Mass Effect 3 Beta Leak

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Disturbed-Hell

Shas'la
Mar 18, 2010
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Is that... Miranda?

Also, what the hell is wrong with James Vega? He looks like a human-krogan hybrid for crying out loud!
 

theonecookie

New member
Apr 14, 2009
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Whats this more nonsensical incoherent hate from bioware fans I swear half of them are trolls or fucked in the head nothing any one does will ever please them to the point where they'll make shit up like now can any off you read I do wonder

seriously This is a fan base where a good portion of it just wants to play spreadsheets and the other half want a film/dating sim its kinda messed up to be honest cant you just shut the hell up and enjoy the game or you know not play it if its that offensive to your tastes its just a game not politics

To any normal people who just enjoy or dislike the game you are immune to this

Also game looks great
 

ThePuzzldPirate

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Oct 4, 2009
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Blue Hero said:
The video game industry has more leaks than Rapture nowadays!

I'm hilariously unfunny.
You know what, that was fucking awesome, I was in a rage not a second ago over this stupidity but you made me laugh, thank you.
 

deathbydeath

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Jun 28, 2010
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Zhukov said:
deathbydeath said:
Zhukov said:
I'm not getting the hate over the game modes. Just choose 'RPG mode' and then look down your incredibly long nose at anyone who dares to play the game differently, and you're all set.

In other news, Mass Effect 1 and Dragon Age: Origins were corporate sell-out CoD-clones because they had casual/easy difficulty settings, right?
but what if we want a game with a good story, good combat, AND good rpg elements?
Then we read the game mode descriptions like intelligent people and notice that 'RPG mode' says the following: "RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty."

In other words, 'RPG mode' is normal Mass Effect. Combat, dialogue options and stat management.
i apologize for not being able to access the menu and read each of the description because i don't own an xbox.
 

deathbydeath

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Jun 28, 2010
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MercurySteam said:
deathbydeath said:
i'm not judging by the cover, i'm judging based on past trends, what the devs say, and logic.

Logic? Really? Logic tells you that ME3 is going to be a shit game? Dude, I don't know what kind of logic you run on but clearly your definition of logic isn't the same as that of the rest of us. You may as well say that logic says that the PS3 is the best console of all time, or some shit like that.

deathbydeath said:
they're bringing even more......stupid science to the table.
Oh sure. In the future we're allowed diverse alien races, Mass Effect technology, and Machine Gods but we're not allowed to have an experimental project to bring the main character back from the dead. Fooey!
well, me1 was a great game that blended action combat with dnd, and took a more rpg route than jade empire (which was also good). me2, on the other hand, pretty much rewrote the gameplay. there were practically no rpg bits compared to the last one, and what there was is simply pathetic. stalker has better rpg elements than me2, for god's sake. based on the previous trend, and what the devs have been saying, it looks like me3 will pretty much be me2. now to the logic part: me1 sold fairly well, but it wasn't really a blockbuster (quite the shame). me2, on the other hand, was a massive hit, was universally praised by pretty much every professional game journalist, and won quite a few awards (including best writing lol). seeing as this is a business, which success will bioware/ea try to recreate? bam, logic.

about the stupid science, there's something called "suspension of disbelief". this means that the reader/watcher/player can pass over something implausible if there is a justification for it (that's the definition off the top of my head, so don't judge me).

massive robots with a god complex: while there's no origin/explanation, they're supposed to be shrouded in mystery, so it's understandable that the protagonist/player doesn't know much about them, but bioware could easily explain that in me3. besides, if we're capable of robots and ais now, why not in the future?

diverse alien races: take how we got here, and apply it to them.
gravity
Mass effect technology: take element zero, and apply a electric current to it, and it generates a field that alter's any object's mass. while it could be worded a little better (like using gravity instead of mass), it's pretty much a glorified magnet that changes. implausible, but there's enough sensible science jargon thrown around to make it seem like a magnet, which makes sense to us.

lazarus project: absolutely nothing at all. you're expecting me to believe that a), cerberus could recover shepard's body after he went through re-entry? b), all we see is a body injected with gatorade, and we hear that cerberus could've bought an army with the money used to resurrect shepard. that's it.

give me some more plausable information, and i'll be more than willing to shed my disbelief, but bioware failed on their part of the bargain, so don't expect me to hold up mine.

sorry for the text wall, i'll try to be brief next time.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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Snip

so if a person dislikes sonething strongly and puts it in a video, they rip off yahtzee?
smudboy didn't really bash me2, he just took it apart and analyzed the part in an admittedly really long video series


and what i meant by dragging in smudboy's videos into this was that it looked like bioware is dragging the Lazarus project into me3, and that shows that they didn't learn from their mistakes, which were pointed out by smudboy.

and me3 will have origin. BOOOOOO![/quote]

No, someone can be classified as an Yatzhee wannabe when they analyse every single little thing that it´s bad about a game, but fails to understand that Yathzee does it for the comic effect, and he eventually says, most of the time, that the game is actually pretty good (Best examples: Arkham Asylum, Bioshock and Red dead Redemption), ´cause he normally only overreacts when reviewing good games, so they end up needlessly bashing at a game, not admitting is qualities, calling the game shit, and moving on. Oh and generally being a dickhead to everyone that disagrees. Smudboy in many, many words.
Oh, I forgot to add that his arguments are pretty flawed, many are extremely retarded, like that one about LOTSB, what takes 1 minute to tell, he tells in 5, and he is overall a really stupid person.
That´s why he´s an Yathzee wannabe and, in the end, a gigantic douchebag and a troll.

And saying Bioware didn´t learn from their mistakes without seeing the actual product? That´s the fastest way to lose credibility. Even if you´re proven right, the action matters, not the result.
 

Phlakes

Elite Member
Mar 25, 2010
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Hey, everyone who doesn't like the mode options. You know what you have to do? Just don't fucking play those options. All they do is cut out things for people that don't want them and won't affect you in any way at all ever.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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So you can just switch the combat off all together and watch it like a movie?!? Am I understanding that right?

I hope they have put that you have to finish the game first before you can do that...otherwise it's kind of lame.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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SecretNegative said:
Don't want to jump right into the conversation, but who is smudboy? Seriously, who the fuck is he? And why must Bioware listen to his arguments? And were can I watch his review?
No worries. Smudboy is a guy who´s on youtube telling everyone how Mass Effect 2 sucked, making stupid points about it, and trolling everyone that disagrees with him. Go look for some of his stuff, and you´ll see what I mean.

WARNING: It´s 60 full-of-shit minutes divided in 6 parts, not counting with the DLC´s videos adn the responses to people that disagree with him.
 

Volothos

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Dec 31, 2008
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leet_x1337 said:
Here are two things I've said about Action Mode on a different thread:

Firstly, just because it's in the game, and it's the top option so "OMG BIOWARE WANTS US TO PLAY THE DUMBED DOWN VERSION BECAUSE IT'S THE TOP OPTION!!!" No. Stop. You should already have learned not to just press A on the top option from playing the first few Mass Effects. You want to play the 'proper' game? Go ahead and play the 'proper' game. Stop complaining that people are going to be buying it who aren't necessarily RPG enthusiasts. And on that note...

...it's entirely possible, though unlikely, that someone might be playing the 'Action' mode and thinks, "Hmm, I'd never say anything like that... Didn't the game say something about 'automated' dialogue? Let's try RPG mode and--Whoa, I'm really digging this!" Unlikely, sure, since the stereotype of Call of Duty players is that they're hyperactive, foul-mouthed eight-year-olds, but it could happen, and that can only be good. Besides, don't you want a game you really like to sell well, or are you not allowed to like popular things?
This. I really don't get why they'll yell DUMBED DOWN or in some cases RUINED FOREVER (they probably have by now) for every little thing they do.

Also, I like your avatar X3
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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SecretNegative said:
JamesStone said:
SecretNegative said:
Don't want to jump right into the conversation, but who is smudboy? Seriously, who the fuck is he? And why must Bioware listen to his arguments? And were can I watch his review?
No worries. Smudboy is a guy who´s on youtube telling everyone how Mass Effect 2 sucked, making stupid points about it, and trolling everyone that disagrees with him. Go look for some of his stuff, and you´ll see what I mean.

WARNING: It´s 60 full-of-shit minutes divided in 6 parts, not counting with the DLC´s videos adn the responses to people that disagree with him.
Haha, what? 60 minutes? Good lord, no I understand the connection to RedLetterMedia. Maybe I'll watch a little fo it and see how full of shit it is...maybe, or nah, I won't bother, if anyone wanna start arguing with me, they're gonna have to type their arguments.

But seriously, why would anyone whine in an hour over a game like ME 2? Granted, it's not the best game ever made, but an hour? Holy shit, he must be insane.
Oh, wait, sorry, that was wrong, I just re-counted, 140 minutes if you count with everything. If you really want to see it in is max charge of stupidity, just watch his 1st video or the Lair of the Shadow Broker commentary.

P.S: Maybe a little more than 140 minutes, I didn´t bother to count the written commentaries on the Bioware forum, because if I did, I´d have to read them, and I´m sick of smudboy. Also, he was banned from the same Bioware forums for being a troll and a arrogant prick to anyone that tried to awnser him, and he´s now here on the Escapist. Fuck, we´re doomed.
 

Beryl77

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Mar 26, 2010
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Oh boy. People will of course start judging the game from this, even though it's only in beta state and it was an unintentional leak, so who knows how old that is.
Anyway, I won't watch it because I want the experience to be fresh and new when I'll play the game for the first time.
 

AmstradHero

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Jul 10, 2011
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JamesStone said:
Oh, wait, sorry, that was wrong, I just re-counted, 140 minutes if you count with everything. If you really want to see it in is max charge of stupidity, just watch his 1st video or the Lair of the Shadow Broker commentary.
QFT.

His Lair of the Shadow Broker commentary basically boiled down to:
1) Liara has a completely different personality. Waaaaa! Waaaaaa! WAAAAAAAA!
2) Feron = Thane.
3) Because of 1 & 2, LotSB & BioWare == lame.

That's seriously about the level of intelligence in his "review". I wish I was joking.

Of course, he doesn't actually back up claim 1 or 2 with any evidence. He just says "because Liara has a completely different personality" as people are supposed to accept that, and he never calls Feron "Feron", but always refers to him as Thane. No, I am not joking. No, you shouldn't waste your time. No, BioWare (or anyone else) should not listen to a word he says.
 

NickCaligo42

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Oct 7, 2007
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EmperorSubcutaneous said:
Why are people so angry about this? They're giving us options. You can just choose RPG mode and play like normal. Chill out; it's exactly the same as setting difficulty (which you can also do elsewhere).
On one hand, you're not wrong. Trying to accommodate different kinds of players is not a bad thing. On the other hand, this feels like a very sorely misguided effort towards doing that, and telegraphs a very great deal of uncertainty about the game on Bioware's part. They feel that in as much as any of these can be selling points, they're also all potential deal-breakers, so they've gone out of their way to make sure they aren't integrated with one another and can be played separately.

What do I mean by integrated? Well, the idea is that whatever features are in your game, they have some inter-dependence on one another so as to feel like they're part of the same game. You feel like participating in one game mode, in other words, gives you an advantage in the others. It makes the experience cohesive and consistently rewarding, and how you integrate features together often is the essence of what makes a game unique.

A good example of a well-integrated game is Sly 2, the core concept of which is a mix between burglary and "Ocean's Eleven" style heists. It features combat, exploration, platforming and stealth. Exploring your surroundings reveals new opportunities, exploits, and rewards, whether it's a hiding place you can use to escape from pursuit, a vantage point that offers an ambush, a new shortcut, or a shiny ming vase that you can bring back to the hideout for a tidy lump of cash that can be used to buy upgrades. Enemies carry loot, and if you get the drop on them you can pick their pockets, which makes being stealthy rewarding. Offing an enemy means one less set of eyes to look at you. In general, pursuing each of these different styles of play offers an advantage in the others.

Mass Effect 2 is an example of a game that's not well-integrated. Exploring is confined to tedious mineral-scanning. The actual planet surfaces don't offer anything in the way of places to explore apart from small hubs that act as gateways into shooting segments and containers for NPCs to talk to. In fact, combat segments can't be re-visited at all. Meanwhile, apart from a few exceptions (notably the very last mission), actually making decisions has no bearing on the outcome of combat; in fact, dialogue is mainly confined to said hubs, where action never takes place.

"Confined" is a good way to describe the different modes of these games in general. They don't feel like they're part of the same set of interactions, and what rewards they offer to one another are very artificial, arbitrary things, like experience points that can be spent on combat abilities, or research gained as a result of arbitrary amounts of mineral farming. There's an indirect relationship between these modes, like they're all Facebook friends playing Farmville and sending each other points, but not a direct one.

Everybody says they want more RPG elements present in Mass Effect, but what they really want is better integration, I think. They want it to feel more organic than it does, and they want the different modes/features to feel more complete through their relationships with one another.

Unfortunately, Bioware doesn't seem to be getting the message, as this set of options would indicate. I honestly laughed out loud when I read "action mode," because dialogue isn't just a major selling point of the series--it's a major selling point of Bioware's games in general, period. Giving the player the option of cutting this out is kind of like offering the player the option to cut out cybernetic augmentations in Deus Ex, or withdrawing the ability to equip or customize your party in Dragon Age--oh, snap!

Point being, it's part of the core appeal of the game and doesn't make a lot of sense. Mass Effect's lead designer has stated that they have been looking into what people like about other games like Gears of War and Call of Duty (IE: More successful games), but you get the feeling lately that they don't really understand what people like about their games.

Spencer Petersen said:
The biggest problem I've had with Bioware is the complete story and gameplay segregation. The inclusion of these modes is a sign they are doing less to integrate the two together and more to make Shepard in combat and Shepard in talky mode 2 entirely separate entities. If each part is so meaningless to the other that it can be removed without detriment then there is a serious problem with your game.

I thought they would be doing more to include serious choices within the gameplay bits as well as ways to develop your character's combat skill from dialogue choices. But they seem to content to keep it as a railroaded, self-indulgent, empowerment fantasy that you occasionally interrupt to kill hundred of nameless assholes, which serves to remind you just how awesome you are.
To sum up, yeah, I'm with you on this one. My biggest complaint has been less the lack of integration of dialogue and combat, though, and more their lack of integration between their combat and exploration elements. Given that we haven't heard anything about what they plan to do in place of mining for minerals or driving the Mako so far and the relative urgency of the plot, it seems they're less interested in giving me the "Captain of the USS Enterprise" experience and more interested in making "Mass Effect: The Cinematic Railroad with Dialogue Bits Sometimes" experience.
 

AJax_21

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May 6, 2011
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NickCaligo42 said:
a bloody excellent post
Thank you. Before, I didn't know why ME2 couldn't pull me in to the experience but you've pretty much outlined my exact problem with it. Most of the time if not all, it feels my choices exist in a vacuum. I thought ME1 did a decent job at creating the illusion of marrying exploration, combat and choices even if it was ultimately linear.
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
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Watched probably all the footage and seen most (maybe all) handy cam screenshots. And I have to say, the bits that are done (or close to it) look stunning. I know the game plays well (played the demo at NYCC), and the footage had me at the edge of my seat the entire time.

This leak helped wet my 'need ME3 info NAO' whistle.
 

NickCaligo42

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Oct 7, 2007
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Packie_J said:
NickCaligo42 said:
a bloody excellent post
Thank you. Before, I didn't know why ME2 couldn't pull me in to the experience but you've pretty much outlined my exact problem with it. Most of the time if not all, it feels my choices exist in a vacuum. I thought ME1 did a decent job at creating the illusion of marrying exploration, combat and choices even if it was ultimately linear.
Illusion has very little to do with it. In ME1 the acts of exploration and combat--at the very least--are actually integrated, if only in a handful of spaces, and it makes for a much more organic flow with a lot more tricks up its sleeve. This is the one thing I will give it over its successor.

Other than that... I'm going to come out and say it, I actually like ME2 better, mainly because the systems in themselves feel less wasteful and shoehorned. It's rather like they took every single suggestion I had about how the systems design could be improved and did nearly all of them. It still wasn't a tremendously satisfying game for me, for the reasons you talk about and more, but it felt like a step in the right direction. You sort of hope they'd take the core concepts further now that they've sanded off all the rough edges, though. You sort of hope that you'll get more stuff to do as the "commander of the Normandy," which is the concept that has a lot more appeal than "commander of this squad of three dudes."