I could respond by "The customer is always right", but I'll travel with your analogy at the moment.Zay-el said:There's a very good saying here that goes along the line of "if it ain't your coat, don't put it on"(rough translation).The_root_of_all_evil said:snip
If someone's taking my coat and changing it, I reserve the right to state that I don't want it changing, without being told that I can always get a new one. Especially if the coat I originally had was made of far better material.
EA (and others) have shown, time and time again, that by taking something to the mass-market that they are cutting parts that could be controversial, while adding elements that actively disappoint the people who made it a successful franchise.
Can you give me some examples of games that were made more palatable for the mass-market that didn't result in them being less fulfilling? Because there's an awful lot of franchises that have been ruined by caving into to mass market appeal.