mrhappyface said:
I wonder why game developers always try to stick to archetypes when developing heroes or villians. If i wanted to, why can't i play as a a bisexual gnome with a motorcycle made of angel food cake and a Crossbow that shoots STDs and Pixie Dust instead of a grungy oversized space marine?
Because those archetypes have been proven to work. People are comfortable with characters that fit into these categories. And just because a character has the archetype of "rogue cop" or "tragic war hero", that doesn't mean they can't still be interesting and well developed characters.
The reason you never play as a "bisexual gnome with a motorcycle made of angel food cake and a Crossbow that shoots STDs and Pixie Dust" is because that would be ridiculous. That's such an odd combination of character traits, and it's so unfamiliar that most people would be repulsed by it. That and the fact that it would be difficult to make an entire game revolving around such a character without it feeling like a bad acid trip.