Mann VS Machine! What do you think so far?

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deathninja

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Dec 19, 2008
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Looks fun, but I'm so far behind with TF2 that I just don't think it's worth the hassle.

Every server I've been on I either get screamed at or booted for picking a class that wasn't 'assigned' to me, and there doesn't seem to be any way of learning the game; it's like EVE but with people being even bigger pricks.
 

Kashim117

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Jun 12, 2010
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After spending the last hour trying to find a server that actually is 'near' me, I've had enough for one night.
The damn search settings for Man-Up servers needs to be selectable. Given the hectic nature of this game mode playing with a ping of 150+ makes you pretty useless.

Other than that I do enjoy it.
 

V8 Ninja

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May 15, 2010
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I like the mode a lot. It's quite fun and it does feel new enough to refresh my TF2 experience. However, the mode does feel restrictive. The reason for that is that the mode mostly comes down to picking a class and sticking with it if you want to succeed. There's no re-spec option and that means that I never actually get to try some of my uncommon classes (spy, medic, and pyro), which really sucks. Overall, I do like the mode.
 

Aprilgold

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Apr 1, 2011
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DustyDrB said:
Loop Stricken said:
I *think* that the Mann Up mode might be slightly overtuned. Slightly.

Largely it's the snipers essentially campspawning you, or the super scouts who decide to ignore Natascha's slow effect and just romp to base with the bomb.
Have either a Spy or Scout (or Sniper, but Snipers are too weak in MvM for me to recommend having them) take out the Snipers. Those two classes are the best for picking up the money anyway (though I'd say Spies are more useful overall for their ability to sap enemies and easily take out Medics).

Another useful way to take out snipers is to have a teleporter set up that leads behind where they spawn or camp. Enemies don't shoot teles, so you don't have to worry about it being taken down unless it is also right next to a sentry (which is shouldn't be). I just finished a Mann Up game tonight on Decoy in which our Engie did exactly that. Very useful.
I can agree with this, the spy is a very good debuffer [slows giants and stops small groups of enemies for a few seconds] and I also agree with what you said about the scout. Any close quaters class can do what the scout can do with their base weapons and three times better. [R/TF2 apparently thinks Scout is the single best class in all situations, just... Just don't go to that subreddit if you are on reddit wanting to take a game seriously]

Pyro has a much higher damage output, can push back the bomb carrier, has two guns that can shoot enemies back, can push back the bomb carrier. The scout can't do this.

Spy can sap large groups including the bomb carrier and debuff entire groups of enemies with a singular weapon where the scout can only slow them down.

In general, if you honestly can not W+M1 or W+M2 for shit, then go scout, otherwise your not doing anything that is actually contributing to the team*.

*Yes, you get a bonus if you collect all the money but it is really easy to collect the money as a pyro or spy.

Nuuu said:
cricketer15 said:
the waiting system is so stupid, me and my friend can never get in a match, when we do it either disconnect us or says its an older version something like that, normally we have to wait 30 minutes, then when it gets to 1 it changes to 15 etc.
Use the server browser, you'll find a server there much quicker than you would queueing for it.
Remember, every time you do this and succeed, your pushing one person [or more, if your in a group] back into the queue system.

Cowabungaa said:
It's brilliant fun but...

[HEADING=2]Good gods it's hard.[/HEADING]

It probably doesn't help that I played with total TF2 noobs so far, but still... Especially Rapid Fire Demomen give me nightmares. Even as a Sniper. Their range is just...insane.

But the rather broken matchmaking makes me sad.
Fucking hard? I've been pubbing it since it came out and it has been so easy that I pretty much can sit back and watch. However, I play engie which is pretty much breaking the entire gamemode, however I also did a demoknight and a heavy and didn't have any more problems. [note, I mean all pubs, there were three or four games I didn't win but that is because we didn't have a engie and as soon as we had one that team won again]

__________________


It's OK but it is far from being difficult if you simply roll out a Soldier + Heavy + Engineer class.

Scout it useless, sure, you can shoot through guys for 50 damage, good on you. You see that entire group of fisicuff heavies right there? Yeah one shot from my rocket launcher will kill them instantly, nice try though kid.

Sniper can output a ton of damage but since he is pretty much reliant on getting headshots to kill groups he isn't as useful as he should be.

Pyro is bloody ridiculous and if your a W+M1 pyro your pretty much god here.

Spy is really useful, however the fact that he doesn't get assists for sapping robots pisses me off to no extent.

These four can be useful [spy in all cases and pyro in every single one because of raw damage and debuff ratios] however the scout and sniper I feel need some type of buff but that is just me.

I hear Mann Up mode is harder but oh my gawd that is another can of worms entirely, I'm not paying to play on servers which may or may not have people just for added difficulty that should have been there in the first place.

If you played Freak Fortress, that was kinda what I was hoping Mann Vs Machine would be, but sadly its just a wave-based survival game, three of which I own are better [L4D2, Payday the Heist and Killing Floor.... I need some dosh right now...] and I would rather play those then another wave based game that isn't that well designed.

Trippy Turtle said:
There are better wave survival games. Much better ones.
Also I was semi excited for red and blue teaming up but that was taken out.
I was told it was because the playtesters complained about constantly shooting each other but I have no idea if its true.
I can agree with this but I can understand why that happened. Due to the fact that Red and Blu have been shooting each-other for so long its kinda hard to get players to stop.
 

BeerTent

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May 8, 2011
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TheYellowCellPhone said:
It's fun, replayable, you never go through the same strategies and power-ups, very centered around teamwork, mildly frustrating compared to its difficulty.

I don't like the limitation and weaknesses of certain classes and weapons, and the inability to remove powerups. Unless you have class X, you aren't going to win; if class Y doesn't have weapon A equipped, they're pissing in the wind; if class Z thinks about buying upgrade A, they're wasting money. Buy health on kill, more ammo, bigger clip sizes, more damage, faster reload on ONLY your primary weapon. Never upgrade your melee unless you're a Scout using the Sandman or Wrap Assassin. Demoknights, fat Scout, Sniper in general, Axetinguisher Pyro, Gunslinger Engineer aren't worth shit and will die quickly. If you start the game as this class, you have to stay that class, because you can't remove your $1500 worth of upgrades* for the wave is too beefy for a Pyro.

But yeah. Lots of fun. Thought I bet you in a few weeks, I'll be back to almost 24/7 CP maps.
I completely disagree...

Our team is pretty ram-shackle... And while I agree that you should probably have an engineer every game, any of the other classes are up for debate. (Engineer(Stock), Pyro**(Degrease/Flare/Mail), Spy(?), Sniper(Heatmaker/?), Heavy(Stock/?), and we won MannWorks Normal.) And not once as a Pyro, have I actually said "I need Health for Kills, or passive health Regeneration." It's always, "Fuck me! I need to increase my max fuel!!"

Also, It's so fucking easy to create your own Popfile. I hope to create and test some interesting waves.

P.S. *This... I'll agree with. The fact you can't sell your old upgrades is pretty shitty. but there isn't anything too beefy for a Pyro, unless they're a Wm1 Pyro.

**And you thought Axtinguisher/Mailbox was useless! BAH! I upgraded the fire rate on that thing and saved assloads of gas!... err, fuel, Ammo... You know...



EDIT:

On the main topic of difficulty... In MvM, just like the rest of the game, you need to know your role! If you don't run to recover from a bad situation the entire team in MvM is taken down a peg, but if you do shit right, everyone benefits from the kills.

My group of friends knows what we're doing. So this is probably why we're so capable of winning most games. (Yeah, we lose some too. We're not THAT fucking good!!)
 

DugMachine

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Apr 5, 2010
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The community servers are a blast and playing it with friends is so much fun. Trying out different classes and powering up different weapons always keeps it fresh. Me personally I love demoknighting for the lulz.

The Mann Up servers on the other hand... ugh I bought 6 tickets but the matchmaking system is so broken and takes forever. It's tuned to a much higher difficulty and when you're like me and have cheap friends who refuse to buy tickets I gotta play with complete strangers who rage quit 9/10 times or voteban when you try to offer advise. And i'll probably never get to use those damn tickets so waste of 6 dollars yay.
 

DugMachine

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Apr 5, 2010
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Moonlight Butterfly said:
I bloody love it but the matchmaking system is so broken it makes me want to cry, also the manual servers don't seem to stick by the 'only 6 people in a team rule' which makes me think it will be too easy.
It sticks to the only 6 people per team. Extra players can only spectate... unless private servers can have more than 6 but I haven't heard of that.
 

Wisq

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Mar 24, 2011
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The Lazy Blacksmith said:
The lack of usefulness of the Demoknight makes me sad.
Heck no -- demoknight is one of the most powerful classes once upgraded, at least on normal difficulties.

The key is that for 700 credits, you've got 4 seconds of crits after every kill, which means you get more kills (typically one hit each), which means you get more crits. For 400 credits, you've got +100 health on kill (half price for melee weapons), which means you'll soon be overhealed 100% of the time. With the targe fully upgraded, you can spend more time charging than not, which helps you get that first kill and get the chain rolling, or get away if things go bad, or catch up with enemies that make it past the front lines. And because you're mixing it up with the robots at melee range, you're also picking up all the cash from every kill.

Sure, it's a little hard to bootstrap with only 400 credits to start, but after that first round, you're far from useless.
 

Fijiman

I am THE PANTS!
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Dec 1, 2011
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It makes me wish that I had a half decent computer that I could trust for gaming and a more reliable internet connection. Even more so than the Pyro update.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Wisq said:
The Lazy Blacksmith said:
The lack of usefulness of the Demoknight makes me sad.
Heck no -- demoknight is one of the most powerful classes once upgraded, at least on normal difficulties.

The key is that for 700 credits, you've got 4 seconds of crits after every kill, which means you get more kills (typically one hit each), which means you get more crits. For 400 credits, you've got +100 health on kill (half price for melee weapons), which means you'll soon be overhealed 100% of the time. With the targe fully upgraded, you can spend more time charging than not, which helps you get that first kill and get the chain rolling, or get away if things go bad, or catch up with enemies that make it past the front lines. And because you're mixing it up with the robots at melee range, you're also picking up all the cash from every kill.

Sure, it's a little hard to bootstrap with only 400 credits to start, but after that first round, you're far from useless.
We had a full-on Demoknight on our team during a Mann Up match on Mannworks... The entire game was pretty disastrous, the team I had was mostly shit - But I think that Demoknight was dragging us down the most. Eventually, most of the losers I was with quit and were replaced with competent players. I dunno why, but I've had really bad luck on every Mannworks challenge.

I think it would've helped us all if he at least brought his grenade launcher. Although I did see a video of 6 demoknights cheesing an entire Mann Up game together, so I dunno.

I finally completed my final map on Mann Up last night... the Endurance challenge on Mannworks. Fuck that challenge. So many quitters, map restarts, and hl2.exe has stopped workings. 2 hours later (That's, 2 hours spent in one functioning match.) I finally completed the endurance challenge and got my botkiller.


[/spoiler]

[MEDIA=youtube]P3ALwKeSEYs[/MEDIA]

I might get started on another tour this weekend. But I think I need a break from slaying robots for a day or two.
 

Davey Woo

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Jan 9, 2009
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I tried to get into a game the other day, after sitting for 20 minutes watching the 'queue length' slow down, and the 'queue time' go up from 6 minutes to 45, I gave up and played something else.
 

Easton Dark

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Jan 2, 2011
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Wish there weren't so many retards playing on the advanced difficulty servers.

All you need to beat anything other than a tank is a heavy loaded up with resistance and ammo supply upgrades and a kritz medic. Maybe an engie for mass scout waves, but if the heavy can actually aim, it's not required.
 

Tohuvabohu

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Mar 24, 2011
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TheKasp said:
I had a conversation in-game with someone the other night while I was playing scout. It went like this:

"why do we even have a scout ._."
"wut?"
"they r usless"
"....lol k"
^spelling errors intact

He said this after I collected every ounce of money on the ground, ensured a bonus, spent the entire match slapping minicrits on every giant in sight/slaying medics/juggling/slowing giants. 'Useless' pffffffft. I'm not even that great at playing scout either. I've had some genuinely awesome scouts on my MvM team before, and they're SO useful to have on your team.

I think every class has their uses in MvM, I've beaten Mann Up with all kinds of class compositions and it's quite obvious that, even on advanced difficulty, no class is useless if utilized correctly. Especially scouts.
 

Pinkamena

Stuck in a vortex of sexy horses
Jun 27, 2011
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I love this game mode! Yeah. the matchmaking is broken, but that will be sorted out.
 

scorptatious

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May 14, 2009
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The Lazy Blacksmith said:
Edit: The lack of usefulness of the Demoknight makes me sad.
Actually...


If done right, it looks like the Demoknight can kick some serious robot ass. :p
 

Weslebear

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Dec 9, 2009
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wackymon said:
I'm just wondering: What is your opinion on Mann VS Machine? Me, I find it's fun to blow my way through armies of robots with my rocket launcher, or rip them to shreds with my mini-gun.
It was great fun for the first tour of the 6 missions, but after that I could not be bothered again. And it's a shame Mann Up Mode costs tickets because the standard mode is too easy to be fun.

On a related sidenote, I completed my tour really early and was lucky enough to get the second or first, not sure, golden botkiller wrench. Sold it for 3 buds and bought my favourite unusual in the game.

So thanks MvM for the hat, but I'm not playing you again.
 

Anthony Wells

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May 28, 2011
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The Lazy Blacksmith said:
It's pretty tough. Considering as I have about much skill in Team Fortress 2 as your mother, I'm finding it a competent challenge. But that ay be because I was matched into one of the hardest missions on my first round.

Edit: The lack of usefulness of the Demoknight makes me sad.


*clears throat* you can buy an upgrade that gives you 25 health on kill, increase your damage, swing speed, and crits on kill. Demoknight becomes a force to be reckoned with when he can take out an entire group of robots and come away with more health than he started with. and with the eyelander he becomes a pure beast. buy a crit canteen for the initial heads and hits and it all falls into place like clockwork.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Weslebear said:
It was great fun for the first tour of the 6 missions, but after that I could not be bothered again. And it's a shame Mann Up Mode costs tickets because the standard mode is too easy to be fun.
The advanced difficulties can also be played on free servers. Really the only reason to do Mann Up is to get cosmetic items/botkiller weps.

Nice find on the wrench though! It's probably the coolest Botkiller wep thus far, although I am satisfied with my botkiller sticky launcher. I'm hoping I get the wrench for my second tour.


Bentusi16 said:
For example, I maxed out the melee speed on my wrench as an engineer. 'lol why'
People seriously question why you'd do that? I play engie alot on MvM and that's probably a crucial upgrade... Another thing I noticed, when using the stock wrench especially, is that you can do quite a bit of damage against tanks by wailing on them with your almighty crit wrench.