Now for my opinions on the actual contest:
I wouldn't call myself much of a gamer (which raises the question as to why I joined a gaming forum (although it has other things; I still get a kick out of ZP)), so consider this an outsider's view.
Now, as I understand it, Indie and Mainstream are two separate leagues of game making. I'll come back to this later.
As we all know, it's easy to call the titans that are the mainstream game companies soulless. But as we also all know, they have made some truly outstanding games. Some companies have created gaming legacies that have spanned decades. So when an indie developer gets to dethrone 6 legacies with an unfinished game (It's a great game, but let's call it what it is), people are going to feel more than a little ripped off. Indie games aren't even in the same league, so why should they even get to compete? Let alone win.
That's the reasoning I went with, and if I stopped there, it would seem obvious that Mohang shouldn't have made it past the 1st round. But there's a nagging doubt in the back of my mind. There are flat values, and then there are percentages; in golf, there are scores, and then there are handicaps; good, and good for you category.
Indie games lack the luxury of being able to throw money at a problem (not that throwing money at a problem is necessarily a bad thing; you don't need innovation to fill in potholes, so to speak), so they have to resort to innovation. Mohang has roughly 1% of the employees BioWare has, and doesn't have a budget you could run a small town on, and has still managed to create a very popular game, without much in terms of an advertising budget. The same way I can lift 100 pounds, but an ant can lift 50 times it's own body weight, the assumption seems to be that if Mohang and BioWare were on even footing, Mohang would be making better games than BioWare. However, an ant my size wouldn't be able to lift 10,000 pounds, and as companies get bigger, the rules change. You trade flexibility for power.
Where do i stand? With comments like "I'm not voting for BioWare, I'm voting against Mohang" being used as reasoning for votes, voting based on the actual merits of developers, if it was ever present, was diminished after the first round. The same way the side length of a cube grows progressively, while its volume grows exponentially, things don't always scale evenly. Both indie and mainstream developers have merits, but they don't play by the same rules, and thus I don't think they can be compared fairly.