Mass Effect 2 on the PS3

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Kaboose the Moose

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Mass Effect 2 PS3
3-Oct-2010 We chat to BioWare founders Dr Ray and Dr Greg about Mass Effect 2 on PS3

BioWare sci-fi epic Mass Effect is finally making its way the the PlayStation 3. However, since the original title wasn't released for the PS3 many fans may be left feeling a little lost in space.

Fortunately we sat down and had a chat with BioWare founders Dr Ray Muzyka and Dr Greg Zeschuk about the series' debut on the PS3 and what they're doing to address concerns.

So, why PS3 and why now?

Ray: Basically, we think it's an excellent congruence of a number of things. One is that we now have something we can show fans; we've been working on the game for a long time, and it's at the point where we think we know when it'll be out and where we'll be ready to show it soon.

And, frankly, GamesCom is such an important PS3 market - there are a lot of European games fans there - and Europe is such an important market for us that we thought, what better time to make the announcement and show European fans how important they are to BioWare?

What does the PS3 bring to the table that the Xbox doesn't?

Greg: I think that's interesting; we've been thinking quite a bit about it. The important thing is that, fundamentally, the console has a very different architecture.

Visually, there are probably some changes - I mean, there are differences in the way the memory is allocated, and the graphical processor is all different.

We're not going to get pulled into the argument over which is the more powerful; at the end of the day, they both are, and we can do whatever we want on them.

When you create games, you want as many people as possible to play them, so this is a great opportunity to reach a huge segment of the market. I think it'll play a little differently.

I mean, right from the start you have a different controller, and that alone will change the way the game feels.

Was there a learning curve to dealing with the PS3?

Greg: Well, we certainly had a little more experience on the Xbox side because we did Mass Effect on there as well.

There's always a learning curve, but nothing insurmountable. It's our second game for PS3 - after Dragon Age - and whenever we release a product we always want to make sure it feels like it's native to that platform.

How big a team does it take to make a game feel bespoke for PS3?

Ray: With every game we release, on any platform, we always try to take a very handcrafted and thoughtful approach to how we deploy it.

We always try to invest the right amount to make sure each version feels like it's adapted in the right ways in terms of optimisation and control interface. We always put enough people on the project to ensure that.

What are you doing to bring PlayStation gamers up to date on the events of the first Mass Effect?

Ray: What we're providing is an introductory module. We haven't revealed the details of what that is yet, but it's going to provide a lot of information on both the context and setting of Mass Effect.

You know - 'Here's some of the stuff you've done up to this point'. Then you can jump right into the intense Mass Effect 2 action. I think players are going to have a really good framing of the experience as a result, and they're going to know what they're heading into.

Mass Effect 2 is a stand-alone experience, and this is just going to make it that much richer.

Module is an unusual word; are you talking about a video, or is it something more interactive?

Greg: That remains a mystery.

Have you used this opportunity to change anything about Mass Effect 2? Anything you weren't happy with?

Ray: Every time we release a new version, we try to tune it, optimise it and take all the feedback we can. I think the comments were quite positive for Mass Effect 2, so the priority is to deliver in really high-quality fashion on PS3.

Do you think games such as Mass Effect 2 and Dragon Age 2 have been dumbed down for the console audience - or 'consolified', as some PC players suggest?

Greg: That's not a word!

Ray: If anything, I'd say that the console games I've seen have been becoming more and more involved over the last year, including the titles from BioWare and many of the launches from our competitors.

I believe that's true for PCs as well. If anything, it's the interfaces that are getting more and more tuned, streamlined and accessible, so it's easier to access rich tactics and strategy while still having that usability.

I think that's the real art of video game development - providing a lot of features, a lot of balance and a lot of accessibility all at the same time. It's not easy, but it continues to evolve every year.
Source:CVG [http://www.computerandvideogames.com/article.php?id=267763]

I didn't even know it was coming out for the PS3 but here it is. I wonder what "introductory module" meant? A presentation video of what went down in ME1?
 

icame

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I might be a ps3 fanboy but I'm still going to have to buy the third when it comes out on xbox, just because i own 1 & 2 on it and i don't want to split them up.
 

Nifty

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This is good. Everyone should get on board the Mass Effect gravy train.
 

katsumoto03

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I might just pick up a copy of this, just to see the differences.

Of course, I'll definitely still buy ME3 on the Xbox.
 

ultrachicken

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Et3rnalLegend64 said:
Wouldn't it be awesome if they created a Mass Effect 1 (mini?)movie to summarize it?
I heard they do a summary movie at the beginning of the game. Hopefully it's skippable, I hate the 10-minute unskippable cutscene at the beginning of ME2.
 

Dango

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Your... your avatar... it's just... amazing!

OT: Yeah that's kinda cool, don't really like either Mass Effect game anyway.
 

Kaboose the Moose

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Dango said:
Your... your avatar... it's just... amazing!

OT: Yeah that's kinda cool, don't really like either Mass Effect game anyway.
Did you mean my avatar?


Hardcore_gamer said:
I don't know what this "introductory module" is suppose to be, but releasing Mass Effect 2 but not 1 even though the storyline and crossover saved games are like the franchises biggest feature is just flat out silly.

I own both a Xbox 360 and a PS3 so this is not a problem for me, but even if I did not own a Xbox 360 I would still just play the game on the PC instead since there would be no other way to have the full Mass Effect experience since the PC unlike the PS3 actually has a good port of Mass Effect 1.

EDIT: Not to mention that in terms of storyline and characters, Mass Effect 1 was better so the PS3 crowd is missing out on a lot.
Watching him have to walk the tight-rope of telling people that Mass Effect 1 didn't really matter and ME2 stands alone while also trying not to betray the idea that the ME trilogy was supposed to be all about your decision having consequences across the entire series is amusing.
 

Dango

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Skarin said:
Dango said:
Your... your avatar... it's just... amazing!

OT: Yeah that's kinda cool, don't really like either Mass Effect game anyway.
Did you mean my avatar?
Yes. I can't stop laughing at it. Even though I live in America I'm a huge Top Gear fan.
 

Eduku

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While it's good to see the PS3 crowd getting in on some ME2 action, it's a shame that the first one isn't being brought to the PS3 either. I'd say the first is pretty much required for the full experience.
 

Omnific One

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Here's the thing. The PS3 versions of Western games sell at a much lower rate than that of the 360 (see pretty much any mainstream cross-platform title out there). I don't expect the sales of the PS3 version to be more than 1 million or so.
 

Kaboose the Moose

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Omnific One said:
Here's the thing. The PS3 versions of Western games sell at a much lower rate than that of the 360 (see pretty much any mainstream cross-platform title out there). I don't expect the sales of the PS3 version to be more than 1 million or so.
That's true considering that most PS3 owners would have played ME1 & 2 by now its unlikely to dazzle the sales department, but its always nice to have the option.