Oh, the Collectors are another type of whale. There are people who collect consoles like no other.
There isn't a comparison that I was actually trying to make. I'm stating that there are going to be companies that pick up IPs for the exclusive desire to put their thumb in your reward center of your brain and will not let it go until you sate your consumer's lust. There are Batman fanboys who cake everything they can in Batman. And there are Spiderman fans who do the same thing.
These moves aren't done in celebration. They are done for profit. My disconnect is why are people ok with different permutations of this same principle of "Acquire Intellectual Property, Get money off the back end for allowing use of IP, manipulate product for exclusivity for higher returns".
Also, please don't misunderstand me. As someone who doesn't own any IPs, I get how vexing this is to you and me average joe. But it happens all the time. And like you just said, you're fine with a shade of it. Why aren't we universally pissed at all of it?
Also, 100,000 percent agree. How dare you try to agree more than me?!
I'm actually ok with the acquisition of popular IPs for personal/corporate gain; that's savvy business: find popular thing, then be the one to offer it. Going back to the PS4 Spider-Man game, if Sony was willing to pay for that kind of
substantive exclusivity (an entire game, not a single character in a single game) that makes their platform the one to own, more power to them; yay capitalizm (spelled with a 'z' for extra sinister-ization.) I mean, Xbox/PC owners may
want the same game on their platforms, but it's simply not available because Sony got there first and scooped it up; every race has a second place.
What I have an issue with, particularly in the state of overt and damaging greed the industry has shown itself to be in countless times in recent history, is a company taking a piece of something EVERYONE has access to and partitioning marginal pieces of it off for their select few when the gain is literally nothing more than bragging rights at the very real risk of turning off buyers
because they’ve clearly sold their soul for said bragging rights. If everyone is paying $60, why are some people getting more than others? More importantly, as the developer, why would you accept that afore mentioned fact associated with your game? Could you imagine a teacher open-face selling higher grades to parents of rich students? Do you think the kids in that class would be ok with that, and what lesson would they learn from that experience? I guess my issue is more with the seller than the buyer: Sony threw in their lure and Square bit at the expense of their audience. I’d hope that integrity would drive a developer/publisher to stand behind their product 100%, and not just whatever percentage someone can pay them to show preferential treatment. But who am I kidding? The entire current generation has happened; this shit is absolutely nothing new, neither is it going anywhere any time soon.
In conclusion, I still don’t care either way; as you suggested, I’m just completely baffled. I’m disaffected with the industry, and as perplexing as it may be, I can’t be arsed to raise much more stink than a couple posts in an low-traffic, online forum over the issue. As someone who doesn’t own any IPs either, I guess it’s a problem for deeper pockets.
And I’ll agree with you as much as I’d like, thank you very much (that being 1,000,000,000%, bee-tee-dubs.)