So, the usual idea is to add with sequels, but i've noticed a few games that seem to do the opposite. There seems to be a few that leave out many features their last game had, causing the game to suffer for it.
What games do you think are the guiltiest of this?
For me, i'd have to say Saints Row 3, it removed the serious elements of the plot, gave only a handful of side missions compared to the amount in the previous game, and cut the customization down into a fraction of the second game. It also oddly enough removed the plot that had been started in the second game. The oddest thing is despite how much it took out, and how much it went out of its way to disown the second game.. I still like it.
What games do you think are the guiltiest of this?
For me, i'd have to say Saints Row 3, it removed the serious elements of the plot, gave only a handful of side missions compared to the amount in the previous game, and cut the customization down into a fraction of the second game. It also oddly enough removed the plot that had been started in the second game. The oddest thing is despite how much it took out, and how much it went out of its way to disown the second game.. I still like it.