Yeah, that's right another ME2 thread. Before you start I used the search function and didn't find a similar topic.
Also, obviously, Spoilers.
Anyway, I love the game. I think it has far superior gameplay and the story's focus on characterization and personal moments was a great way to tell the story of ME2. Looking forward and back I'd say it's one of the best games of the last decade. I am a tragic case of ME fanboy.
However I couldn't help but notice a few things that bugged me about the main mission story.
1. The Omega 4 Relay
Most of ME2 is spent discussing the suicide mission that is traveling through the Omega 4 Relay. It is the ONLY way to the source of the Collectors and going through it is almost certain death. However...doesn't this work both ways? If I recall, Mass Relays work like giant two-way teleport systems. So as soon as Cerberus learns that the Omega 4 Relay is the source of the Collectors - why don't they just destroy it? If you destroy the Omega 4 Relay, you cut off the Collectors from the rest of the galaxy and isolate them in their homeworld in the galactic core. As the plot says, they can't just fly away from their homeworld because it is surrounded by a large Mass Effect shield that protects it from the black holes and anomalies. They HAVE to use the Omega 4 Relay to travel ANYWHERE in the galaxy. If you destroy it (or disable it if destroying it would be too dangerous), they're stuck. End of story. We win. Why does no one consider this option? If the idea is to save the humans that were abducted, why is the Paragon decision to blow the Collector base to smithereens without rescuing anyone outside of your crew? Also, if the hidden intention of Cerberus was to utilize Collector and thus Reaper technology, why doesn't anyone on the crew consider this as an option?
2. The Human Reaper
I...don't get it. Why were they doing this? What purpose does this serve the Reapers? There are presumably hundreds, thousands, maybe even millions of Reapers in dark space. While the human Reaper looks badass and made a great end-game boss, it never really made any sense to me. Why are they using organic tissue? Why is that necessary? There wasn't anything organic about Sovereign that I could see. Why does the Reaper take on the image of the race that it conquers? Were all previous races squid-like? Why don't any Reapers look like keepers or Protheans? What did the Collectors plan to do with the human Reaper if it was completed? Stomp around on Earth like Godzilla? Why is it necessary to give it all the weaknesses of a human form - like frail limbs and obvious weak spots? Why is is so small compared to Sovereign? This is more than likely something I missed on my first two play-throughs, but I did not understand the ultimate plot of the Collectors (and thus the Reapers) in Mass Effect 2. Especially since we already saw that one Reaper would be torn to pieces by the united races of the galaxy as in Mass Effect 1.
3. What did we actually accomplish in ME2?
Well...nothing really. This isn't so much a plot hole as it is a plot problem. We stopped the Collectors from making a single additional Reaper that would add ONE to the coming fleet of thousands. We did not stall the actual Reaper fleet in any way, as we did in ME1. We did not expose the threat of the Reapers to the galaxy. We did not defeat any actual Reapers, just a single half-made prototype. We didn't even slow them down, or defeat an agent that was attempting to hasten their arrival. We killed a single Reaper that was not related to the original Reaper threat created in ME1. The game ends with the galaxy in the exact same situation it was in at the beginning. Sure, we learned a few things about Reapers, but we didn't actually do anything to stop or slow their arrival.
Now to reiterate, I loved the game. But I felt because of these plot holes that the story suffered. The character moments were well written and interesting, but the main plot could have used a lot more refinement.
So convince me that these are not actually plot holes/problems, or tell me some plot holes that you may have discovered. As I said I am a Mass Effect fanboy, so I'd really like someone to come in and tell me it's alright and that these plot holes have logical and reasonable explanations to them.
Also, obviously, Spoilers.
Anyway, I love the game. I think it has far superior gameplay and the story's focus on characterization and personal moments was a great way to tell the story of ME2. Looking forward and back I'd say it's one of the best games of the last decade. I am a tragic case of ME fanboy.
However I couldn't help but notice a few things that bugged me about the main mission story.
1. The Omega 4 Relay
Most of ME2 is spent discussing the suicide mission that is traveling through the Omega 4 Relay. It is the ONLY way to the source of the Collectors and going through it is almost certain death. However...doesn't this work both ways? If I recall, Mass Relays work like giant two-way teleport systems. So as soon as Cerberus learns that the Omega 4 Relay is the source of the Collectors - why don't they just destroy it? If you destroy the Omega 4 Relay, you cut off the Collectors from the rest of the galaxy and isolate them in their homeworld in the galactic core. As the plot says, they can't just fly away from their homeworld because it is surrounded by a large Mass Effect shield that protects it from the black holes and anomalies. They HAVE to use the Omega 4 Relay to travel ANYWHERE in the galaxy. If you destroy it (or disable it if destroying it would be too dangerous), they're stuck. End of story. We win. Why does no one consider this option? If the idea is to save the humans that were abducted, why is the Paragon decision to blow the Collector base to smithereens without rescuing anyone outside of your crew? Also, if the hidden intention of Cerberus was to utilize Collector and thus Reaper technology, why doesn't anyone on the crew consider this as an option?
2. The Human Reaper
I...don't get it. Why were they doing this? What purpose does this serve the Reapers? There are presumably hundreds, thousands, maybe even millions of Reapers in dark space. While the human Reaper looks badass and made a great end-game boss, it never really made any sense to me. Why are they using organic tissue? Why is that necessary? There wasn't anything organic about Sovereign that I could see. Why does the Reaper take on the image of the race that it conquers? Were all previous races squid-like? Why don't any Reapers look like keepers or Protheans? What did the Collectors plan to do with the human Reaper if it was completed? Stomp around on Earth like Godzilla? Why is it necessary to give it all the weaknesses of a human form - like frail limbs and obvious weak spots? Why is is so small compared to Sovereign? This is more than likely something I missed on my first two play-throughs, but I did not understand the ultimate plot of the Collectors (and thus the Reapers) in Mass Effect 2. Especially since we already saw that one Reaper would be torn to pieces by the united races of the galaxy as in Mass Effect 1.
3. What did we actually accomplish in ME2?
Well...nothing really. This isn't so much a plot hole as it is a plot problem. We stopped the Collectors from making a single additional Reaper that would add ONE to the coming fleet of thousands. We did not stall the actual Reaper fleet in any way, as we did in ME1. We did not expose the threat of the Reapers to the galaxy. We did not defeat any actual Reapers, just a single half-made prototype. We didn't even slow them down, or defeat an agent that was attempting to hasten their arrival. We killed a single Reaper that was not related to the original Reaper threat created in ME1. The game ends with the galaxy in the exact same situation it was in at the beginning. Sure, we learned a few things about Reapers, but we didn't actually do anything to stop or slow their arrival.
Now to reiterate, I loved the game. But I felt because of these plot holes that the story suffered. The character moments were well written and interesting, but the main plot could have used a lot more refinement.
So convince me that these are not actually plot holes/problems, or tell me some plot holes that you may have discovered. As I said I am a Mass Effect fanboy, so I'd really like someone to come in and tell me it's alright and that these plot holes have logical and reasonable explanations to them.