It would be amusing to see what would happen if Walmart saw this and said "looking to cut us out and go all digital? Okay, let us help you. We're not going to carry your product this year. Let us know how that works out for you."
I agree with you, except that EA is selling their shit on Origin for full retail prices...Draech said:The at some point is the key right here. It is cheaper cutting out middlemen and currently the retail industry is the middlemen. A cheaper product has an edge. When the internet infrastructure allows us the level service a retail store provides they will cease to be useful and disappear.
Maybe I'm confusing something, but usually the stuff on steam costs just as much as a retail-copy, sometimes even less, and that isn't even accounting for their "midweek madness"...Draech said:there is a reason for that.
The retail market still sits on a major part of their customers. The retailers more or less said "if you dont sell the game at the same price on digital as on physical for X amount of time we wont sell your game". So rather than competing they made an untimatum because they still owned that large market share. EA or Valve for that matter cannot afford losing the retail sector.
Uhm, I was actually pointing out that steam-prices are NOT more expensive than retail.Draech said:yeah that is the point. the retailers forces the prices of the digital version up in order to be competitive. It doesn't take a math doctorate to figure out that a game that doesn't need physical production will cost less to produce and distribute.Sesambrot said:Maybe I'm confusing something, but usually the stuff on steam costs just as much as a retail-copy, sometimes even less, and that isn't even accounting for their "midweek madness"...Draech said:there is a reason for that.
The retail market still sits on a major part of their customers. The retailers more or less said "if you dont sell the game at the same price on digital as on physical for X amount of time we wont sell your game". So rather than competing they made an untimatum because they still owned that large market share. EA or Valve for that matter cannot afford losing the retail sector.
Steam is still locked into the retail price as set by the publisher/owner. Steam works well with publishers and has a ton of data about how big sales move more games you move more games you get people cluing their friends into those games and you see a bump in sales long after the end of the big sale just via word of mouth generated among gamers. they been doing this stuff a long time and have mined tons of data about how sales work and how well they work.Sesambrot said:Maybe I'm confusing something, but usually the stuff on steam costs just as much as a retail-copy, sometimes even less, and that isn't even accounting for their "midweek madness"...Draech said:there is a reason for that.
The retail market still sits on a major part of their customers. The retailers more or less said "if you dont sell the game at the same price on digital as on physical for X amount of time we wont sell your game". So rather than competing they made an untimatum because they still owned that large market share. EA or Valve for that matter cannot afford losing the retail sector.
i doubt they have any feet left from their previous mistakes, but a wheelchair isn't slowing them down any if anything they took it to a skate park!nikki191 said:i hope its not arms dealing. EA cant afford to shoot itself in the foot anymoreThe Lugz said:i've got it, http://www.youtube.com/watch?v=DcQXsbrAdIw&feature=player_detailpage#t=86s
it's arms dealing.
Wow, so EA has released figures for time periods that have yet to happen, count me impressed.In Q4 2012, EA reported that it earned a whopping $949 million, as in nearly a billion dollars, through retail sales alone, which was also an increase from 2011.