Hmm, yeah, I probably shouldn't have made the "dumb" comment at the end of the OP. But I did warn up front that it was a rant.
Okay, fair point. But wouldn't they need a reaper to open the relay? Even Saren didn't have the ability to actually open it, he had to hand control of the citadel to Sovereign in order to get the relay open.Agayek said:1) Fair enough about the deus ex machina bit. The only real complaint about it barring that is simply lazy story telling. They didn't foreshadow the Collectors at all, and that just reeks of being lazy.
1a) As for the Trojan Horse: Saren worked for them. They literally had one of the most well-respected and influential individuals in the entire galaxy working directly for their ends. If they could do that with Saren, they could do it with someone else. Threaten their family or something and you can get compliance, especially since the common folk don't actually know anything about the Reapers. Then you're problem is solved.
I don't think Harbinger is anywhere nearby. I thought he was communicating with the Collectors from a distance (presumably from dark space).Agayek said:1b) They don't need to build a brand new Reaper though. I will concede that it's certainly possible that they do actually need a slushy of several hundred thousand organics to give a new Reaper that spark of life or whatever, but they don't need a new Reaper. They need someone to get to the Citadel and open the relay. Just take the Normandy after the Collector's attack it, throw Harbinger into it...
Actually organics are extremely energy efficient compared to machines. A PC consumes several hundred joules per second, whereas a human uses only a handful of joules per minute. Of course, the reapers should be a lot more advanced than a PC, but still, Sovereign didn't look like he was designed with efficiency in mind, what with all that firepower.Agayek said:2) Fair enough. It's glaringly inefficient to use a organics that you need to waste resources feeding, resting, etc on though. Just have some probes ala The Empire Strikes Back that go around kidnapping organics and doing some exploratory surgery on them. It's more... morbid for lack of a better term, but it's far more efficient.
Yeah, I guess they should have had a plan C. But we (organics) have to have some sort of chance or there is no story.Agayek said:3) Any being with the Reaper's level of raw age and experience, especially when the continuation of their existence likely depends on it, will have more than one way to their "feeding grounds", for lack of a better term. The sheer fact that the only way to get from wherever they were into the galaxy is the Citadel is just fucking retarded. Put a copy of the stupid thing with the Collector base that you can use whenever. Then once enough time has passed, jump through it, problem solved. You don't even need to worry about the organics fucking with it like they would the Citadel. Locking yourself to only one way in or out is just plain stupidity.
Considering they could have had the Keepers open the relay, I don't think that's the issue. There's not enough detail about it for a conclusive statement, but I'd be willing to bet you don't need a Reaper's physical presence to activate it.Guy Jackson said:Okay, fair point. But wouldn't they need a reaper to open the relay? Even Saren didn't have the ability to actually open it, he had to hand control of the citadel to Sovereign in order to get the relay open.
True, but see above. Plus, you do not need physical closeness to transfer electronic data, as evidenced by what we are doing now. If Harbinger could communicate (And even take control of individuals), he could have transferred/copied his consciousness into an empty shell somewhere.Agayek said:1b) T thought he was communicating with the Collectors from a distance (presumably from dark space).
Very true, but organics require relatively specific forms of energy that are not easily stored or moved. Keeping organics alive requires food, air, water and the various mechanisms by which to transfer/move it all. That's far more wasteful in just about every regard than a few thousand batteries keeping a couple dozen probes active.Guy Jackson said:Actually organics are extremely energy efficient compared to machines. A PC consumes several hundred joules per second, whereas a human uses only a handful of joules per minute. Of course, the reapers should be a lot more advanced than a PC, but still, Sovereign didn't look like he was designed with efficiency in mind, what with all that firepower.
Guy Jackson said:Yeah, I guess they should have had a plan C. But we (organics) have to have some sort of chance or there is no story.
errr, I thought the whole deal with the Reapers making a Human ship was because they wanted to incurr insult and injury at the same time to the one creature that actually managed to kill one of their bretheren.Agayek said:Yes they did. They remade the Reapers from one of the most effective and genuinely intimidating forces I've ever seen into a Scooby Doo villain.Saviordd1 said:Care to explain? I know the story was filler but they didn't ruin the reapers and it wasn't THAT bad
Every single move they make in ME2 makes no logical sense, and that's what computers do.
If there ever were three words to summarize what needs to happen with the majority of the things that take place on the internet those would be them.believer258 said:Stop
This
Shit.
What villians are those? The Geth? Who do you think they were made pants on head retarded?Agayek said:It wasn't dumbed down at all in gameplay mechanics. I quite liked the gameplay and there was absolutely nothing wrong with it.
The problem with ME2 is that they shat all over the story and took one of the best villains in any piece of media I've ever seen and made them pants-on-head retarded.
The Reapers. In ME1 they were this vast, mysterious, unknowable and unstoppable force. A single Reaper took on the entire Citadel and would have won if Shepard didn't have Vigil's Deus Ex Machina handy.Lonan said:What villians are those? The Geth? Who do you think they were made pants on head retarded?
Oh yeah, great replayability when you choose the same weapons and armor over and over and over.Frotality said:ME1's less meaningful but larger variety of choice gave it fifty-billion times more replayability than ME2's barely existent choice. ME1's item system was broken, but at least it existed, and flawed as it was gave you at least a SENSE of progression and variety; ME2 had a starter weapon, a second one that was universally better than the stater, and a specialist one universally better than either.
Why is having an inventory a necessity? do you feel any smarter by going through heaps of unorganized shit? you can still upgrade your weapons, armor and abilities by going to a vendor or scanning for useful technologies. ME1 inventory wasn't the stuff of geniuses, you didn't need intelligence to spend half an hour selling and equipping all of the stuff you got, it was simply clunky and a time-waster. That's neither difficulty or something that requires intelligence to complete.the exact same concept with the exact same results, but simplified to the extreme.
thats dumbing down. whether you think thats a good thing or not, and you are quite welcome to think so, is irrelevant; its the definition of dumbing down. stop feeling like you have to defend it. some things are overly complicated and should be dumbed downed, but the definition of 'overly complicated' seems to be quite different for shooter fans than RPG fans. ME1 didnt really fulfill the purpose of inventory, but ME2 didnt even try; it was like replacing an idiot with the mentally-deficient. all it did was change what kind of stupid there was without fixing any of it.
THERE WAS NO FUCKING CHOICE, there was only the illusion of choice.for me ME2 got old quick because of the extreme lack of variety of choice compared to ME1; it felt like a step backwards and i didnt enjoy it as much or as long.
How were they inefficient? What were their "brilliant plans?"Agayek said:The Reapers. In ME1 they were this vast, mysterious, unknowable and unstoppable force. A single Reaper took on the entire Citadel and would have won if Shepard didn't have Vigil's Deus Ex Machina handy.Lonan said:What villians are those? The Geth? Who do you think they were made pants on head retarded?
In ME2, they are the equivalent of a Scooby Doo villain. All of their "brilliant plans" make no fucking sense, take the most inefficient route (the fact that they are machines and are thus optimally efficient just makes it worse), or rely on people being unreasonably stupid.
Long story short, Sovereign and the Reapers were one of the most effective and potent bad guys in any medium, ever. Then they swiftly became a joke.
1) Use the CollectorsLonan said:How were they inefficient? What were their "brilliant plans?"
The illusion of choice, even if it is completely trivial and pointless choice, is better than no choice at all. Of course you were going to end up wearing Colossus X armor, Savant X amps, and Spectre X weapons. That doesn't mean the items you equip and the mods you apply to those items on the way to the end-game stuff is meaningless. I play RPGs for that type of thing. Having ALL of that stripped away entirely in favor of some half-assed retarded upgrade system was a bad design decision.Hyper-space said:THERE WAS NO FUCKING CHOICE, there was only the illusion of choice.
There was choice in ME2 as all the weapons were equal when it came to use and utilities. You are complaining that they threw all the upgrading and progression out of the item systems, which is simply not true.MetallicaRulez0 said:The illusion of choice, even if it is completely trivial and pointless choice, is better than no choice at all. Of course you were going to end up wearing Colossus X armor, Savant X amps, and Spectre X weapons. That doesn't mean the items you equip and the mods you apply to those items on the way to the end-game stuff is meaningless. I play RPGs for that type of thing. Having ALL of that stripped away entirely in favor of some half-assed retarded upgrade system was a bad design decision.Hyper-space said:THERE WAS NO FUCKING CHOICE, there was only the illusion of choice.
If they had replaced it with an actual working upgrade system, with choices and a functioning inventory and loot system, I'd have been happy. But instead of fixing the broken loot system, they just said "Well, that's too much work. Fuck it." and threw together one of the worst progression systems I've ever seen in an RPG.
I was thinking entirely the same thing when I played through the game "why do these powerful machines go through all the trouble of making organic servants when they could just use machines?" However, it said that Reapers are a mix of organic and synthetic matter. It EDI talks about it being some form of reproduction. In other words, the Reapers need to create new Reapers. As for why they would use Protheans, they probably needed Prothean cells to regenerate or replace their organic cells. Remember what Saren said? "Reapers need organics." As for bringing attention to the Collectors, that doesn't really matter. The Reapers needed to harvest humans, and thought they could never be attacked at their base. The Council thought the Reapers were a myth anyway, so the Collectors doing their thing is irrelevant.Agayek said:1) Use the CollectorsLonan said:How were they inefficient? What were their "brilliant plans?"
2) Build a human Reaper
Both of these are utterly asinine moves that make no sense.
The very existence of the Collectors means a few things. First, that the Reapers put forth the time, space and effort into cultivating a food source for the Collectors, as they were completely mindless drones and thus incapable of doing it themselves. Second, that they also went through the time, effort and waste of resources to create a habitable environment for the Collectors, as they cannot survive in space. And third, all of this was done for no discernible advantage. Replace the Collectors with a handful of probes, ala Star Wars Ep. 5, and you would get everything the Collectors did for the Reapers, for a fraction of the cost.
The plan to build a Reaper, at that particular point in time, by harvesting as many humans as possible and turning them into a slushy, was a very bad move. All it did was draw attention to the Collectors. You cannot expect someone to not notice when hundreds of thousands, if not millions, of people suddenly vanish with no warning or sign. And if anyone noticed before the Reaper larva was finished, the whole plan was doomed.
There's a number of ways ME2 could have gone and left the Reapers as a genuine threat, but the route it chose was not one of them.