Mass Effect 2: A Riobux View.

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Riobux

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Warning: This is pretty long.

[HEADING=1]Mass Effect 2.[/HEADING]​

Mass Effect 2 is among the long line of third person RPGs Bioware has created, along with others like, well, obviously Mass Effect (well, maybe not so obvious since Team Silent only created the first four Silent Hill games and even then, there was only one person who helped make all four of them and that was the sound director) but also the very loved Knights Of The Old Republic series, the first two Baulder's Gate games and their expansion packs (the two games and expansion packs receiving various awards, with Baulder's Gate 2 staying at 6th highest average scoring game on Metacritic since 2009, despite being made in 2000) and the well received Dragon Age: Origins which has had expansion packs and books made in it's honour with fans wanting more. In other words, Bioware does not fuck around. Mass Effect 2, to be honest, is a game that since around late winter I've bought and been putting off until I had a completed Mass Effect character file. After growing bored of attempting to complete Mass Effect for the third time, I never did play Mass Effect 2. However, holidays happen, I still can't be bothered with Mass Effect so I think ?screw it!? and hit Mass Effect 2 in hopes that I wouldn't be punished for my mistake.

So you play Commander Sheppard, the same male/female who saved the entire galaxy from Saren and The Geth. If you haven't play Mass Effect, it's strongly recommended you do just because if you don't you will become somewhat confused at what is going on and will be unable to fully involve yourself with the story. Considering how popular Mass Effect is, I'll be surprised if you skipped the first game and played the second game. This time, after watching yourself get blown up and killed in space after The Collectors decide to play target practice with your ship, you'll be chasing down The Collectors to kill them back for killing you. Don't worry, you'll still be the same Shepard, just put back together by a pro-human company which is run by ?The Illusive Man?, someone who skipped the ethics lecture in their business studies class and doesn't even know what the meaning of the term is. You'll be asked to assemble a team of people, some old and some new, to help you to fight back against the Reapers (I'll come back to this).

Every time I talked to The Illusive Man, especially when near places like Omega and The Citadel, I half expected him to ask me to go on a cigarette run.

Mass Effect 2 solves a large problem that, at least personally, plagued Mass Effect: The Combat. For those who didn't play Mass Effect and remember it well, combat went like this: ?No children, leave your powers alone; you obviously don't know what you're doing with them, god this gun sucks, why the unlimited ammo? Holy crap, a hard boss, eat grenades and bullets until you die! What the hell is with this amount of upgrades?! Why do I have to make sure each of my children are properly clothed for the weather and then manually one-by-one take each useless piece of clothing to the recycling bin?!?. They fixed this in more than one way. For a start, the AI of your team is a lot more improved so you don't have to be scared to toggle that powers thing for your team mates to let them use powers at free will. Secondly, the only guns you can use are the guns you are trained with (so no longer will you be lugging around useless guns that serve no purpose), with all the big guns for you only since big gun ammo is very precious. Thirdly, and the most noticeable improvement: No more unlimited ammo. You get ammo clips which absorb a certain amount of heat from the gun. Once it absorbs as much as it can, you have to change clip. It works more like a magazine system in normal guns. Despite you basically tripping over bullets, it provides a refreshing and more enjoyable ?shoot, hide, reload? system that other games which get you to hide behind cover use.

No more telling your team mates "hush children, daddy's killing". Now they know how to shoot and use their special abilities.

You'll be able to use the big guns so it comes down to saving that ammo for the bosses. The bosses also have an element of strategy, although it's very weak and flimsy and boils down to ?SHOOT IT TO HELL!? or ?SHOOT IT'S FRIENDS TO HELL!?. Grenades are gone in favour for the big guns (e.g. rocket launcher, grenade launcher and laser gun). Manually upgrading your guns and ammo with small ?perks? are gone in favour for a system where you upgrade guns generally, like more ammo and more damage for a certain sub-category of gun. They also scrapped having to change armour and gun based on which is the best, with just choosing which gun favours your style. One unspoken but obvious improvement is also the running. Mass Effect running can be described as driving a tank, slow, sluggish and with the smoothness and dexterity of a, well, tank. Mass Effect 2 creates a running system that feels more smoother, however, you can't help but think it needs a bit more working on.

This is where the improvements end. You'll be expected to, through trial-and-error, to know the stats of each gun. Like, you wouldn't know some heavy pistols are generally more powerful than others, while sacrificing the amount of ammo you carry, until you try it. This leaves you to do one of two things: You either actually try them out one-by-one and work out which you prefer, or you do as I did, shrug your shoulders and just pick a gun. Luckily, you wouldn't be penalised for picking a gun which is worse than the other guns since it's down to personal preference than ?THIS IS BETTER, NO, THIS IS!?. However, even a simple ?This is how powerful this is, this is the speed it fires, ammo in the magazine, etc? system would be great and so useful.

Movement in the MAKO has been swapped with the spaceship travel system, which I have to admit not only did I see it not coming, I love it a lot. To upgrade weapons or other equipment (which I will admit, the upgrades are noticeable, mostly) you need a certain amount of one of the four elements. To get these elements, you can find small amounts during missions but more commonly, you need to probe planets for them which I have to say I love. Maybe this is the inner ?I love to mine and make things in MMORPGs!? emerging in me, but I love having to decide where to drop a probe depending on radio waves on a certain area. I love that these elements have a use. I love that you need to buy more fuel to go from one solar-system to another, and more probes to extract the elements. To be honest, I'd say the space-ship system is pretty much flawless, except the annoying ?YOU HAVE HALF OF YOUR FUEL SUPPLY LEFT? prompt that is blurted out like an inappropriate comment by a mentally disabled child trying to seek approval of others through offensive ?jokes?. If you're flying around and using fuel, yes you are going to naturally keep an eye on your fuel amount, at least I hope, you don't need to be reminded by a bot that you may be just under half of fuel left and maybe you really should go that extra tiny little distance in the direction you were going in anyway just so you can refill your fuel.

"Yo dawg, I heard you like ships, so I let you buy model ships to put into your ship's commander's room so you can fly a ship while you fly a ship."

Now, I figured I'd come back to talking about the characters for this reason: Because they affect your game so much. The original Mass Effect characters, if you knew them, affect your game (e.g. I'm not sure about the choices, because I didn't get the chance to do it with a completed file, but the Krogan home-world was slightly hostile at first at me killing Wrex (despite my natural tendency to prevent a fight with him) and you'll see Kaiden again and he'll hate you for being with Cerberus). Each character acts very differently and it's nice to not only get new characters, but old characters with a minor twist to their personality. An example of this is Garrus's slightly more vigilante-fuelled behaviour which tends to be more violent than the first. Each character is new and refreshing, all with unique and interesting personalities. From Jack's slightly hostile attitude, to Samara's zealot passive view, all the way to Thane's matter-of-fact view. The new races you get to meet (the most noticeable being drell, which is the race Thane is) are interesting and fresh, bringing something new to the already large amount of races without appearing as just a pointless addition. The romances, to some, pose as no problem at all. I ended up picking up a female Shepard (I made a female Shepard on Mass Effect because it seemed impossible to make a male Shepard that didn't look like Ugly Shepard) and ended up having to choose between Thane and Garrus.

A face not even a mother could love, and believe me she tried.

Allow me to make this clear: Any decision that leaves you struggling to decide for reasons beyond things that will affect game-play (and may make no difference to game-play), through ways like additional guns, at any point in the game means that the story is automatically well written, at least for the person it speaks to.

Maybe it's partly because of my queer sexuality, but I was staring at the screen for a long time as I had to decide between Thane and Garrus. Both characters at their strong points. I knew Garrus longer and he seemed more, well, sweet for a lack of a better word. He was good to talk to, I knew him from the previous Mass Effect and he was cool (come on, Archangel as a nickname due to being a good vigilante is cool). On the other hand, he was overly violent. Thane, on the other hand, was cute. He was the more attractive looking between the two characters, he was more interesting and he was flawless as a character. However, he was dying.

I had to ask other people who preferred, both stating that Garrus was cooler and generally better. I flipped a coin a few times. I thought some more. I was about to go with Garrus when I realised this: I was going to feel guilty later about not choosing Thane. This, in turn, lead to making a second save file.

It's as soon as I finally did this, I knew that Mass Effect 2 was a good game. Yes, it has it's own faults that could do with some addressing, but it is a very solid game that can easily appeal to anyone who likes action in their RPG or RPG in their action. Despite playing for over a week, for over 35 hours, the end is still not in sight just because the enjoyability of the side-quests and extracting materials to make upgrades. There's nothing here that makes me groan and wish it was completely extracted from the game, everything fits in nicely. The only way this game can drop from being fantastic is if the writers suddenly had a stroke or if there is a game-breaking glitch because the testers got lazy suddenly. I can't recommend this enough to Mass Effect fans, although I expect people who enjoyed the first and not get the second to be far, few and crazy. To non-Mass Effect fans, if you like RPG and action, and you don't hate sci-fi, I recommend this game, and the first Mass Effect just to bring you up to speed so you can fully appreciate this game however I think it's still possible to like Mass Effect 2 without previous knowledge since it's easy to pick up most knowledge of the previous game as you go along, things like Krogans love to kill things. They don't care what person (or animal) it is, they just love to kill things. So they're like what you'd get if you combined a steroids junkie with a red-neck, and you added a little more intelligence.

Is disappointed at the lack of sex scenes, then again I may be one of the only people around who is curious what is under the power suit of those aliens like Tauriens, e.g. Garrus.
 

Tharwen

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Hey! I never played the first game but I was able to understand the second one!

Also, yeah... the mining wasn't that bad. I think people just wanted to find any flaw and beat it repeatedly until it was That One Game-Breaking Feature.
 

Riobux

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Tharwen said:
Hey! I never played the first game but I was able to understand the second one!

Also, yeah... the mining wasn't that bad. I think people just wanted to find any flaw and beat it repeatedly until it was That One Game-Breaking Feature.
I think a lot of people do that to games. They concentrate on a small detail that they consider faulty and keep ramming it home until they can convince others it's a diabolical game just because of that detail.

I'm also glad you managed to understand the second one without the first one. As I said, it wasn't a requirement that you did play the first one, but it may of helped with some of the parts.
 

Anezay

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Riobux said:
Tharwen said:
Hey! I never played the first game but I was able to understand the second one!

Also, yeah... the mining wasn't that bad. I think people just wanted to find any flaw and beat it repeatedly until it was That One Game-Breaking Feature.
I think a lot of people do that to games. They concentrate on a small detail that they consider faulty and keep ramming it home until they can convince others it's a diabolical game just because of that detail.

I'm also glad you managed to understand the second one without the first one. As I said, it wasn't a requirement that you did play the first one, but it may of helped with some of the parts.
I played the second without playing the first first. It was pretty confusing in the beginning. Too much is just thrown at you at once. Mass Effect 2 expects you to have played Mass Effect 1 first, and it will punish you if you didn't (poor Wrex).
 

Riobux

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Anezay said:
I played the second without playing the first first. It was pretty confusing in the beginning. Too much is just thrown at you at once. Mass Effect 2 expects you to have played Mass Effect 1 first, and it will punish you if you didn't (poor Wrex).
I think it being confusing at the start due to too much being thrown at you is really expected since they sort of designed it to be continued after the first and not as a stand-alone game as such. However, the second part is true and sort of made me sad. I understand why they had it so you had killed Wrex, mainly because in Mass Effect you needed a very high Paragon or Renegade metre to convince him to not fight you and it's for the best. It's just...I didn't want to kill Wrex because he was a good character. Another thing that I somewhat didn't like was meeting Kaiden Alinko when in the first I preferred to save Ashley, every time. Kaiden came across as borderline dull while Ashley held some depth and was interesting.
 

s0denone

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Apr 25, 2008
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Are you serious with this review? I know you are, but still.
I'll just quote something here, from your review:
This is where the improvements end. You'll be expected to, through trial-and-error, to know the stats of each gun. Like, you wouldn't know some heavy pistols are generally more powerful than others, while sacrificing the amount of ammo you carry, until you try it. This leaves you to do one of two things: You either actually try them out one-by-one and work out which you prefer, or you do as I did, shrug your shoulders and just pick a gun. Luckily, you wouldn't be penalised for picking a gun which is worse than the other guns since it's down to personal preference than "THIS IS BETTER, NO, THIS IS!". However, even a simple "This is how powerful this is, this is the speed it fires, ammo in the magazine, etc" system would be great and so useful.
The bolded part means "And that's that! Now the negative sides of the games, and I can assure you that there is definitely more than one."

...And then you say you're annoyed by the fact that guns do not have stats. That's it. That's your single, and therefore main, gripe with the game, "YOU'RE RUNNING OUT OF FUEL" aside.

That's just bollocks, excuse me.

Sure, a review is your personal opinion - but how about the fact that there are around 4 actual missions, the rest being companion sidequests? How about have no influence on the plot or story until the very last fucking mission? How about the "streamlined" stats/skill-system?

How about the fact that this game is useless in the trilogy(Having given us savegame-transfers between the games themselves), given that basically all the characters can die in the final mission, and as such not be brought over to play a central role in the third installment(Like Wrex)? (Note: This would make all our companion work worthless. Yes... Absolutely worthless. It seems the most plausible scenario - just look at Wrex! By far the most loved character of the first game, and even through the second one for most people (I personally didn't care much for either addition in the sequel, apart from Garrus, naturally)... And this like "Jack"(Along with her personality) being stolen directly from Riddick makes it all worse.)

I realise you may not share my opinion on all of these things, or many others I could also list, but your "review" is simply on big pile of praise. While that's fine(Mass Effect 2 is a good game by almost any standards), it's outright negligent, I'd say. It is a review after all, and many things have simply not been commented on, much less criticised.
 

open trap

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I honestly feel the first one was better, i just liked the gameplay and the not as GoW style game play this one has. but i loved the story and that was enough. But another thing was i didnt have many special abilities which sucked because i loved when my adept with AR specilasation could throw out 20 biotic attacks at an enemy, not its just ehhhh.
 

Frostwhisper21

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To be honest the impact an ME1 import made in ME2 was minor at best. I don't recall doing anything differently with my imported renegade and my new character beyond seeing different surviving characters (who would be replaced anyway if the story demanded). So if anything the game's never really needed to be a trilogy(especially considering the sheer amount of nothing that is the recruiting missions).

And the mining blew. No fun at all. It doesn't matter how much you don't like it, the fact that they put in something so boring is pretty saddening, and i've heard no one say they flat out like it. It's no challenge, and is just a time-sink.

But I still enjoyed the mass-effect series so far.
 

s0denone

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Apr 25, 2008
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Frostwhisper21 said:
To be honest the impact an ME1 import made in ME2 was minor at best. I don't recall doing anything differently with my imported renegade and my new character beyond seeing different surviving characters (who would be replaced anyway if the story demanded). So if anything the game's never really needed to be a trilogy(especially considering the sheer amount of nothing that is the recruiting missions).
My main gripe is summed up here.

I never really understood all the praise that ME2 gets for its story. Yes, there are some more-or-less fleshed out companion characters... But these can all potentially die, and are as such not important in regards to the third game. The appearance of the survivor from that bomb-scenario(Can't remember the planet... Virmire?) will be overjoyed to see you, their commander, friend, and possibly lover, not be dead. Then they will make the most forced change of pace I've ever seen in a video game: "You're with Cerberus?!?!? ?WTFFOMG" and then run off. That moment fucking blew.

~~

The story.
There are four(Isn't there? Or is it three?) actual story missions. These are fine, but no-where near the standard of ME1. There they had just mashed companions into the actual, meaningful story missions, and it working like a fucking charm. They did the same with some of the characters in Dragon Age. Why not keep it that way? Or at the very least not have the game focus on an element(Companions) that will have no fucking impact on the third installment.
 

Riobux

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s0denone said:
I realise you may not share my opinion on all of these things, or many others I could also list, but your "review" is simply on big pile of praise. While that's fine(Mass Effect 2 is a good game by almost any standards), it's outright negligent, I'd say. It is a review after all, and many things have simply not been commented on, much less criticised.
To be honest, I had a hard time picking any real faults with Mass Effect 2. Yes, it's a lump of praise, but there's not really much to say that I considered a major problem besides what I mentioned. I criticised the running, the lack of gun stats and the annoying AI reminder. The only thing that stands out that I didn't mention is that you get to a point where you begin just stockpiling Palladium and Irridium for no real reason at ridiculous levels while struggling to find Element Zero. However, I'm not sure if being able to sell the Palladium and Irridium would fix it, especially if you could then buy Element Zero.

There's a few other tiny faults, but is it worth saying that most of the time on the bottom level of the ship, the AI would be triggered just because activate and run are the same button? What about mentioning the incredibly vague specialities your team holds (they tell you the equipped powers, but I can't help but prefer Mass Effects "bar chart" approach in measuring combat, tech and biotic)? Is it worth mentioned the almost pointlessness of Kelly's "sub-romatic" lead off? Mass Effect 2 surprised me how much I enjoyed it, because I usually hate sci-fi games/films/books/etc.

Your complaint with the missions, while it may be the case there were less missions, it felt a lot more improved. The missions actually had a feeling of substance beyond "go X, kill Y, maybe talk to Z, go back home". I actually cared about the missions, partly because the majority were based around my team and not people running up and yelling "OH SHEPARD! COME HELP ME!". It was also partly because they felt less inane. I also had a better idea which planet to go to, to do said missions due to the notices of which missions are at which location, but I wasn't guided by the hand of where the missions are on the planet themselves. I felt the recruiting missions, at time, were just inane and just stupid (mainly the added content characters, go to X, use Y, recruited!). However, the loyalty missions actually had some life and soul in them. Which less can be said of the Mass Effect missions which I couldn't really care about, especially the bother of tracking them down with sometimes vague instructions.

I understand there is very little impact on the main story with the things you do, but there's not a great deal of games which offer you the ability to strongly affect the story as you go through the game. However, I will defend the game that I do think Bioware will make the actions on the second actually matter for the big finale.

I'm sorry you think my review is crap, and I'm constantly shaping my reviews. I don't think this review is amazing by any means and any comments of how to improve it is always noted. I do try to make a review not a praise-fest, but I do admit that some games, it's hard to not just praise the hell out of it because if I try to criticise it for more than a few points, it turns into blatant nit picking. So anyway, I'll try to be a bit more cautious in future reviews. Thanks for commenting anyway.
 

Bebus

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Riobux said:
Is it worth mentioned the almost pointlessness of Kelly's "sub-romatic" lead off?
I found this to be one of the more convincing romantic plots personally. Kelly gave the impression of being absolutely devoted (paid well enough to? Maybe.) to helping Shepard in any way, whether that's just flirting or helping him/her relax in the evening. Certainly more convincing than the ridiculous number of alien romances possible!

Good review overall, though I can't help feel it lacks any major criticism. But then what is there to criticise? The recruitment missions were very samey with the same run and shoot in different locations, blocking the usefulness of biotic and tech powers at higher difficulties is annoying and the constant reminder of 'should I choose the conversation option that fits my character or the one which gives me the renegade points I need to intimidate someone in the next mission' breaking immersion would be my only complaints!