A lot of games with online multiplayer love to do map pack DLC. And at first glance, a map pack looks like great DLC. New cool environments to play in that can be churned out in reasonable intervals. But there's an obvious problem with this that I think most people are not really paying enough thought to.
That problem is online where the people who haven't bought the required map packs for a particular playlist are segregated from the people who have. In online multiplayer, this is very undesirable for both the developer and the player. The developer doesn't want to make his playerbase feel unwanted and the player obviously doesn't like being left out just because they didn't spend some required amount on top of the $60 price they paid for the game.
But this isn't an easy problem to fix. Map packs are indeed cool DLC but sometimes that cool DLC can become more of a hindrance than a benefit to the player. So what's the solution? I'll let you fine ladies and gentlemen decide.
That problem is online where the people who haven't bought the required map packs for a particular playlist are segregated from the people who have. In online multiplayer, this is very undesirable for both the developer and the player. The developer doesn't want to make his playerbase feel unwanted and the player obviously doesn't like being left out just because they didn't spend some required amount on top of the $60 price they paid for the game.
But this isn't an easy problem to fix. Map packs are indeed cool DLC but sometimes that cool DLC can become more of a hindrance than a benefit to the player. So what's the solution? I'll let you fine ladies and gentlemen decide.