 14, 2009
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The nice thing about this article is it helps remind me that Dead Space 3 is a thing, and as a thing I have come to hate it before it exists. Prejudgement? Nope, just sensibility. I hate being struck in the face, so I have learned to avoid it in the future. I hate shoe-horned/tacked-on multiplayer, so I have learned to avoid it in the future. I suppose there's a market for teabagging dismembered bodies with xXx_wienercaulk69_xXx, but then there's also a market for placenta juice, and like placenta smoothies, hearing profanity-riddled racist diatribes by tweens when I play video games just isn't for me. I will now resume not caring about it and forgetting it exists again.

I do like this talk about cut content though, the shitstorms this creates tend to be morbidly amusing.
 

Coreless

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Aug 19, 2011
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Icehearted said:
The nice thing about this article is it helps remind me that Dead Space 3 is a thing, and as a thing I have come to hate it before it exists. Prejudgement? Nope, just sensibility. I hate being struck in the face, so I have learned to avoid it in the future. I hate shoe-horned/tacked-on multiplayer, so I have learned to avoid it in the future. I suppose there's a market for teabagging dismembered bodies with xXx_wienercaulk69_xXx, but then there's also a market for placenta juice, and like placenta smoothies, hearing profanity-riddled racist diatribes by tweens when I play video games just isn't for me. I will now resume not caring about it and forgetting it exists again.

I do like this talk about cut content though, the shitstorms this creates tend to be morbidly amusing.
"Prejudgement? Nope, just sensibility." So your saying your sensitive, well that definitely shows lol seems your handling all the whiny ass diatribes all by lonesome.
 

Ix Rebound

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Jan 10, 2012
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King of Asgaard said:
While I'm not in favour of putting co-op in Dead Space, the least they could have done is implement split-screen.
It just mystifies me how such a simple addition was omitted entirely.
its because if you played it split screen you only need to by one copy of the game, not having it in means that you need to by a second copy and EA gets more money
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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Ix Rebound said:
King of Asgaard said:
While I'm not in favour of putting co-op in Dead Space, the least they could have done is implement split-screen.
It just mystifies me how such a simple addition was omitted entirely.
its because if you played it split screen you only need to by one copy of the game, not having it in means that you need to by a second copy and EA gets more money
Exactly, and it's EA's money-grubbing nature which makes me only spend the minimum of money when buying their products, such as the Mass Effect Trilogy, which I picked up for 50 Euro, the price of a single game, as opposed to buying all three separately.
 

Strazdas

Robots will replace your job
May 28, 2011
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TO make this statement you first have to assume that Dead Space 3 co-op is good to begin with, which is a false statement, therefore this news article is a fallacy.
 

TheCaptain

A Guy In A Hat
Feb 7, 2012
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Now that's some stupid nonsense right there...

Leaving aside the fact that I actually like co-op story multiplayer since it's the only kind of multiplayer I'm really interested in, I can't seem to agree with a single one of the issues brought up in the article.

First off, I'd never continue with a co-op savegame on my own, so there's absolutely no need for that silly drop-in/drop-out thing. Second, if my co-op partner (who is my brother more often than not) decides he's got to act like an ass, I don't play with him or chew him out on it next time I see him. Third, I tell people what games they really got to play all the time, and some of them sometimes listen to me. I don't need to drop them in the middle of a story that's already two games old; personally, I'd hate if someone would do that to me. There's not one game with a continuing story out there that really works when begun with the second or third installment.

That said, I already hate myself for the fact that I'll probably find something to like about the game and thus will be encouraging this kind of behaviour from publishers/developers in the future. But if done right I could certainly enjoy the game, while not as Dead Space 3, then probably as "the nice 3rd-person-shooter set in the Dead Space universe".
 

Abomination

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I don't get how a story game can have the potential for a partner with dialogue sometimes be there and sometimes not be there at random intervals depending upon third party player participation.

If you think Isacc was crazy before he now has a sometimes-invisible, sometimes-tangible, sometimes-conversational friend. How does the game explain your partner suddenly appearing and disappearing when it occurs?

"I had a friend once, I think he died. Oh, he's back... again. I didn't see you for the past 20 minutes in this linear spaceshaft and now you've suddenly re-appeared. That isn't strange AT ALL."
 

blackrave

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"Mostly, though, he hopes you like it because the team at Visceral worked really, really hard on it."
You know what else is really, really hard?
Poking a hole in reinforced concrete wall with your dick.
But that doesn't mean anyone should do this.
 

Artemis923

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Dec 25, 2008
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Just finished the demo.

Fucking retarded.

I LOVE Dead Space, but it doesn't feel like Dead Space at all.
 

IamQ

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Antari said:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.
Worst in history? Look at THQ. At least EA has a budget.
 

Antari

Music Slave
Nov 4, 2009
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IamQ said:
Antari said:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.
Worst in history? Look at THQ. At least EA has a budget.
THQ only killed itself. EA sabotages the entire game industry.
 

IamQ

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Antari said:
IamQ said:
Antari said:
Unfortunately I'll never see all the hard work they put into this game because they are under the worst publisher in history. It would have been nice.
Worst in history? Look at THQ. At least EA has a budget.
THQ only killed itself. EA sabotages the entire game industry.
Allow me to rebut with a loud "Pffffft!"

Sabotaging the entire industry? What's next in your conspiracy theory? Is Activision going to revive hitler? Are Ubisoft hiding a giant death laser in the swiss mountains?
 

MercurySteam

Tastes Like Chicken!
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Apr 11, 2008
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It may have been worth it too if these clowns had included split-screen in DS3. Not implementing it because "it wouldn't be scary" is totally redundant because who plays co-op for scares? We play it for fun. And now there's going to be a large group of people out there who won't be able to see all the hard work that went into co-op (and I'm likely to be one of them).

Bravo Visceral, just bravo.
 

Shocksplicer

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Umm, I think you'll find that the jury is still very much out on whether or not Dead Space 3's co-op is "good". Frankly, it's firmly looking to be the opposite at this point.
 

Susan Arendt

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Jan 9, 2007
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Strazdas said:
TO make this statement you first have to assume that Dead Space 3 co-op is good to begin with, which is a false statement, therefore this news article is a fallacy.
Shocksplicer said:
Umm, I think you'll find that the jury is still very much out on whether or not Dead Space 3's co-op is "good". Frankly, it's firmly looking to be the opposite at this point.
I played the first two hours of the game both solo and in co-op and enjoyed it in both cases. The cut scenes mostly forget that Carver is there - it's clearly all about Isaac - but in the gameplay, I found it worked well and had fun with it.

Abomination said:
I don't get how a story game can have the potential for a partner with dialogue sometimes be there and sometimes not be there at random intervals depending upon third party player participation.

If you think Isacc was crazy before he now has a sometimes-invisible, sometimes-tangible, sometimes-conversational friend. How does the game explain your partner suddenly appearing and disappearing when it occurs?

"I had a friend once, I think he died. Oh, he's back... again. I didn't see you for the past 20 minutes in this linear spaceshaft and now you've suddenly re-appeared. That isn't strange AT ALL."
Mostly, it comes up with reasons for them to split up. Isaac might stick around to, say, open a door, while Carver goes off and fixes some circuit or other. When they're together, a third character does whatever Carver would do if you're playing solo. It works surprisingly well from a narrative standpoint; I was really quite surprised.
 

Vanbael

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Jun 13, 2009
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IamQ said:
Allow me to rebut with a loud "Pffffft!"

Sabotaging the entire industry? What's next in your conspiracy theory? Is Activision going to revive hitler? Are Ubisoft hiding a giant death laser in the swiss mountains?
My thoughts exactly my good man. *adjusts monocle*
I actually saw some good gameplay from it, it has it's jump scare moments and it has its ominous moments to set the stage. But I think that its going to do good maybe a little better compared to Dead Space 2.

How I'm looking at it, its horror but its horror survival with some scares with some very creative enemies. Basically its turning into Visceral's interstellar zombie apocalypse. And I look a good apocalypse, the story exposition of the potential end of man kind is actually unfolding good.

As for Susan's thought's on the co-op, it's actually making me want to have a game night with friends.

And of course, haters are always welcome. *evil grin*
 

carpathic

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I just wish developers would understand that there is a huge portion of the market that have no interest in multiplayer. I would really just rather they had put that time into developing more/bigger maps so that I get more/better value for the money I spend on the game.
 

DugMachine

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Apr 5, 2010
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I don't understand the outrage over co-op stuff. People like multiplayer, WAY more people than fans of single player i'm betting. So why would EA ignore the majority? From this article it looks like they put a lot of work into it so it wasn't just tacked on. The people that worked on this game are very confident and want to share their hard work with people but all I see is "BUT I WANT TO BE ALONE!!!"

Look, I get it. I don't want shmucks in my game of Skyrim and i'm glad it's single player, but not everything must be catered to you. If you don't want to buy the game, don't. EA will make plenty of money off people that want to play with their friends.

And to my understanding... you can still play the game in single player so quit whining.
 

Grabehn

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Sep 22, 2012
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I felt that much of the setting from the first one was lost in the second, it also felt more "action-ish" so any possibility of a scary moment was lost (never got scared with the first one to begin with). But this one felt even worse, It during the demo it felt more and more as RE5 than anything else. I wish they would've left this with Schofield, but that's another of EA's fuck ups.
 

beefpelican

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Gearhead mk2 said:
Sgt. Sykes said:
I'd like to see a coop game where if you pick up some loot while your buddy is around, you have to fight him for it.
Castle Crashers had co-op players fight over the princesses in the game. There was an achivement for getting all four on co-op.
Ladies are the best loot of all :D