Yes, because Planet Scanning is after all a bit less user friendly then say... getting a car and shoot stuff.Guy Jackson said:Again, this does not equate to dumbing-down.Canadish said:The Mako was cut in favor of Planet Scanning. Again, lack of gameplay variety.
The thing is though, for someone used to sniper rifles in other games Shepard is shooting strait. It just took a bit of skill to land the shot every time because of the rifle sway.Guy Jackson said:Hmm, you're the second person who's mentioned sniping. I never played ME1 as a sniper (I just couldn't buy the idea that my War Hero Shepard couldn't shoot straight to save his life) so maybe there is more depth for that character type.Zakarath said:Well, I felt that there was quite a bit of differences... I.e. if I'm modding my sniper rifle, I can load it up with scram rails to let me one-shot most enemies but also greatly reducing my refire rate due to heat management, or instead use heat sinks so I can fire much more rapidly? (Or just use the aforementioned HE ammo for one shot per overheat blasts that can send multiple enemies flying if you do it right)... I agonized over stuff like this plentyGuy Jackson said:This one I can agree with, to an extent. There were a limited number of slots for armor/weapon mods, and a lot of different mod types to put in them, so choosing which mods to use was a true choice with actual depth. It's just a shame that the mods didn't make enough difference to be worth agonizing over.Zakarath said:Choosing what mods I wanted for my gear did allow for a greater variety of play styles![]()
For the record, I usually play ME1 as a Vanguard or Sentinel. I've also played once as a Soldier and once as an Adept. Never finished an Engineer or Infiltrator playthrough.
sarcasm+internet=confusionDiablo2000 said:Yes, because Planet Scanning is after all a bit less user friendly then say... getting a car and shoot stuff.Guy Jackson said:Again, this does not equate to dumbing-down.Canadish said:The Mako was cut in favor of Planet Scanning. Again, lack of gameplay variety.
Hear, hear.Canadish said:A massive fucking snip but there was a lot of text there...
Yeah... It's easy to get turned off of sniping by how badly the beginning rifles sway, but once you get one of the high-grade rifles with a good accuracy rating, that issue largely goes away. (Why I previously mentioned selling everything I had until I could buy a HMWSR)Guy Jackson said:Hmm, you're the second person who's mentioned sniping. I never played ME1 as a sniper (I just couldn't buy the idea that my War Hero Shepard couldn't shoot straight to save his life) so maybe there is more depth for that character type.
For the record, I usually play ME1 as a Vanguard or Sentinel. I've also played once as a Soldier and once as an Adept. Never finished an Engineer or Infiltrator playthrough.
You mean other than the long cooldown, right? That thing that stopped you from spamming them every ten seconds and could leave you totally fucked if you used them at the wrong time?Guy Jackson said:In ME1? I think you should re-read my post, as that's the exact opposite of what I said. I said there was no reason NOT to use all the skills at once.
I wasn't being sarcastic... I really think that getting a car and shooting things is more atrattive to the general audience than the boring mining thing...Guy Jackson said:sarcasm+internet=confusionDiablo2000 said:Yes, because Planet Scanning is after all a bit less user friendly then say... getting a car and shoot stuff.Guy Jackson said:Again, this does not equate to dumbing-down.Canadish said:The Mako was cut in favor of Planet Scanning. Again, lack of gameplay variety.
Anyway, as I said, I fail to see what this has to do with depth and the dumbing-down of the series. I feel the urge to define "dumbing-down". I'd have thought it a self-explanatory term, but just in case...
dumbed-down (as defined by the dictionary of Guy Jackson):
1) Requiring less intelligence. In particular, when discussing gameplay:
1a) by having fewer intelligent choices to make ("intelligent" choices being ones that actually have depth) or
1b) by having choices that require less intelligence to make, either by reducing the difficulty of the choice or by introducing player aids that make the best choice easier to determine, or both.
Saelune said:I was a sentinel. My abillities mattered. Yes I spammed every move once it happened, I had to. Just like a soldier shoots his gun as much as he can. I basically became a handicapped shooter in ME2 who occasionally did some ability. I can agree on some of what was gone being better. The inventory in 1 was cluttered beyond belief. There was some worthwhile stripping needed done, but ME2 went far beyond what they should have. Maybe some classes fared better, but Sentinel is not one of them.
Oh, my bad.Diablo2000 said:I wasn't being sarcastic... I really think that getting a car and shooting things is more atrattive to the general audience than the boring mining thing...Guy Jackson said:sarcasm+internet=confusionDiablo2000 said:Yes, because Planet Scanning is after all a bit less user friendly then say... getting a car and shoot stuff.Guy Jackson said:Again, this does not equate to dumbing-down.Canadish said:The Mako was cut in favor of Planet Scanning. Again, lack of gameplay variety.
Anyway, as I said, I fail to see what this has to do with depth and the dumbing-down of the series. I feel the urge to define "dumbing-down". I'd have thought it a self-explanatory term, but just in case...
dumbed-down (as defined by the dictionary of Guy Jackson):
1) Requiring less intelligence. In particular, when discussing gameplay:
1a) by having fewer intelligent choices to make ("intelligent" choices being ones that actually have depth) or
1b) by having choices that require less intelligence to make, either by reducing the difficulty of the choice or by introducing player aids that make the best choice easier to determine, or both.
And the Mako really was shit, it was almost impossiple to control that thing... But instead of making it right, no, there is the boring mining thing. And I guess in some bizarre way, the Planet Mining is less complicated than the Mako, even if only because of the broken physic and control...
Practically a list of (almost) all the changes I thought were bad. It's not like ME2 isn't a great game, but after playing ME1 I want more, and for many of the reasons listed ME2 just doesn't deliver that.octafish said:more snipCanadish said:A massive fucking snip but there was a lot of text there...
Nope. The independent cooldown timers were not a deterrent to spamming skills. In ME1, any skill that's available and not being used is a wasted resource (unlike ME2, which has a shared cooldown timer which, as I said, adds some depth to the gameplay). Have you ever played ME1 on Insanity? If not, you should. You will quickly learn the value of skill spamming.uc.asc said:You mean other than the long cooldown, right? That thing that stopped you from spamming them every ten seconds and could leave you totally fucked if you used them at the wrong time?Guy Jackson said:In ME1? I think you should re-read my post, as that's the exact opposite of what I said. I said there was no reason NOT to use all the skills at once.
No, it isn't. The key is in the name: dumbing down. That which requires less intelligence. Tell me how the "exact same concept with the exact same results" can require any less intelligence.Frotality said:ME1's less meaningful but larger variety of choice gave it fifty-billion times more replayability than ME2's barely existent choice. ME1's item system was broken, but at least it existed, and flawed as it was gave you at least a SENSE of progression and variety; ME2 had a starter weapon, a second one that was universally better than the stater, and a specialist one universally better than either.
the exact same concept with the exact same results, but simplified to the extreme.
thats dumbing down. whether you think thats a good thing or not, and you are quite welcome to think so, is irrelevant; its the definition of dumbing down.
Are you kidding? If you come to the same result you didn't have to think less?Guy Jackson said:No, it isn't. The key is in the name: dumbing down. That which requires less intelligence. Tell me how the "exact same concept with the exact same results" can require any less intelligence.
No, that's not what I'm saying, and I have no idea how you got from the inventory system to auto-aiming.Eldarion said:Are you kidding? If you come to the same result you didn't have to think less?Guy Jackson said:No, it isn't. The key is in the name: dumbing down. That which requires less intelligence. Tell me how the "exact same concept with the exact same results" can require any less intelligence.
So if the game auto aimed at the bad guys for you that would not require less thought than aiming at them yourself? They die either way right? Thats what your saying.
Avoiding the point then, fine.Guy Jackson said:No, that's not what I'm saying, and have no idea how got from the inventory system to auto-aiming.Eldarion said:Are you kidding? If you come to the same result you didn't have to think less?Guy Jackson said:No, it isn't. The key is in the name: dumbing down. That which requires less intelligence. Tell me how the "exact same concept with the exact same results" can require any less intelligence.
So if the game auto aimed at the bad guys for you that would not require less thought than aiming at them yourself? They die either way right? Thats what your saying.