Would you like to be they guy on TF2 blog that, for every well made community map, has to sift through at least 50 maps that were made by idiots? The guys at Valve have every choice of pricing their content for nothing, just as much as some other developers feel their efforts deserve some pay.DazZ. said:Not just "way back when", TF2 release maps for free that aren't made by the community, granted 90% have been made and then tweaked by devs when released into the main TF2, but others were made by the dev team.
If you find the business side of the industry 'fucking stupid' then by all means, vote with your wallet, more power to you. However to assume that a developer/publisher does nothing productive with the profits they gain is ridiculous. I don't see any 'limit' on games, some developers simply don't want their work tampered with and they themselves expand their game in a professional manner for a small fee.And I "have the right" not to buy it, and I won't because I find it fucking stupid. The way they limit the content available for more money makes for a much weaker experience just so they can pump out another game quicker.
Does a community really, really need to feel the need to modify a title such as Modern Warfare 2 to decide 'Oh yeah this is a great game'. Unfortunately give most of the community a word processor, Photoshop and an SDK and they'll ignore both planning packages and try to dive into the tools with no idea what they are doing. Do they know what makes a professionally designed level? There's only a handful who do.I'd prefer to (and will) buy titles that have a solid game base, that is bought buy a community and that is good enough to last because people like it enough to put their own time into expanding on it, the community giving themselves what they want, not what they're told they want.
I wouldn't mind so much if they just sold map packs, but it's what they take away at the same time as giving you the option to pay money for them that makes the consumer suffer, it's wonderful from a business stand point, but as a customer it sucks.
Valve showcase it off for approval, they embrace the community, even if it means they can quietly ignore atrocities like that Mario Kart level or Pyro Rocket Arena, as it gives the community a good name (which, is funnily enough, done in the name of profit by making a bigger name for themselves and the community buys their next game). Blizzard have decided to monitor (and I believe charge a small fee) their community's uploads to ensure that the work is of a high enough quality, and then you have the ones that simply don't like having to deal with the hassle of rabid idiots and release professional map packs instead, charging a fee for the service they are providing.
Does this make sense now? Not every developer has to open up their title just because a rabid band of idiots couldn't have a play at level/game design. Also, you shouldn't limit this just to competitive multiplayer shooters. Would the intro for BioShock be any better if they decided you started off with the most powerful plasmid? No. Would TF2 be improved if Balve took advice from the munchkins mass debating over whether the Backburner should be nerfed? Of course not, because they are professionals, they can see where their community is right and wrong.
Well bliss is always a good thing mate, just don't complain when someone plays Devils Advocate. I'm not completely against modding, but I feel that developers shouldn't have to make every single one of their games modifiable to satisfy the needs of us as PC gamers.If that makes me ignorant then ignorance is fucking bliss.