Okay, so we've all played games such as Call of Duty in which you are one faceless supergod who can take thirty thousand bullets and only need to hide behind cover and wipe the jam from your face. However, the plots of these games don't make you feel like you've made a difference. You are just one of the thousands of supercommandoes, who really are all interchangeable. Literally.
So, taken to its logical conclusion, how does one make the player feel like they have changed things, outside of cinematic cutscenes? Without making the player a superman, I mean. Because the only thing I can think of that does it is a world which is persistent and changing. For example, would you have used a different tactic, or chosen a different mission objective, that city might not have been reduced to rubble. Now it's all your fault that three million citizens died.
There is no real impact to these short as hell games. You go in, shoot everything, come out, and look! It didn't matter. How does one get the feeling that their character, theirs out all the weapon toting maniacs in that skirmish, made the impact?
So, taken to its logical conclusion, how does one make the player feel like they have changed things, outside of cinematic cutscenes? Without making the player a superman, I mean. Because the only thing I can think of that does it is a world which is persistent and changing. For example, would you have used a different tactic, or chosen a different mission objective, that city might not have been reduced to rubble. Now it's all your fault that three million citizens died.
There is no real impact to these short as hell games. You go in, shoot everything, come out, and look! It didn't matter. How does one get the feeling that their character, theirs out all the weapon toting maniacs in that skirmish, made the impact?