After getting Mass Effect for PC and seeing that video in E3 where I could tell my squad mates to do more than just "stand over there, and kill this guy..." I feel an incredible amount of dissapointment, bringing my squadmates with me who spend all that time leveling up and such, only end up as just some teammates to help you shoot things and blow them up. I still have to do all the fucking decrypting, repairing, etc. and hell - it's not even just in the "combat" - if my Mako gets damaged and I go back to the Normandy, NO ONE WILL FIX IT! I even see that Garrus guy inspecting it and crap.
I don't understand, why didn't they just go with the old system where Squadmates were extra useful and not just fire support? I'm a commander, not a "commando" - I need some more help in areas I haven't grinded XP into.
In general, why have games that use squad commands taken a big step backward?
The old Rainbow Six games (basically, the "Non-Vegas" ones, and I haven't played the console ones) - SWAT 4, Full Spectrum Warrior, heck, even the very "limited" BIA had better squad commands, and so many games like it, used squad commands to the fullest. Yet now, in a "Squad Command Game" that isn't an RTS - you would be lucky if you could control a single individual and not just telling your entire team to move to one spot.
I don't get it, why have Squad Commands in games taken such a huge step backwards? I want to blame casual gamers and console-tards (Just to clarify, console tard doesn't mean "console gamer" - console tard is like a person who has trouble just trying to get the controls right kind of "tard" - yet blames it on something else.) but even that doesn't add up, if older games that were also on consoles had in depth squad commands, then why not now?! Something doesn't make sense.
I don't understand, why didn't they just go with the old system where Squadmates were extra useful and not just fire support? I'm a commander, not a "commando" - I need some more help in areas I haven't grinded XP into.
In general, why have games that use squad commands taken a big step backward?
The old Rainbow Six games (basically, the "Non-Vegas" ones, and I haven't played the console ones) - SWAT 4, Full Spectrum Warrior, heck, even the very "limited" BIA had better squad commands, and so many games like it, used squad commands to the fullest. Yet now, in a "Squad Command Game" that isn't an RTS - you would be lucky if you could control a single individual and not just telling your entire team to move to one spot.
I don't get it, why have Squad Commands in games taken such a huge step backwards? I want to blame casual gamers and console-tards (Just to clarify, console tard doesn't mean "console gamer" - console tard is like a person who has trouble just trying to get the controls right kind of "tard" - yet blames it on something else.) but even that doesn't add up, if older games that were also on consoles had in depth squad commands, then why not now?! Something doesn't make sense.