Masada (or '3W does a Sci-fi RP')

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ThreeWords

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The Civilization is, in effect, the Human empire; though humanity has spread far and wide through the galaxy, the Civilization is sources form Earth, and is also one of the more powerful human factions. It is also unique in that unlike all other galactic factions, the Civilization is run by AIs, beings so much more intelligent and so much more wise that they perform the task better than any human, and yet unlike any human have built in benevolence to prevent a catastrophe.
Due to the level of technology and mechanical benevolence, the human population of the Civilization is mainly free to do whatever it wants, though most still choose to be of service to their community, be it in the area of science, arts or even military service, despite the argument that the AIs can do everything better, for they often have the good manners to let humans have their turn.
The Civilization has powerful technologies, and while they have portals between their planets, these take much time and effeort to construct, and their influence away from their own worlds is limited by the speed at which they can travel, which even in hyperspace still only extends to about 50 kilolights (50,000 times the speed of light). Outside of their reach, technology is either backward or misunderstood and badly repaired, and many treat Civilization technology, most of which runs itself, as being magic.

Masada. Fifth satellite of 'glantine, a rather young star, brighter and hotter than Sol, but at the increased distance the only difference is the colour; a strange blue tint that confuses the eye.
Masada. A harsh planet, despite it's welcoming biosphere; the right temperature, the right temperature, and even the right kind of air
Masada. A planet where the animals are uniquely hostile, and the very soil infested with tiny molluscs that grind away at any solid larger than three millimetres.
Masada, where an entire species committed racial suicide, but first engineered the entire ecology to make sure that there was no way they could come back.

You are one of a small group who have been drafted in for a mission on Masada. You have been told little, but the orders came straight from Earth Central, the vast intelligence that resides on the ancestral homeworld and is in effect the ruler of the Civilisation. Your skills may be in any area, though amongst the group there must be a few who are inclined to science and research. (Too many soldiers and I will object). You all arrived at Repton, the nearest planet with a portal connection, and upon boarding the dreadnought to take you to your destination you were given a few data files that the AIs apparently deem appropriate for you to know, through the cynical amongst you know to be careful what you believe. The AIs are known to feed different groups different information, or even wrong information, in order to test the validity of theories and discoveries. (However, what you have been given is available in the Codex section of the OP)

Hooders: The most famous of the Masadan creatures, the hooder is a large, segmented creature, looking rather like a giant spine with a curved hood covering something hard to describe as a face. Around the vicious maw lie two layers of outer teeth, around which are arrayed countless miniature limbs armed with cutting blades, spiked grippers and barbs. When a hooder catches it's prey, the cowl lowers upon them, and does not raise until the body has been stripped of all it's meat. On a human being, this takes an average of two minutes.
Gabbleducks: Not related to ducks, and not even avian, gabbleducks are large, heavily set sextapods with long, muscular tails and downy fur. The name comes from their vague facial resemblance to Earth ducks, mainly in the shape of head and beak, though the beak contains a large tongue and teeth, and from their habit of 'gabbling', or mimicking speech but coming out with nonsense. Some researchers believe that there is some logic behind the mutterings, but in twenty years of study under the Civilisation's rule, no logical pattern or meaning has been discovered.
Conicals: Small mollusc-like creatures that attack anything unmoving and grind it down to pieces no more than three millimetres across. There seems to be no reason why, save that whoever engineered them wanted to make sure nothing permanent stayed up on Masada
Due to the action of the conicals, apart from a few areas of mountains growing faster than they can grind them down, the entire surface of Masada is covered in mud, but a mad so finely ground that is dangerous to walk on. The local inhabitants have either wide feet or many limbs, but for a human or a normal vehicle, the open ground, even with the layers of prairie grass, is more like quicksand than actual ground. Since flying vehicles are rare on Masada, most of the vehicles have been modified with extra wide tyres to spread their mass and prevent sinking
Building are constructed on layers of foamcrete, which the conicals continuously erode, but which provide a sold base to allow stable constructions and safe places to walk. Indeed, since no better method has been found, entire cities have been built in the way.
The Masadan AI is the only surviving relic of the original inhabitants of the planet, and remains stubbornly uncommunicative. Discovered on the moon Bedouin, the AI seemed to have no power supply or support, and existed only as a huge piece of memory crystal. The Civilisation AIs, perhaps taking pity of a kindred being, excavated it, brought to the main planet and hooked it up to a power source. Still it did nothing, and when probed extensively but researchers gave a single, short reply to the effect that it wanted to be left alone and shut off all communication. Nothing has been heard from it since, but it is a widely held belief that within it lies a store of vast knowledge belonging to a long dead race, and that given the right key, that store will eventually open
The Theocracy was, as the name suggests, a religious organisation that controlled the planet Masada for over two hundred years, their rule ending twenty years ago when the rebellion offered the Civilisation an opportunity. While in power, they preached a doctrine of divine entitlement to enslave the planets population, enforcing their power both with garrisons of troops in most major towns and an orbital laser array, while the priesthood resided inside Faith, a cylindrical habitat in orbit around the planet. When finally deposed by the Civilisation, many of the Theocracy's members escaped serious punishment by pleading coercion and indoctrination, which caused outrage amongst some of the former rebels
Jeremiah Tombs is renowned on Masada as the only known survivor of a hooder attack, though in the wider galaxy he is also known as one of the few insane men, his condition apparently incurable. Tombs was an officer during the Theocracy's rule, and his position has made him a priority target for many who object to the Civilisation's justice, which they view to be too lenient

Name: As you wish
Age: Retroaging is available, as in genetic immortality, but at the moment it is fashionable to die after only a century or two
Appearance: You know the drill. Face, body, clothing, other relevant physical notes
Personality: Motivations, affiliations and opinions.
Profession: What are you good at? Why are you on the team? I will allow military characters, but not too many
Weapons: Yes, you will be carrying them, because on Masada one cannot be too careful. However, you will likely not you will not being carrying large weaponry, unless you are a soldier
Bio: Personal history. Go wild, but remember that none of you are from Masada

I may also have a space open for a war drone to accompany the group, but that space will only be discussed by PM

Name: Silas Sanahaar

Age: 144, appears to be around his thirties.

Appearance: Silas is surprisingly well built for someone who's job requires little physical work, mainly due to hours spent exercising and his attempts at eating health in an effort to extend his life span. His skin is well-tanned and lacks any visible damages, save for a small scar that cuts through his left eyebrow, leaving a thin strip of hair missing in that hair. Jet black hair sits atop his head, worn at a short length, although still somewhat disorderly in appearance. His face is clean shaven, with a small, neatly combed goatee covering his chin. Being born with complete heterochromia, his right eye is dark green and the left is violet. 6'0

Clothing wise, he wears black business attire, complete with matching black shoes, black khaki pants, and a dark red tie. Also, he's become somewhat notorious for wearing tinted black reading glasses, which prevent his eyes from ever being seen, due to his somewhat less than stellar vision and the fact he views his unusual eye coloration distracting to however he's currently shouting at.

While not visibly protected, various pieces of ballistic resistant material and protective are worn underneath his suit, raising his chances of survival significantly.

Personality: Silas is, for lack of a better word, a complete asshole, paring a poor attitude with ingenuous yet cruel business tactics to achieve his objective no matter what it costs his coworkers, even if it happens to be their lives. His is known to act violently towards those who disobey him, rudely towards that follow orders and be offensive to just about everyone around him, save for the occasions when he is dealing with an employer, in which he'll act somewhat pleasant as to avoid getting himself in trouble. On rare occasions, he has been known to smile and crack a joke, though these are just that, rare, for the most part he's as dry and humorless a person could get without being considered a robot. He is also overly suspicious of those around him, which is the result of having a hit ordered on him before.

However, he isn't incredibly awful, possessing more than a few redeeming qualities to counter his bad attitude. Among these, he is normally on top of just about everything, making sure that the mission goes as planned, or at the very least, is successful. He is also a good judge of character, being able to tell when a person is being sincere or lying to his face with a mere glace. How he does this is unknown, though it is rumored he studied human behavior in his youth in order to do such things.

Profession: Project Overseer. Silas' job is to make sure that current mission to Masade is successful, ranging from general research to security detail.

Weapons:

G1300 Splice Rifle: An energy weapon, using a beam of focused light instead of a solid projectile. It is a rather simple, though should not be underestimated, considering it can remove limbs with a well aimed shot and punch a hole straight through a man.

Tretze Revolver: A simplistic, high-caliber revolver, sporting a five round chamber. It is powerful and reliable, though range is rather limited.

Knives: On Silas' person, one can find exactly thirteen combat knives, all of which razor-sharp.

Bio: Silas Sanhaar, originally named Silas Hanaker, was born and raised Mars, spending the majority of his childhood in or around the trading capital of Zanadar. His father, James Hanaker, was the CEO of Hanaker Galactic Enterprises, one of the most influential companies in all of the galaxy. Although Silas cared little for his father or his business, he envied him for his accomplishments and always wished to surpass him, even from a young age. His father seemed to take notice to his intentions, but didn't oppose him, instead encouraging him to one day take over the company. Silas was given lessons in business, politics and communications in order to ensure his takeover of the company, but much to his father's dismay, his son greatly lacked the charm, thus making him unable to even get on the board of directors.

Once his father died, another man, a close friend of his father, took over HGE, leaving Silas in a middle management position where advancement was deemed impossible. In a fit of rage, Silas ordered hits on every member of the company who was above him or in the same position, but arranged for an assassination attempt on himself as well, thus taking any suspicion off himself and instead making it appear as though this was the work of another company. One by one his bosses and coworkers were eliminated, some by well placed sniper rounds, others by violent stabbings and more than a few done with poisons for good measure. The very hit ordered on himself was the very first, though the sniper missed as ordered, simply grazing him across the cheek with the bullet. After the deed was done, he promptly quit HGE, the once proud industry having been turned inside out due to his actions.

Soon afterward, he earned a job working with the military of Earth, using his power and influence to secure a high ranking seat, his name and the memory of his father, however, were altered to erase the part of his past he wished to change most. His life, from that point on, was fairly routine, becoming little more than a cycle of consistent backstabbing and shouting.

Notes:
-Asexual
-Plans to live forever using hormones, cybernetic parts and, of course, the retroaging process.


: Hugo Rickman
Age: 46
Appearance: Standing at 5'10 and weighing around 150 pounds, Hugo is a rather unremarkable looking man. He has jet black hair that is beginning to get peppered with grey streaks. His icy blue eyes are often hidden behind his pair of thin glasses or mask if he's working in his lab.
Personality: Hugo volunteered for the mission on Masada hoping to gain deeper insight into past cultures as well as learning the anatomy and physiology of some of the local fauna (especially the conicals.) Despite eagerness on exploring and discovering new aspects of this strange world, the prospect of remnants of the insane Theocracy has him somewhat on edge, if only due to his strict adherence to his logical, atheist beliefs.
Profession: Hugo is the Chief Science Officer going aboard the mission and as such has extensive knowlege of biology and chemestry and fairly advanced knowlege with computers and electronics.
Weapons: A small pistol and some syringes filled with chemicals needed for research but can be lethal in large enough doses.
Bio: Born on a lushly forested world at the edge of Civilization space, Hugo was always fascinated with how plants and animals worked and what they were made up of, thus forming the foundation for his eventual career as a interstellar science officer. When Hugo was 13 a group of Civilization representative deemed him worthy to attend one of the finest schools in the quadrant. During his time at The Zent Academy, Hugo also developed an interest in electronics and computers, and while his love for biology remained the greater force, by the end of his years at the Academy he had become quite adept at hacking and matinence and repair. Hugo graduated at 18, two years ahead of schedule, with top honors, and he was immediately enlisted aboard some exploratory vessels that went a bit beyond the fringes of Civilization space. After 5 years of this he made the journey to Earth to see the roots of his species, and do some research with the more advanced resources available there. He remained on Earth until he heard the news of the Masada mission he knew he had to join in it, if only to satisfy his own curiosity.


Name: Derrit Feniss
Age: 43

Appearance: Say one thing about Derrit, say she's classy.
Long legs make a woman tall--and no one has ever accused Derrit of being short. She stands above the generous average of most women and it's not unseen that she finds herself in the position to look down upon a man. With her slender face set in perpetual concentration and a hint of stern confidence in a pair of light green eyes, those men are occasionally reminded of a crack-the-whip teacher they might have left behind in their youth. Her tamed red curls, caught in a tight knot at the base of her nape, only add to that impression. And it doesn't help that her choice of clothing restricts itself to form fitting gray suits that cling to her athletic figure like a well tailored glove to its designated hand. She is just missing the black suitcase and a pair of glasses perched on her nose, though she never quite takes it that far.

Personality: Say one thing about Derrit, say she's levelheaded.
To try and get a rise out of the woman is a task best not even started, unless one has a lot of time to waste and can handle disappointment well. Anger and happiness both don't come easy to Derrit, and haste is a word she is not familiar with. She approaches everything in life with an almost unshakeable calm, and hardly ever seems to express her opinion only in the form of factual statements rather than morale standards or personal feelings.
... that she vents all that pent up emotion at her brother on occasion is what keeps her sane.

Profession: Say one thing about Derrit, say she's curious.
She might not be asking questions at every turn, but Derrit is one investigative thing. And as that is the only thing she seems to pursuit with any sort of passion, it is not a surprise that the most logical decision was to base her income around it. As a reporter you can never be curious enough...

Weapons: Say one thing about Derrit, say she'd rather make love than war.
Throughout the years of following her call as a professional journalist, Derrit has found that she rather enjoys covering situations that bring a certain level of risk with them. That has forced her to be no stranger to handling basic sidearms, even if she prefers not to make use of them.

Bio: Along with her twin brother Gary, Deritt was born on Mar Tau, one of the planets forgotten by the central civilizations. Their family was granted passage to a central world, and later Earth, with the help of hefty bribes consisting of raw metals with high market price from the parents. Having left the technological dark age of their homeplanet, they found themselves stranded and lost on a new world- Terra. The two children were young. Young enough to learn the new language without problem, young enough to accept the new culture and nearly forget they came from another world.

They were not, however, young enough to have left their homeworld without being marked by it, on a conscious level, or not. The two children were very alike, yet so different. They were both more brilliant, curious, and perhaps less playful than their peers. And while Gary would sit for hours on end watching ants, or talking to some of the public AIs, Derrit quickly got bored of such activities. She preferred exploring and mysteries- investigating.

Despite their different personalities, they never got into any big quarrels with each other during their childhoods. Instead they discussed, quite lively some times, the discussions usually ending in peaceful agreements or compromises. Their peaceful relationship lasted to adult age, and is still going strong.

Name: Gary Feniss
Age: 43

Appearance: Instead of saying one thing about Gary, you might as well keep your mouth shut. He is naturally tall, with broad shoulders, and is relatively muscular seeing his not very physically demanding job. Despite his slightly intimidating stature, he sports a very soft face, and only his bright-green, very conscious eyes, break the image of dullness that he might otherwise relay to strangers. He has centimeter long brown blonde hair covering his scalp and he has a slightly receeding hairline, that he has made no attempts to remedy nor cover up. He usually dress in clothes that favour mobility, functionality and comfort, rather than what's fashionable or stylish.

Personality: Gary is a very calm and collected person, and although he more often than not hide his true emotions, he is very good at understanding other people's, or even AI's. This, and the general calming effect he has on people, has made him into one of the best in his line of work. At the same time he also tend to look down on people, the moment he think he has them figured out, his sister excluded.
He has extremely high stress and pain tresholds, and posess subtile leadership qualities. Personal power over others is not something he actually strives for, however, at least not on a conscious level. Somehow, however, he always tend to get his will through.

Profession: Psychiatrist/Electro-Neurologic expert (psychiatrist for AIs)/Biologist/Xeno Biology Expert.
He will ensure the mental health of the ship's crew and constructs.
Weapons: A past of handling potentially dangerous people has made him proficient with multiple types of weapons, and has even been forced to put his knowledge to use on a few occasions. He usually avoid carrying weapons, but will pick up arms and fight if necessary.

Bio: Along with his twin sister Deritt, Gary was born on Mar Tau, one of the planets forgotten by the central civilizations. Their family was granted passage to a central world, and later Earth, with the help of hefty bribes consisting of raw metals with high market price from the parents. Having left the technological dark age of their homeplanet, they found themselves stranded and lost on a new world- Terra. The two children were young. Young enough to learn the new language without problem, young enough to accept the new culture and nearly forget they came from another world.

They were not, however, young enough to have left their homeworld without being marked by it, on a conscious level, or not. The two children were very alike, yet so different. They were both more brilliant, curious, and perhaps less playful than their peers. And while Gary would sit for hours on end watching ants, or talking to some of the public AIs, Derrit quickly got bored of such activities. She preferred exploring and mysteries- investigating.

Despite their different personalities, they never got into any big quarrels with each other during their childhoods. Instead they discussed, quite lively some times, the discussions usually ending in peaceful agreements or compromises. Their peaceful relationship lasted to adult age, and is still going strong.

Name: Howard Robertson

Age: 162 years old (looks forty, according to 21st century standards.)

Appearance: 5 feet, 10 inches tall, slender and Dark Blonde hair that is graying. His clean shaven face, with sullen cheeks, contai dark blue eyes. With countless hours under dozens of suns, Robertson skin is heavily tan. Field Science pack Protective standard issue science outfit, 100% UV resistant eye ware and a hat that looks like a 20th century military cap.

Personality: Howard Robertson is a intelligent, patient, and ruthless person. He is willing to let a associate die from a poison to study its effect. He has been known not to have much time for friends, despite being amiable. He has never been comfortable trusting an A.I. completely, viewing them as a necessary evil.

Profession: Howard is well known for his work in the field of Xeno-Zoology, the study of alien creatures, but has experience in many other fields; like genetic and biology. He is known for his preference to get in-field experience, instead of working in a laboratory. Before his Xeno-zoology work, he had a knack of not playing by the rules. His research has been questionably "legal"

Weapons: Well adware of the apparent dangers of his way of work, he always brings a Grayson A12 Automatic pistol.

Bio: Howard Robertson was born to a family of military men and it was expected for him to continue the tradition. Howard had no desire to do so. As a kid, Howard wanted to know how everything works. There has been countless amounts of house cats and computers that have been cut open "to see how they work." When he came of age, instead of joining a military college, like his family wanted him to, Howard began studies for various scientific fields. After 28 years and twelve universities across the galaxies, he received multiple Ph.D.s and the knowledge to be able to investigate anything the universe throws at him. Working for various universities and freelance research groups, Doctor Robertson travels across the universe, gaining knowledge at any cost.

Name: Kain Culann

Age: 25

Appearance: standing at 6?5?, Kain has raven black hair and azure blue eyes as cold as ice. A scar stretches from the bottom of his left eye down to his chin. His canines are also unnaturally sharp, giving him a near-feral appearance. His right hand sports a cross-shaped scar right above his heart as well, scars marring his otherwise uninjured body. He wears light boots for faster movement, comfortable yet strong jeans, and black body armor that covers his entire upper torso. He also wears a pair of black gloves, both of which have a small, dully glowing orb on the back of the hand.

Personality: Kain is normally laid back and very friendly with others, though if he is reminded of his past in some way, he will become very quiet and begin to become paranoid, jumping at every suspicious noise. Kain can normally be found conversing with his fellow beings, or he can be discovered jotting down notes on how ?Brionac? is performing.

Profession: Soldier. Kain was sent to Masada in order to test a new experimental weapon, to see if it would be effective in conquering the hostile environment there.

Weapons: Experimental weapon B-79361, codenamed ?Brionac? after the legendary 5-pointed spear of Laegh the Long Arm. Brionac consists of the pair of gloves on Kain?s hands. When activated, the two orbs of light coat Kain?s hands with energy. He is able to extend this energy up to 15 meters away. When extended, the energy keeps the shape of Kain?s arm and his fingers, thus earning the nickname ?Brionac.? The energy oscillates at nearly 1,000,000 times a second, allowing Brionac to scythe though most objects with ease.

Bio: Kain lived on Aero, one of the largest human colonies and military research outposts outside of Earth. They always had a major portal leading to earth, so military patrols were routine, coming to and fro from the portal. However, one day the research outpost shattered a container that contained a reagent that caused rapid aging, victims aging 100 years within a few months. Kain?s parents worked at the outpost and were unlucky enough to have been caught in this catastrophe. He watched helplessly as they grew old and died within 2 months. Traumatized by that event, Kain is eternally afraid of growing old and signed up for retroaging as soon as he could. He is only 25 now, but is glad he will never have to suffer as his parents did. Some military researchers who had been working with his parents had patented an experimental weapon to help with the colonization effort on Masada, and asked Kain if he would like to test it for them. Eager to get away from his homeworld, Kain agreed without a second thought.
 

ThreeWords

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Fallen-Angel Risen-Demon said:
RESERVE!!!
I want to see what all this is about with you and the group...
Reserved. And I take it you mean the Regulars?
 

The Hairminator

How about no?
Mar 17, 2009
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Anah'ya and I are reserving as of this post. Siblings coming up. Hope there will be enough places.
 

ThreeWords

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The Hairminator said:
Anah'ya and I are reserving as of this post. Siblings coming up. Hope there will be enough places.
Reserved, twice.

VikingIncogneto said:
reserve please
Reserved, and welcome. Nice to see a new face.
Little hint: you're chances are better if you work on you're grammar. Capital letters and punctuation make reading so much nicer
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
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ThreeWords said:
The Hairminator said:
Anah'ya and I are reserving as of this post. Siblings coming up. Hope there will be enough places.
Reserved, twice.

VikingIncogneto said:
reserve please
Reserved, and welcome. Nice to see a new face.
Little hint: you're chances are better if you work on you're grammar. Capital letters and punctuation make reading so much nicer
I just wanted to post it fast before the spot was taken.
 

ThreeWords

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VikingIncogneto said:
ThreeWords said:
VikingIncogneto said:
reserve please
Reserved, and welcome. Nice to see a new face.
Little hint: you're chances are better if you work on you're grammar. Capital letters and punctuation make reading so much nicer
I just wanted to post it fast before the spot was taken.
That's fine. Don't worry about speed just now, cos I won't be deciding on who get's in till all the sheets are in. In the meantime, it's good to see you aren't just gonna write a spew of words
 

ThreeWords

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Yeah, though I want drones sent to me by PM. I'm not sure whether I'm even gonna let someone play the drone, due to the risk of overpowerment, but if I do there's gonna be a lot of modding involved, and much criticism. Be warned...
 
Jun 26, 2009
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Actually, after much thought I've decided to drop out, two reasons. I have allot on my plate at the moment (With school and all) and I'd probably make it descend into a half-comedy RP (Which has seemed to happen in every RP I have been in barring one). So sorry, have fun.
 

ThreeWords

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Fallen-Angel Risen-Demon said:
Actually, after much thought I've decided to drop out, two reasons. I have allot on my plate at the moment (With school and all) and I'd probably make it descend into a half-comedy RP (Which has seemed to happen in every RP I have been in barring one). So sorry, have fun.
Fair enough. Sorry to see you go.

And if you're interested, the Regulars are still taking recruits...
 

ThreeWords

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Fallen-Angel Risen-Demon said:
ThreeWords said:
And if you're interested, the Regulars are still taking recruits...
...
[sub]I'm already in mate... I have been for a while...[/sub]
What? Gah! Serves me right for being away over the summer and forgetting all my internet knowledge...
Forgive me, I'm like a rarely seen uncle who turns up two months early offering birthday presents and apologizing for being late
 

The Hairminator

How about no?
Mar 17, 2009
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ThreeWords said:
Little hint: you're chances are better if you work on you're grammar. Capital letters and punctuation make reading so much nicer

Edit: Then I realized it might have been sarcasm >_>