Full Metal Bolshevik said:
Unnecessary? Just the ability to be able to play on the controller is enough. Maybe not for everyone, but many people appreciate it.
Wii U Pro controller [http://www.amazon.com/Nintendo-Wii-U-Pro-Controller-Black/dp/B009AFLXQQ]
You don't have to play with a WiiMote regardless. What I mean is that the gamepad screen is barely used, ever, and most things that do use it could just as easily have been designed for the Wiimote or WiiU pro. Miyamoto acknowledges that the primary function of the touchscreen is to make navigation of the store and menu easier. Just a simple touchscreen is costing you an additional $100 (minus the cost of the controller that could otherwise replace it).
This should have been an optional peripheral that Nintendo simply required game developers to support like Sony requires developers to support remote play on the Vita. You should have gotten the ability to decide whether or not you wanted to drop $140 on it. Some people would certainly have done this. As a kid, this would have been great. I could play the game without taking up a TV. Even my brother couldn't have stopped me from enjoying it then unless he was playing the system (or punching me).
But Nintendo was scared and thought that this was the peripheral that would set them apart. I don't blame them since it was another controller that saved them from continuing to circle the drain after the N64-Gamecube generations subsequent losses of market share. But we clearly didn't need/want a touchscreen that isn't even as advanted as the common smart phone and was $60 away from a Vita in price while being $100 away from it in quality. Let's face it, we have cheap-ass tablets that are under $100 and actually process things themselves rather than purely being a display/input device with no internal processing. I understand their fear, but they actually made it come true by adding that device/cost. The Wii was cheap and simple. The gamepad has mad it more expensive and significantly more confusing for a significant portion of their audience (yes, I'm talking the elderly and the more casual gamers).
Also, it's not really the same game, 7 and Wii were the closest ones and even then there were considerable differences. Just the coin mechanic changes a lot.
Fresh paint, new characters, new maps. It's more of an update HD remake with substantial DLC than a new game.
Olas said:
That's probably because of the type of games predominantly being made for it. There are a lot of things you can do with a touchscreen that would be annoying or tedious to do with joysticks and buttons. The point I think is to open the system to more casual iPad like games as well, which predominantly use touchscreens.
That's a pretty good idea. Just remember that the gamepad's touchscreen is not as advanced as iOS/Android devices. It's only a single touch, not Multi-touch. Hideki Kamiya (Wonderful 101 which boasts use of the screen but can often be better controlled by the toggle) actually expressed this as the number 1 feature he would change about the Nintendo hardware [http://mynintendonews.com/2013/08/04/hideki-kamiya-wants-the-wii-u-gamepads-touch-screen-to-support-multi-touch/].
I have to stress again that this is a $140 device that does not process anything. It's just input display and output controller. So adding the features that a cheaper tablet can perform really isn't a plus so much as getting closer to being worth it if you don't already have a smartphone or tablet.
The fact is, Nintendo still doesn't know what to do with it. [http://techland.time.com/2013/06/14/even-nintendo-is-stumped-by-the-wii-u-gamepad/]
I'm not sure what they could do with it. I wonder if there's a market for table top games. For example, games where there is a DM who controls the game along with players who shouldn't be able to see what the DM has in store for them. That's about the only way that the asymmetric would become advantageous in a meaningful way. They've got a dud here.