Mass Effect 3 Beta Leak

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Zhukov

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Dec 29, 2009
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deathbydeath said:
Zhukov said:
deathbydeath said:
but what if we want a game with a good story, good combat, AND good rpg elements?
Then we read the game mode descriptions like intelligent people and notice that 'RPG mode' says the following: "RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty."

In other words, 'RPG mode' is normal Mass Effect. Combat, dialogue options and stat management.
i apologize for not being able to access the menu and read each of the description because i don't own an xbox.
So? I don't own one either. I just took the time to click the links in the OP and read some posts in this very thread before whining my little arse off based on incomplete information.
 

deathbydeath

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Knight Templar said:
deathbydeath said:
bioware isn't too lazy to leave in two words from the previous installment, not with all of the other changes they made.
Given this is not the finished product I think it's safe to assume they do intend to remove those words at some point.
why wouldn't they do that now? there's no point to risk losing customers by being lazy, especially not when you change most everything else. all they had to do was push the delete button.

sure, they're probably leaving the base code in, they did that with me2,
Which would mean it would still have the name.[/quote]
no, the word "lazarus" is not part of the core coding. that'd be the sliders and face changes.

but just copy/pasting it into a beta a year into the development time would give worse impressions than not having it at all.
Impressions for whom? This is an internal beta, we are not supposed to see these things and it's clearly unfinished in many areas, do you honestly think it will look like this when finished?[/quote]
it's possible for a beta to deter people from the final product, and plain laziness certainly doesn't make a person want to chuck $60 at them

It's not that I'm not compatible with logic, I'm just not compatible with yours.
You are looking at the face maker taken from ME2, even admiting it is from ME2, and assuming that because it's the one from ME2 we will have another Lazarus project, even though we know we will not.
You are not making any sense.[/quote]
we're not looking at the face maker from me2, i'm looking at the one from me1 that was used in me2. i'm also pointing reasons why bioware wouldn't leave the words "lazarus project" in there unintentionally. after all, the there was no evidence that the gatorade cerberus used to bring shepard back to life was destroyed.
 

deathbydeath

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Zhukov said:
deathbydeath said:
Zhukov said:
deathbydeath said:
but what if we want a game with a good story, good combat, AND good rpg elements?
Then we read the game mode descriptions like intelligent people and notice that 'RPG mode' says the following: "RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty."

In other words, 'RPG mode' is normal Mass Effect. Combat, dialogue options and stat management.
i apologize for not being able to access the menu and read each of the description because i don't own an xbox.
So? I don't own one either. I just took the time to click the links in the OP and read some posts in this very thread before whining my little arse off based on incomplete information.
hmm, i'll look again. and i did click the links, otherwise i wouldn't have been able to read the mode descriptions, or other stuff, for that matter. and my ass is still attached, by the way.
 

Knight Templar

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deathbydeath said:
why wouldn't they do that now? there's no point to risk losing customers by being lazy, especially not when you change most everything else. all they had to do was push the delete button.
Why is there a risk? This is an internal Beta, customers should never even see it.
Plus we don't know how easy or hard it would be for them to change the name, only that they didn't bother to do so.


no, the word "Lazarus" is not part of the core coding. that'd be the sliders and face changes.
But since they took the face maker wholesale, it would be expected to be there.

it's possible for a beta to deter people from the final product, and plain laziness certainly doesn't make a person want to chuck $60 at them
But this is an internal beta, I already pointed this out.

we're not looking at the face maker from me2, I'm looking at the one from me1 that was used in me2.
It looks exactly like the one from ME2, that that one was made from ME1's face maker doesn't change that, since ME1's didn't look like this.
Or are you suggesting that they took the ME1 face maker and used that to remake the ME2 one for use in ME3?
I'm also pointing reasons why bioware wouldn't leave the words "Lazarus project" in there unintentionally.
None of which are valid.

after all, the there was no evidence that the gatorade Cerberus used to bring Shepard back to life was destroyed.
Except the fact the entire cell and base were destroyed down to two people, and Cerberus isn't going to bring you back to life even if they had the ability. But more importantly is the fact Shepard doesn't die between ME2 and 3. There isn't any reason to bring back somebody who was never gone, no incentive for Cerb to help and no place for this event to occur. let us assume Lazarus is coming back in some shape or form. It will not be needed or able to help Shepard, so moot point anyway.


There is evidence against the suggestion that there will be another Lazarus, and nothing to support it. That the face maker looks the same as the one from ME2 suggests it's the one from ME2, nothing more.

Why would they have things there that will not be in the final product? Because it's a beta, thats kinda the point.
 

deathbydeath

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Knight Templar said:
deathbydeath said:
why wouldn't they do that now? there's no point to risk losing customers by being lazy, especially not when you change most everything else. all they had to do was push the delete button.
Why is there a risk? This is an internal Beta, customers should never even see it.
Plus we don't know how easy or hard it would be for them to change the name, only that they didn't bother to do so.


no, the word "Lazarus" is not part of the core coding. that'd be the sliders and face changes.
But since they took the face maker wholesale, it would be expected to be there.

it's possible for a beta to deter people from the final product, and plain laziness certainly doesn't make a person want to chuck $60 at them
But this is an internal beta, I already pointed this out.

we're not looking at the face maker from me2, I'm looking at the one from me1 that was used in me2.
It looks exactly like the one from ME2, that that one was made from ME1's face maker doesn't change that, since ME1's didn't look like this.
Or are you suggesting that they took the ME1 face maker and used that to remake the ME2 one for use in ME3?
I'm also pointing reasons why bioware wouldn't leave the words "Lazarus project" in there unintentionally.
None of which are valid.

after all, the there was no evidence that the gatorade Cerberus used to bring Shepard back to life was destroyed.
Except the fact the entire cell and base were destroyed down to two people, and Cerberus isn't going to bring you back to life even if they had the ability. But more importantly is the fact Shepard doesn't die between ME2 and 3. There isn't any reason to bring back somebody who was never gone, no incentive for Cerb to help and no place for this event to occur. let us assume Lazarus is coming back in some shape or form. It will not be needed or able to help Shepard, so moot point anyway.


There is evidence against the suggestion that there will be another Lazarus, and nothing to support it. That the face maker looks the same as the one from ME2 suggests it's the one from ME2, nothing more.

Why would they have things there that will not be in the final product? Because it's a beta, thats kinda the point.
based on the video, it looks like an alpha 1.5, the station lazarus was performed on, minuteman, was not destroyed, or at least it was not shown, and i severely doubt everyone was killed by wilson's attack, it is possible for shepard to die at the end of me2, if only 1/none of his squadmates survive the suicide mission, and miranda, since she was one of the project leads, probably jotted down some notes about how the gatorade worked between bitching about her perfection and showing off her ass in front of the camera.
 

deathbydeath

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Knight Templar said:
based on the video, it looks like an alpha 1.5, the station lazarus was performed on, minuteman, was not destroyed, or at least it was not shown, and i severely doubt everyone was killed by wilson's attack, it is possible for shepard to die at the end of me2, if only 1/none of his squadmates survive the suicide mission, and miranda, since she was one of the project leads, probably jotted down some notes about how the gatorade worked between bitching about her perfection and showing off her ass in front of the camera.

EDIT (i didn't see some of your earlier posts):
my overarching point about the face maker:
if they change the fucking menu screens, add a whole goddamn new menu, and redesign the hud, why wouldn't they remove a bloody logo unless it still had some value?
 

Knight Templar

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deathbydeath said:
the station Lazarus was performed on, Minuteman, was not destroyed, or at least it was not shown,
The Lazarus Research Station was destroyed remotely after you left.
Minuteman Station is a different place, I would assume it serves as some kind of hub, given all the defences and the point of contact for TIM.

and I severely doubt everyone was killed by Wilson's attack,
I suppose some people could have been away from the station, true. However those people wouldn't have been involved in rebuilding Shepard or very important since the station was the base of operations and location of the project's work, such people would be your crew and other Normandy SR2 related personal.

it is possible for Shepard to die at the end of me2
And if this happens you cannot import that save.

Miranda, since she was one of the project leads, probably jotted down some notes about how the gatorade worked
Which might be useful if you were dead and had a few years to be remade. This is not the case however, and thus it doesn't matter if some data was salvaged.
What is this gatorade you refer to anyway?

EDIT: Wait untill I respond to your second post before replying to me.
EDIT: here we go.
deathbydeath said:
EDIT (i didn't see some of your earlier posts):
I have been getting that impression.

my overarching point about the face maker:
if they change the fucking menu screens, add a whole goddamn new menu, and redesign the hud, why wouldn't they remove a bloody logo unless it still had some value?
Because it's unfinished.
Is this very simple fact not getting through to you? Do you think "" is going to sit in the description box come release?

For crying out loud if there was to be a Lazarus wouldn't it be mentioned somewhere other than the spot a leftover would be? There is no other mention or even a hint, and you need to throw up all this silly stuff to make it something it isn't.
 

AmstradHero

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deathbydeath said:
if they change the fucking menu screens, add a whole goddamn new menu, and redesign the hud, why wouldn't they remove a bloody logo unless it still had some value?
Perhaps because they didn't:
(a) Think the beta would be leaked at this stage
(b) Think someone would over-react and cry "ZOMG BIOWEAR IZ LAEM!!!!!1ONEELEVENONE11111!!!1" because no one had edited a string yet.

Ahhh, how wrong they were. It's a pre-release beta (they're usually known as an alpha). They have things that haven't gone through full QA yet.

I'll be waiting until I see the full game before I pass judgement on how good/bad it is, but by all means be my guest and go ahead and declare gaping plot holes and flaws in an unreleased product that you haven't even touched yet.
 

deathbydeath

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Knight Templar said:
deathbydeath said:
the station Lazarus was performed on, Minuteman, was not destroyed, or at least it was not shown,
The Lazarus Research Station was destroyed remotely after you left.
Minuteman Station is a different place, I would assume it serves as some kind of hub, given all the defences and the point of contact for TIM.
sorry, wrong wiki article. anyway, i see no evidence that the lazarus station was destroyed, but it's probably not in optimal condition after wilson's attack. unless you can show me the cutscene, i believe my point here still stands.

and I severely doubt everyone was killed by Wilson's attack,
I suppose some people could have been away from the station, true. However those people wouldn't have been involved in rebuilding Shepard or very important since the station was the base of operations and location of the project's work, such people would be your crew and other Normandy SR2 related personal.[/quote]
oh yeah, forgot about them. they probably had a hand in the tech, they could piece together some bits of it, or at least enough for other scientists to take over from.

it is possible for Shepard to die at the end of me2
And if this happens you cannot import that save.[/quote]
where was that said? if so, it seems kind of cheap to just leave it there.

Miranda, since she was one of the project leads, probably jotted down some notes about how the gatorade worked
Which might be useful if you were dead and had a few years to be remade. This is not the case however, and thus it doesn't matter if some data was salvaged.
What is this gatorade you refer to anyway?[/quote]
since there's no technology mentioned in the resurrection scene, the only clip of stuff that happens is shepard's arteries being injected with something that looks like red gatorade.
EDIT: Wait untill I respond to your second post before replying to me.
EDIT: here we go.
deathbydeath said:
EDIT (i didn't see some of your earlier posts):
I have been getting that impression.[/quote]
i meant earlier points in the post. my first rebuttal was against the last bit.
Because it's unfinished.
Is this very simple fact not getting through to you? Do you think "" is going to sit in the description box come release?

For crying out loud if there was to be a Lazarus wouldn't it be mentioned somewhere other than the spot a leftover would be? There is no other mention or even a hint, and you need to throw up all this silly stuff to make it something it isn't.[/quote]
the whole lazarus thingy is probably there in case shepard is dead in the beginning, so they don't have to redo dialogue lines, and the tech could be used with an in-game explanation for changing shepard around. and the custom0 could be a template for shepard's face.

out of curiosity, why are we still arguing?
 

Sylveria

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MercurySteam said:
deathbydeath said:
this looks the same as me2. which means it'll be shit.
Judging a book by its cover? Shame on you, you should know better.

OP: This is pretty funny, thogh somebody is going to have a lot of explaining to do to EA. Stupid that only US users get it. Oh well.

Kopikatsu said:
Edit:
Action Mode - For those who want to emphasize action and combat and minimize story management. Action Mode will set automatic replies in conversation and normal difficulty
Story mode - For those who want to emphasize story and narration and minimize action management. Story Mode will automatically complete all combat engagements for you. Normal difficulty.
RPG Mode - For those who want to emphasize stat building and character development and minimize story and action management. RPG Mode will run the game as a pre-rendered movie file, allowing you to periodically "level up" your characters by "increasing" stats and "selecting" skills.
Lol'd.
I know right? They have different play modes now? The really must be trying to appeal to the whole goddamn spectrum this time, including the lazies who can't be fucked to play the game properly.
Well, if FF13 taught us anything, modern console RPGers don't want to play games, they want to watch bad movies. This seems like the logical progression of things. Soon you'll just give the cashier $60 and they'll hand you a certificate that says you beat the game.
 

deathbydeath

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AmstradHero said:
deathbydeath said:
if they change the fucking menu screens, add a whole goddamn new menu, and redesign the hud, why wouldn't they remove a bloody logo unless it still had some value?
Perhaps because they didn't:
(a) Think the beta would be leaked at this stage
(b) Think someone would over-react and cry "ZOMG BIOWEAR IZ LAEM!!!!!1ONEELEVENONE11111!!!1" because no one had edited a string yet.

Ahhh, how wrong they were. It's a pre-release beta (they're usually known as an alpha). They have things that haven't gone through full QA yet.

I'll be waiting until I see the full game before I pass judgement on how good/bad it is, but by all means be my guest and go ahead and declare gaping plot holes and flaws in an unreleased product that you haven't even touched yet.
i'm aware of the term alpha, i even think i used it in the post you snipped. i believe that the alpha/beta was released on some xbox service, probably intended for a few select people, but there was an issue with addresses, obviously. and i never said there were plot holes. i'm tired. good night.
 

Knight Templar

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deathbydeath said:
sorry, wrong wiki article. anyway, i see no evidence that the Lazarus station was destroyed,
To quote the mission summary.
"Facility destroyed by remote detonation."


but it's probably not in optimal condition after Wilson's attack. unless you can show me the cutscene, i believe my point here still stands.
So if there wasn't a cutscene it didn't happen?
Don't be ridiculous.


oh yeah, forgot about them. they probably had a hand in the tech,
What? Most likely they did not have any hand in it, why tell ship engineers details about Shep's revival? That would be stupid, there no reason for that nor evidence to suggest it is true.



they could piece together some bits of it, or at least enough for other scientists to take over from.
No they couldn't, for all the reasons mentioned thus far.

where was that said? if so, it seems kind of cheap to just leave it there.
http://au.xbox360.ign.com/articles/106/1067323p1.html

since there's no technology mentioned in the resurrection scene, the only clip of stuff that happens is Shepard's arteries being injected with something that looks like red gatorade.
It's blue, and they mention cybernetics and partial organ cloning later.
You also see some of these cybernetics being attached in that very cutscene, so don't pull that "show me the cutscene" business here.


the whole Lazarus thingy is probably there in case Shepard is dead in the beginning
He will not be dead, so there is no "in case", stop overlooking this.



out of curiosity, why are we still arguing?
Because we disagree.

You are reaching where you are not outright wrong. Is it so hard to accept that there will not be a Lazarus you need to jump though all these hoops?
 

MercurySteam

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Sylveria said:
Well, if FF13 taught us anything, modern console RPGers don't want to play games, they want to watch bad movies. This seems like the logical progression of things. Soon you'll just give the cashier $60 and they'll hand you a certificate that says you beat the game.
I'm definitely not one of those people, but perhaps it's easier to assume that most people forget that the game is an RPG and that's why Bioware feels the need to accommodate them. Plus, I think that FFXIII taught us that many people don't like JRPGs.
 

EmperorSubcutaneous

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Spencer Petersen said:
EmperorSubcutaneous said:
Spencer Petersen said:
The biggest problem I've had with Bioware is the complete story and gameplay segregation. The inclusion of these modes is a sign they are doing less to integrate the two together and more to make Shepard in combat and Shepard in talky mode 2 entirely separate entities. If each part is so meaningless to the other that it can be removed without detriment then there is a serious problem with your game.

I thought they would be doing more to include serious choices within the gameplay bits as well as ways to develop your character's combat skill from dialogue choices. But they seem to content to keep it as a railroaded, self-indulgent, empowerment fantasy that you occasionally interrupt to kill hundred of nameless assholes, which serves to remind you just how awesome you are.
It's exactly the same as any other RPG, just like it's always been. I don't know why people expected anything different, especially when they've never given any indication that they'd be doing anything other than what they've always done. Especially dialogue options affecting your combat skill...That makes zero sense.

How is a character supposed to behave the same way when he's talking as when he's fighting? Of course he's going to behave differently, they're two very different actions. I'm really not sure what you're looking for here.
The way your character behaves can give great indications as to how they would solve particular problems. Characters that act evasive and mysterious when interrogated or asked important questions might be more inclined to sneak by or use ambush tactics to defeat enemies. Characters which respond resolutely and hold their ground might be more inclined to tank damage in combat and have high shields/armor. People who value life in conversation would be more inclined to use non-lethal methods or crowd control to deal with enemies. People who act rashly and use force to coerce might specialize in more offensive attacks and strategies. Its a simple way of interconnecting your dialogue and your combat, by helping you develop a fighting style or strategy by how you behave in various situations that gauge your values. It doesn't have to be much, just enough to make the flow of events feel more logical and structured, as well as make your character feel like a more consistent entity.

Right now Shepard can spend the entire game talking about forgiveness, how valuable life is and how we should always give people a chance, and then when the combat starts shoots 10 people with frozen bullets and then karate chop them to pieces. It isn't consistent, logical or reasonable, its just bad design.
In Mass Effect, just like in almost all other RPGs, you can take care of this by class choice. If you want your character to be a stealthy type, you choose a rogue-type class and select evasive answers when prompted. If you want to be gentle, you choose a support-type class and select kind answers when prompted. This is what most people have always done in RPGs if they have a character concept in mind.

This way allows more freedom than your idea of dialogue affecting combat behavior, because some people might want to play, for example, a character who is soft-spoken but becomes a berserker in battle. Your way would limit them to being a one-dimensional character.

Your Mass Effect example only occurs if the player allows it to occur. If you want your Shepard to be pro-forgiveness, you only take the side-missions where that's an option.

Additionally, the character of Shepard is already a hardened military officer who has seen plenty of battle. There are only a certain number of personality types that can coincide with that lifestyle, and they would all fight back if they were being attacked. This is a consequence of giving the main character a name, voice, and rank, which was a deliberate choice for the Mass Effect franchise and can't be backed away from now.
 

EmperorSubcutaneous

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Ascarus said:
EmperorSubcutaneous said:
In case anyone reads the above post and rages, here's what it really says:

Action Mode: For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty.

Story Mode: For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty.

RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty.
Why are people so angry about this? They're giving us options. You can just choose RPG mode and play like normal. Chill out; it's exactly the same as setting difficulty (which you can also do elsewhere).
what is the point of the first two when the 3rd provides all three? unless of course they decide to dumb down every RPG element to the point of futility as they did in DA2.

action and story mode sound ridiculous. it is supposed to an RPG for crying out loud. i don't want to choose a game play style, i want to roll play the game however the hell i want. if the latter "mode" provides that flexibility it makes the first two redundant by definition.

others lol'd, but i cried a bit. this is the bioware i used to love and defend. what has happened?
It's exactly the same type of thing as preset character models: a convenient way to choose a number of settings in one if you're not interested in tweaking each one on your own.

Setting the dialogue to go off automatically would be an incredibly easy bit of programming to do, in any BioWare game, so it's no indication of the quality of the choices.

Why does it matter to you if other people want to play the game differently than you do?
 

deathbydeath

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TheKasp said:
deathbydeath said:
lazarus project: absolutely nothing at all. you're expecting me to believe that a), cerberus could recover shepard's body after he went through re-entry? b), all we see is a body injected with gatorade, and we hear that cerberus could've bought an army with the money used to resurrect shepard. that's it.
Ehm... You know what an army costs? With the money it took to recover Sheppard they could've hired some Knobheads not even for a month. And then what? What should've they done with the army? For your information: The Iraq war costs roughly 9 billion dollar per month. And this is, compared to the large scale of the ME universe, not even a mentionable "army" for actualy warfare.

Recovering Sheppard is fully understandable. It is actually a really smart decision on the side of Cerberus. Recovering a hero, the person who was able to defeat a Reaper, would open doors and possibilities for them which they would've never had with an "army". Like the connection to the Citadel, other alien races etc.

Also, Sheppard is maybe one of the few who can gather a extremly specialized team which is willing to follow him into certain death.

Now the last part: You really believe they started working on the project AFTER Sheppard died? Because, to be honest, this is actually a greater BS than the Lazarus Project on itself. They probably worked on it for years and the death of Sheppard was a neat coincidence not only to test this technology (what they would've done anyway) but also to give Sheppard a reason to work with them. The actual money the spend with the focus of ressurecting Sheppard is also even a smaller number than anyone in the game states. Recovering a body from a planet doesn't seem to be so expensive (compared with a army large enough to be mentionable or even the Lazarus Project on itself).

So please STOP with such BS arguments like "they could've bought an army for those peanuts".

Smudboy has enough flaws in his argumentation about "plotholes" in ME2, most of them can be easily explained, some of them base on his belief that things that are not explicit stated also never happened and his misunderstanding of what Cerberus actually is. BUT he has also enough valid points.
wow, i forgot about that post.
shepard explicitly states that for the price of his resurrection, cerberus could've trained an army.
i'm not disagreeing with you about bringing shepard back, that makes perfect sense to me.
what doesn't make sense here is how the lazarus project works, and the fact that there's no plausible explanation to suspend disbelief. that is bad writing.
also, shepard is not one of the few people who can gather a extremly specialized team which is willing to follow him into certain death, the writers are the ones who made that happen. shepard has the charisma of an undead brick.
and besides, what does a bag of peanuts worth an army have to do with this? those must be some damn good peanuts.
 

Omnific One

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bussinroundz said:
Imbechile said:
Knight Templar said:
Imbechile said:
Action mode, story mode, RPG mode???? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Bioware fans actually trying defend these choices????HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
bussinroundz said:
I'm surprised they don't have a mode that cuts out the gameplay completely. LOL
Please explain how this is in any way a bad thing.
They are trying please EVERYONE, even the Shooter frat-boys. You don't need to be able to see the future to realise this will fail. They're stretching the game too much, and instead of being a great RPG or Shooter it will be a average RPG and a average Shooter
Just like Bethesda.
I knew we couldn't get one page without the Bioware-defending, Bethesda-hating fans to come out of the woodwork. Welcome.
 

deathbydeath

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Knight Templar said:
deathbydeath said:
sorry, wrong wiki article. anyway, i see no evidence that the Lazarus station was destroyed,
To quote the mission summary.
"Facility destroyed by remote detonation."


but it's probably not in optimal condition after Wilson's attack. unless you can show me the cutscene, i believe my point here still stands.
So if there wasn't a cutscene it didn't happen?
Don't be ridiculous.


oh yeah, forgot about them. they probably had a hand in the tech,
What? Most likely they did not have any hand in it, why tell ship engineers details about Shep's revival? That would be stupid, there no reason for that nor evidence to suggest it is true.



they could piece together some bits of it, or at least enough for other scientists to take over from.
No they couldn't, for all the reasons mentioned thus far.

where was that said? if so, it seems kind of cheap to just leave it there.
http://au.xbox360.ign.com/articles/106/1067323p1.html

since there's no technology mentioned in the resurrection scene, the only clip of stuff that happens is Shepard's arteries being injected with something that looks like red gatorade.
It's blue, and they mention cybernetics and partial organ cloning later.
You also see some of these cybernetics being attached in that very cutscene, so don't pull that "show me the cutscene" business here.


the whole Lazarus thingy is probably there in case Shepard is dead in the beginning
He will not be dead, so there is no "in case", stop overlooking this.



out of curiosity, why are we still arguing?
Because we disagree.

You are reaching where you are not outright wrong. Is it so hard to accept that there will not be a Lazarus you need to jump though all these hoops?
hmm, clearly i need to replay the game, but screw that, i've got better shit to play!
all in all, you do make quite a few valid points (more than me, actually), but i still can't shake the feeling that the writers are going to try to squeeze the lazarus project back into the third installment, and you can't disprove that. have a nice day.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
Sylveria said:
MercurySteam said:
deathbydeath said:
this looks the same as me2. which means it'll be shit.
Judging a book by its cover? Shame on you, you should know better.

OP: This is pretty funny, thogh somebody is going to have a lot of explaining to do to EA. Stupid that only US users get it. Oh well.

Kopikatsu said:
Edit:
Action Mode - For those who want to emphasize action and combat and minimize story management. Action Mode will set automatic replies in conversation and normal difficulty
Story mode - For those who want to emphasize story and narration and minimize action management. Story Mode will automatically complete all combat engagements for you. Normal difficulty.
RPG Mode - For those who want to emphasize stat building and character development and minimize story and action management. RPG Mode will run the game as a pre-rendered movie file, allowing you to periodically "level up" your characters by "increasing" stats and "selecting" skills.
Lol'd.
I know right? They have different play modes now? The really must be trying to appeal to the whole goddamn spectrum this time, including the lazies who can't be fucked to play the game properly.
Well, if FF13 taught us anything, modern console RPGers don't want to play games, they want to watch bad movies. This seems like the logical progression of things. Soon you'll just give the cashier $60 and they'll hand you a certificate that says you beat the game.
I'm sorry, but this is wrong. FXIII was a difficult game that kicked your ass if you messed around. You seem to be saying that it was easy. This is not the case.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
SecretNegative said:
RedEyesBlackGamer said:
Sylveria said:
MercurySteam said:
deathbydeath said:
this looks the same as me2. which means it'll be shit.
Judging a book by its cover? Shame on you, you should know better.

OP: This is pretty funny, thogh somebody is going to have a lot of explaining to do to EA. Stupid that only US users get it. Oh well.

Kopikatsu said:
Edit:
Action Mode - For those who want to emphasize action and combat and minimize story management. Action Mode will set automatic replies in conversation and normal difficulty
Story mode - For those who want to emphasize story and narration and minimize action management. Story Mode will automatically complete all combat engagements for you. Normal difficulty.
RPG Mode - For those who want to emphasize stat building and character development and minimize story and action management. RPG Mode will run the game as a pre-rendered movie file, allowing you to periodically "level up" your characters by "increasing" stats and "selecting" skills.
Lol'd.
I know right? They have different play modes now? The really must be trying to appeal to the whole goddamn spectrum this time, including the lazies who can't be fucked to play the game properly.
Well, if FF13 taught us anything, modern console RPGers don't want to play games, they want to watch bad movies. This seems like the logical progression of things. Soon you'll just give the cashier $60 and they'll hand you a certificate that says you beat the game.
I'm sorry, but this is wrong. FXIII was a difficult game that kicked your ass if you messed around. You seem to be saying that it was easy. This is not the case.
Is that why you could just press auto-attack and just sit back and watch?
Did you play past the first five hours?