Mass Effect 3 Beta Leak

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RedEyesBlackGamer

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Jan 23, 2011
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SecretNegative said:
RedEyesBlackGamer said:
Did you play past the first five hours?
Yes, me and a friend sat and riffed the whole thing, with the bad dialogues, it got hilarious.
Then you would know that you can't auto-attack your way to victory throughout the game.
 

AndyFromMonday

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TheKasp said:
Recovering Sheppard is fully understandable. It is actually a really smart decision on the side of Cerberus. Recovering a hero, the person who was able to defeat a Reaper, would open doors and possibilities for them which they would've never had with an "army". Like the connection to the Citadel, other alien races etc.
I didn't know humans could survive atmospheric entry. The more you know, I guess.
 

Spencer Petersen

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EmperorSubcutaneous said:
Spencer Petersen said:
The way your character behaves can give great indications as to how they would solve particular problems. Characters that act evasive and mysterious when interrogated or asked important questions might be more inclined to sneak by or use ambush tactics to defeat enemies. Characters which respond resolutely and hold their ground might be more inclined to tank damage in combat and have high shields/armor. People who value life in conversation would be more inclined to use non-lethal methods or crowd control to deal with enemies. People who act rashly and use force to coerce might specialize in more offensive attacks and strategies. Its a simple way of interconnecting your dialogue and your combat, by helping you develop a fighting style or strategy by how you behave in various situations that gauge your values. It doesn't have to be much, just enough to make the flow of events feel more logical and structured, as well as make your character feel like a more consistent entity.

Right now Shepard can spend the entire game talking about forgiveness, how valuable life is and how we should always give people a chance, and then when the combat starts shoots 10 people with frozen bullets and then karate chop them to pieces. It isn't consistent, logical or reasonable, its just bad design.
In Mass Effect, just like in almost all other RPGs, you can take care of this by class choice. If you want your character to be a stealthy type, you choose a rogue-type class and select evasive answers when prompted. If you want to be gentle, you choose a support-type class and select kind answers when prompted. This is what most people have always done in RPGs if they have a character concept in mind.

This way allows more freedom than your idea of dialogue affecting combat behavior, because some people might want to play, for example, a character who is soft-spoken but becomes a berserker in battle. Your way would limit them to being a one-dimensional character.

Your Mass Effect example only occurs if the player allows it to occur. If you want your Shepard to be pro-forgiveness, you only take the side-missions where that's an option.

Additionally, the character of Shepard is already a hardened military officer who has seen plenty of battle. There are only a certain number of personality types that can coincide with that lifestyle, and they would all fight back if they were being attacked. This is a consequence of giving the main character a name, voice, and rank, which was a deliberate choice for the Mass Effect franchise and can't be backed away from now.
Except unlike most other RPGs (or should I say most other good RPGs) there's only 2 choices for how you wish to solve problems. Idealistic or Pragmatic. Neutral is possible, but it provides barely any of the reward the other 2 provide, and will mostly end up with a bunch of dead squad members and half-finished missions.

And please explain to me exactly how class type affects your combat goals, because as far as I know, the only "stealth" option in the game is the infiltrator's cloak, and that alerts every enemy to your location the instant it wears off, so its really more of a damage bonus cooldown. Regardless of class choice, you objective is to just kill all people in the area to unlock the door, and while class may change how you go about doing that, its still a shallow objective.

The example of soft-spoken who becomes a berserker, is exactly how the other half of the equation works. The way you behaving in combat affecting you in dialogue, or if you want to simplify it, the way you behave in combat affects how others treat you in dialogue and how you can respond to them.

Example:
After a mission where you activated a berserking ability and hunted down enemy survivors who were fleeing the battlefield.
Liara: "Shepard, I saw how you were acting on the battlefield, and while I must say I was impressed, I'm also fairly disturbed. I've never seen you act like that before. Is there anything wrong?
Then you get a choice of owning up to it, saying that its what has to be done to win the war, possibly putting her off but demonstrating your ruthless personality. Or you can say you lost your mind for a moment, and she doesn't have to worry as long as she doesn't try to kill me, possibly jokingly, demonstrating the gentle giant who becomes enraged ala your example. Or he can deny it completely saying she was mistaken and possibly offering an excuse, demonstrating an evasive personality that wants to control its violence and keep the ones he loves around him, more of a sympathetic hero that still gets the job done.

The starting hero archetype of war hero/survivor/ruthless can lend itself to an infinite number of character types. War Hero who adopts a passive style in dealing with threats, as he has personally seen how bad it can get when no one tries to diffuse a situation. A ruthless officer who feels enormously guilty for losing his/her soldiers and adopts a lone-wolf style to protect those around him. A survivor that knows exactly how valuable it is to approach a situation by fully observing and choosing to ambush rather than walk in and risk ambush. Characters are very pliable, and their transformation can be a very important part of the story.

Saying that Shepard as a character will always kill people has no bearing, as even Shepard in paragon mode will spout constantly about how important it is to have an open mind and forgive others for their crimes, and how we must try to solve problems without wanton killing. It may be a part of his/her character in many versions, but to keep that aspect of his/her personality there regardless of moral affiliation is lazy and undermines the character.
 

AndyFromMonday

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TheKasp said:
Oh, didn't know I wrote that. I only spoke about the decision Cerebrus made (and so: how they spend their money).
What they did was equally stupid. Mass Effect 2 is generally full of bad writing.
 

ViralBiae

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Oct 26, 2011
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Well, crap. Turns out everything is connected to Origin. Looks like I'm going to have to get a crack for ME3 before I play it.
 

EmperorSubcutaneous

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Spencer Petersen said:
EmperorSubcutaneous said:
In Mass Effect, just like in almost all other RPGs, you can take care of this by class choice. If you want your character to be a stealthy type, you choose a rogue-type class and select evasive answers when prompted. If you want to be gentle, you choose a support-type class and select kind answers when prompted. This is what most people have always done in RPGs if they have a character concept in mind.

This way allows more freedom than your idea of dialogue affecting combat behavior, because some people might want to play, for example, a character who is soft-spoken but becomes a berserker in battle. Your way would limit them to being a one-dimensional character.

Your Mass Effect example only occurs if the player allows it to occur. If you want your Shepard to be pro-forgiveness, you only take the side-missions where that's an option.

Additionally, the character of Shepard is already a hardened military officer who has seen plenty of battle. There are only a certain number of personality types that can coincide with that lifestyle, and they would all fight back if they were being attacked. This is a consequence of giving the main character a name, voice, and rank, which was a deliberate choice for the Mass Effect franchise and can't be backed away from now.
Except unlike most other RPGs (or should I say most other good RPGs) there's only 2 choices for how you wish to solve problems. Idealistic or Pragmatic. Neutral is possible, but it provides barely any of the reward the other 2 provide, and will mostly end up with a bunch of dead squad members and half-finished missions.

And please explain to me exactly how class type affects your combat goals, because as far as I know, the only "stealth" option in the game is the infiltrator's cloak, and that alerts every enemy to your location the instant it wears off, so its really more of a damage bonus cooldown. Regardless of class choice, you objective is to just kill all people in the area to unlock the door, and while class may change how you go about doing that, its still a shallow objective.

The example of soft-spoken who becomes a berserker, is exactly how the other half of the equation works. The way you behaving in combat affecting you in dialogue, or if you want to simplify it, the way you behave in combat affects how others treat you in dialogue and how you can respond to them.

Example:
After a mission where you activated a berserking ability and hunted down enemy survivors who were fleeing the battlefield.
Liara: "Shepard, I saw how you were acting on the battlefield, and while I must say I was impressed, I'm also fairly disturbed. I've never seen you act like that before. Is there anything wrong?
Then you get a choice of owning up to it, saying that its what has to be done to win the war, possibly putting her off but demonstrating your ruthless personality. Or you can say you lost your mind for a moment, and she doesn't have to worry as long as she doesn't try to kill me, possibly jokingly, demonstrating the gentle giant who becomes enraged ala your example. Or he can deny it completely saying she was mistaken and possibly offering an excuse, demonstrating an evasive personality that wants to control its violence and keep the ones he loves around him, more of a sympathetic hero that still gets the job done.

The starting hero archetype of war hero/survivor/ruthless can lend itself to an infinite number of character types. War Hero who adopts a passive style in dealing with threats, as he has personally seen how bad it can get when no one tries to diffuse a situation. A ruthless officer who feels enormously guilty for losing his/her soldiers and adopts a lone-wolf style to protect those around him. A survivor that knows exactly how valuable it is to approach a situation by fully observing and choosing to ambush rather than walk in and risk ambush. Characters are very pliable, and their transformation can be a very important part of the story.

Saying that Shepard as a character will always kill people has no bearing, as even Shepard in paragon mode will spout constantly about how important it is to have an open mind and forgive others for their crimes, and how we must try to solve problems without wanton killing. It may be a part of his/her character in many versions, but to keep that aspect of his/her personality there regardless of moral affiliation is lazy and undermines the character.
The difference between Mass Effect and most other RPGs is, as I mentioned already, the fact that your character already has a name, voice, and rank. This, along with the enormous scale of the games, eliminates 90% of the character choices you could make in a more open RPG. Instead of creating your own character that you can play how you like, you're basically taking a basic template for a pre-existing character and playing that character the way you want while remaining within the constraints that must exist for such a method of storytelling. It's not about laziness, it's about what's possible within that method.

This is something that often happens in pencil and paper RPGs as well: a DM will create a cast of characters for a story and the players each choose one. This is the kind of RPG Mass Effect is, rather than the kind where you create your own character from scratch.

It's also an issue of time and budget constraints on the developers; as much as I would have loved it if, for example, the characters commented on any possible appearance changes you made to Shepard between ME1 and ME2, it would have been just too much work for such little return. It's the same with your example of Liara commenting on Shepard acting out of character: they can only write and record so much dialogue.

Also, in my last paragraph, what I said was that a hardened military officer who has seen plenty of battles will always fight back when attacked. Not that they will always kill people. The only times you're required to fight in Mass Effect are if you're already being attacked; you never have to kill innocents. And even then, if story is really important to you, you can play on easy mode and hang back and let your squad do most of the fighting for you.
 
Apr 28, 2008
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Kopikatsu said:
MiracleOfSound said:
Do not want.

Why do people even want to play games unfinished?

I'll happily wait for the finished, undoubtedly awesome final version.
Worse, people play the beta (Whether official or leaked in it's crappier than beta state like this one was), then decide whether or not the game is worth buying from that.

That's not how a beta works, people. It's just noooooooot. /rage
To be fair, quite a few developers have been treating it more like an early-access demo. Battlefield 3 was a prime example.
 

AndyFromMonday

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TheKasp said:
I hear that a lot. And I seldom get any proof for that statement. Most of the arguments can be simply dismissed or explained.

Would you care to add something worth answering?
Why Shepard and not an army?
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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TheKasp said:
AndyFromMonday said:
TheKasp said:
Oh, didn't know I wrote that. I only spoke about the decision Cerebrus made (and so: how they spend their money).
What they did was equally stupid. Mass Effect 2 is generally full of bad writing.
I hear that a lot. And I seldom get any proof for that statement. Most of the arguments can be simply dismissed or explained.

Would you care to add something worth answering?
Shamus did a great article on it.
http://www.shamusyoung.com/twentysidedtale/?p=7004
 

Kopikatsu

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Irridium said:
Kopikatsu said:
MiracleOfSound said:
Do not want.

Why do people even want to play games unfinished?

I'll happily wait for the finished, undoubtedly awesome final version.
Worse, people play the beta (Whether official or leaked in it's crappier than beta state like this one was), then decide whether or not the game is worth buying from that.

That's not how a beta works, people. It's just noooooooot. /rage
To be fair, quite a few developers have been treating it more like an early-access demo. Battlefield 3 was a prime example.
I'd say your argument is flawed. The beta was nothing like the retail game.

Hell, I even played Op. Metro on Rush in the retail and the experience was completely different.
 

Fredvdp

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Ghengis John said:
I'm actually very disappointed to see no mass effect 2 characters in the squad. (Except for, in some respect, Garrus?) It reeks of corner cutting. "Yeah so we made a game where anyone can die and now we can't be bothered to let you have them on the team."
Of the six announced squadmates 1 to 3 are dead.
Ashley, Kaidan, Garrus and Tali can die. James, Liara and the Virmire survivor are always alive.
 
Apr 28, 2008
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Kopikatsu said:
Irridium said:
Kopikatsu said:
MiracleOfSound said:
Do not want.

Why do people even want to play games unfinished?

I'll happily wait for the finished, undoubtedly awesome final version.
Worse, people play the beta (Whether official or leaked in it's crappier than beta state like this one was), then decide whether or not the game is worth buying from that.

That's not how a beta works, people. It's just noooooooot. /rage
To be fair, quite a few developers have been treating it more like an early-access demo. Battlefield 3 was a prime example.
I'd say your argument is flawed. The beta was nothing like the retail game.

Hell, I even played Op. Metro on Rush in the retail and the experience was completely different.
When I said "treating like an early-access demo", I meat "advertising/marketing as an early-access demo".

I should have been more clear.
 

AmstradHero

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deathbydeath said:
hmm, clearly i need to replay the game, but screw that, i've got better shit to play!
all in all, you do make quite a few valid points (more than me, actually), but i still can't shake the feeling that the writers are going to try to squeeze the lazarus project back into the third installment, and you can't disprove that. have a nice day.
Ahhh, he can't disprove a vague feeling that you have based on nothing more than gut feeling with little to no evidence. Riiiight.

RedEyesBlackGamer said:
TheKasp said:
AndyFromMonday said:
TheKasp said:
Oh, didn't know I wrote that. I only spoke about the decision Cerebrus made (and so: how they spend their money).
What they did was equally stupid. Mass Effect 2 is generally full of bad writing.
I hear that a lot. And I seldom get any proof for that statement. Most of the arguments can be simply dismissed or explained.

Would you care to add something worth answering?
Shamus did a great article on it.
http://www.shamusyoung.com/twentysidedtale/?p=7004
Agreed with the post above that some of this is very short-sighted and that the author is focused on the small picture rather than the big picture. It's an interesting read, but not without its own flaws of logic and inaccuracies that are just as big as those that he does point out.
 

AndyFromMonday

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TheKasp said:
Because read the freakin post you quoted me from the first time.

Shepard was because of his status, the actual progress in the Lazarus Project (As if they started it only because of Shepard) and the fact that he is feared by the enemy the better shot.
But wouldn't an army or a fleet serve a much better role in the protection of the galaxy than a commando? I get it, he's a good commander but the only thing that makes him better than the other soldiers in the galaxy is that he fought a Reaper. The thing is, you could replace Shepard with any other Spectre/soldier in the galaxy and they would've done the same. There's no defining characteristic that puts Shepard in the role of "the one". As for the Lazarus Project, the idea that you could revive a human being, especially after what Shepard went through, is laughable.
 

Fredvdp

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Apr 9, 2009
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The Lazarus Project is not back. They're just using a placeholder interface in the beta.
 

TheGuy(wantstobe)

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Garrus: Lives no matter what. Is strictly your bro, never leaves your side.
Liara: You choose if she dies. After fighting Kai Leng, Liara and Ash/Kaidan are crippled. You can only save one.
Ash/Kaidan: Persuasion check or you kill him/her, THEN you choose if s/he dies. Kai Leng turns them against you, you have to talk them out of killing you. After fighting Kai Leng, Liara and Ash/Kaidan are both crippled. You can only save one.
Wrex: Lives no matter what. Only with you on Tuchanka and Surkesh, saving the female Krogan.
Tali: You choose if she dies. Flotilla assaulting Rannoch, geth under Reaper control no matter what you chose in ME2. Choice between helping quarians or helping geth.
Mordin: Dies no matter what. Releases genophage cure on Tuchanka, falls to death once done.
Thane: Dies no matter what. Lung condition catches up with him after he kills an indoctrinated Councilman Udina.
Jack: Lives no matter what. Teaches at the Alliance biotic academy. Can choose to have her safeguard students, or lead them into battle. Leading them into battle results in dead children and insane Jack.
Legion: Dies no matter what. Flotilla assaulting Rannoch, geth under Reaper control no matter what you chose in ME2. Legion sacrifices himself to break the geth collective free of Reaper control.
Samara: You choose if she dies. Her other two Ardat Yakshi daughters are being held captive and used to create special asari husks. You save one, the other must be put down. Samara can't bear to kill the last of her children, so you must either kill her yourself or kill Samara.

This latest leak is brilliantly hilarious. Do not worry about your choices in ME1+2 as the leak shows they mean bugger all to ME3.

edit: Examples of choices meaning nothing

Rachni = In ME1 you had a choice whether to kill the queen and destroy the last hope for the species to exist but prevent them from ever being a threat or let the queen live and gain an ally but run the risk of them going nuts again. In the ME3 leak no matter what you chose there is a Rachni popping out little indoctrinated Rachni babies that you have to stop.
Councillor choice = Udina is the Councillor no matter what you chose
Tali = In her loyalty mission she is either banished from the fleet or remains. In ME3 she is an Admiral of the Quarian fleet.
Legion = In his loyalty mission you had a choice whether to reprogramme the heretics or blow them all up. In ME3 all Geth are heretics no matter what.
ME2 endgame choice = Not mentioned in the ME3 leak at all. Ever.[/apoiler]
 

Ubermetalhed

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It's good to see that the dialogue and voice acting is as stilted as ever.

Only thing that was cool or even noteworthy was the bit where the ship exploded.
 

SpaceMedarotterX

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this isnt my name said:
TheGuy(wantstobe) said:
Garrus: Lives no matter what. Is strictly your bro, never leaves your side.
Liara: You choose if she dies. After fighting Kai Leng, Liara and Ash/Kaidan are crippled. You can only save one.
Ash/Kaidan: Persuasion check or you kill him/her, THEN you choose if s/he dies. Kai Leng turns them against you, you have to talk them out of killing you. After fighting Kai Leng, Liara and Ash/Kaidan are both crippled. You can only save one.
Wrex: Lives no matter what. Only with you on Tuchanka and Surkesh, saving the female Krogan.
Tali: You choose if she dies. Flotilla assaulting Rannoch, geth under Reaper control no matter what you chose in ME2. Choice between helping quarians or helping geth.
Mordin: Dies no matter what. Releases genophage cure on Tuchanka, falls to death once done.
Thane: Dies no matter what. Lung condition catches up with him after he kills an indoctrinated Councilman Udina.
Jack: Lives no matter what. Teaches at the Alliance biotic academy. Can choose to have her safeguard students, or lead them into battle. Leading them into battle results in dead children and insane Jack.
Legion: Dies no matter what. Flotilla assaulting Rannoch, geth under Reaper control no matter what you chose in ME2. Legion sacrifices himself to break the geth collective free of Reaper control.
Samara: You choose if she dies. Her other two Ardat Yakshi daughters are being held captive and used to create special asari husks. You save one, the other must be put down. Samara can't bear to kill the last of her children, so you must either kill her yourself or kill Samara.

This latest leak is brilliantly hilarious. Do not worry about your choices in ME1+2 as the leak shows they mean bugger all to ME3.
If thats true then dear god, I cant help but laugh. Boware makea big deal about importing, and "your story" then do tht, add in the horrible writing and the factthey retcon the shit out of everything. Gameplay is average at best. Get praied for their writing. The we see this. How the fuck are they poular and able to make games ?

Link to source please. God I hope its true, even their mst rabid fans wont be able to defend that haha.
Would be surprised what most rabid fanboys would defend,must say, oddly enough gameplay improved from Mass Effect 2. Pick up new guns, weapon selection always a plus, and weapon mods are back. However, need for ammunition still silly. Should have done it like a normal RPG, guns have unlimited ammo with cool down, can equip special ammunition that uses specialized heat clips, best of both worlds.

Overall, improvment on the second, still wont buy, trust in bioware... cautious at best.

Source here, http://pastebin.com/8skNMSMk , Bioware confirmed leak as real claimed 'wasn't finallized' translation 'please don't spoil our game' rarely game enters Beta stage without the story complete.

Leak lines up with information 'Fired Bio Employee' said on /v/, possibly lucky guess, FBE did mostly talk about Dragon Age, only mentioned that Mass Effect 3 would conclude, but hold an unsatisfactory plot point, again, possibly lucky guess. Will monitor sources further.

Fired Bio Employee, claimed to be a Bioware programmer who 'If caught would be fired' released plot details about Dragon Age 3 and answered questions on series as whole, Supposedly Flemeth is not going to be the Big Bad, but rather the Big Good, similar to Andraste, and because of Sandal. Still unverified source, seems silly, will monitor.

Oddly enough, not a troll, just a prick. That is to say, oddly enough, I am not a troll, I'm just a prick.

MISSION SUMMARY: Shepard and party search the asari monastery for the two Ardat-Yakshi being used to create the Banshee Reaper enemies. He finds they are Samara's daughters, and if she is alive, she is resolved to get them out of here. This place shows the horrors of Reaper occupation -- they have turned the daughters into biotic murder machines and stitched together asari into monsters. Shepard gets the youngest daughter out but her elder sister sacrifices herself to stop the hordes of Banshees from claiming any more victims. Once the team has time to breathe, Shepard and Samara realize that even the youngest daughter is a threat -- though noble, she is still addicted to the power rush of Ardat-Yakshi feeding, and she can't live here in isolation any more. Shepard must decide -- can she be trusted to be let loose on the galaxy, or will Samara kill her last surviving daughter as her Code demands?

And the endings, well a bare base look at the endings, basically the final 6 ways the end of game plays out. and yes, I did not make a mistake there are 6 ways, though granted it's really 2 ways with a variation on each

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is destroyed, and the Reapers leave.

CUTSCENE:


The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is also Destroyed.


CUTSCENE:

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is okay, and the Reapers leave.

CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is devastated.

CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay.

CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.
 

SpaceMedarotterX

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Jun 24, 2010
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this isnt my name said:
SpaceMedarotterX said:
this isnt my name said:
TheGuy(wantstobe) said:
Garrus: Lives no matter what. Is strictly your bro, never leaves your side.
Liara: You choose if she dies. After fighting Kai Leng, Liara and Ash/Kaidan are crippled. You can only save one.
Ash/Kaidan: Persuasion check or you kill him/her, THEN you choose if s/he dies. Kai Leng turns them against you, you have to talk them out of killing you. After fighting Kai Leng, Liara and Ash/Kaidan are both crippled. You can only save one.
Wrex: Lives no matter what. Only with you on Tuchanka and Surkesh, saving the female Krogan.
Tali: You choose if she dies. Flotilla assaulting Rannoch, geth under Reaper control no matter what you chose in ME2. Choice between helping quarians or helping geth.
Mordin: Dies no matter what. Releases genophage cure on Tuchanka, falls to death once done.
Thane: Dies no matter what. Lung condition catches up with him after he kills an indoctrinated Councilman Udina.
Jack: Lives no matter what. Teaches at the Alliance biotic academy. Can choose to have her safeguard students, or lead them into battle. Leading them into battle results in dead children and insane Jack.
Legion: Dies no matter what. Flotilla assaulting Rannoch, geth under Reaper control no matter what you chose in ME2. Legion sacrifices himself to break the geth collective free of Reaper control.
Samara: You choose if she dies. Her other two Ardat Yakshi daughters are being held captive and used to create special asari husks. You save one, the other must be put down. Samara can't bear to kill the last of her children, so you must either kill her yourself or kill Samara.

This latest leak is brilliantly hilarious. Do not worry about your choices in ME1+2 as the leak shows they mean bugger all to ME3.
If thats true then dear god, I cant help but laugh. Boware makea big deal about importing, and "your story" then do tht, add in the horrible writing and the factthey retcon the shit out of everything. Gameplay is average at best. Get praied for their writing. The we see this. How the fuck are they poular and able to make games ?

Link to source please. God I hope its true, even their mst rabid fans wont be able to defend that haha.
Would be surprised what most rabid fanboys would defend,must say, oddly enough gameplay improved from Mass Effect 2. Pick up new guns, weapon selection always a plus, and weapon mods are back. However, need for ammunition still silly. Should have done it like a normal RPG, guns have unlimited ammo with cool down, can equip special ammunition that uses specialized heat clips, best of both worlds.

Overall, improvment on the second, still wont buy, trust in bioware... cautious at best.

Source here, http://pastebin.com/8skNMSMk , Bioware confirmed leak as real claimed 'wasn't finallized' translation 'please don't spoil our game' rarely game enters Beta stage without the story complete.

Leak lines up with information 'Fired Bio Employee' said on /v/, possibly lucky guess, FBE did mostly talk about Dragon Age, only mentioned that Mass Effect 3 would conclude, but hold an unsatisfactory plot point, again, possibly lucky guess. Will monitor sources further.

Fired Bio Employee, claimed to be a Bioware programmer who 'If caught would be fired' released plot details about Dragon Age 3 and answered questions on series as whole, Supposedly Flemeth is not going to be the Big Bad, but rather the Big Good, similar to Andraste, and because of Sandal. Still unverified source, seems silly, will monitor.

Oddly enough, not a troll, just a prick. That is to say, oddly enough, I am not a troll, I'm just a prick.

MISSION SUMMARY: Shepard and party search the asari monastery for the two Ardat-Yakshi being used to create the Banshee Reaper enemies. He finds they are Samara's daughters, and if she is alive, she is resolved to get them out of here. This place shows the horrors of Reaper occupation -- they have turned the daughters into biotic murder machines and stitched together asari into monsters. Shepard gets the youngest daughter out but her elder sister sacrifices herself to stop the hordes of Banshees from claiming any more victims. Once the team has time to breathe, Shepard and Samara realize that even the youngest daughter is a threat -- though noble, she is still addicted to the power rush of Ardat-Yakshi feeding, and she can't live here in isolation any more. Shepard must decide -- can she be trusted to be let loose on the galaxy, or will Samara kill her last surviving daughter as her Code demands?

And the endings, well a bare base look at the endings, basically the final 6 ways the end of game plays out. and yes, I did not make a mistake there are 6 ways, though granted it's really 2 ways with a variation on each

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is destroyed, and the Reapers leave.

CUTSCENE:


The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is also Destroyed.


CUTSCENE:

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is okay, and the Reapers leave.

CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is devastated.

CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay.

CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.
I just read through that.

Bioware cant right a good story to save their lives can they ?

What heppend to "no deus ex machina"... Its illogical and stupid, so many poblems. I saw lotsof people hoping ME3 would live up to expectations. But christ I dont think they will like it at all, even if they werent hyped. I... I cant get over how fucking stupid that was...
Will stop you here, assemble giant super weapon to defeat reapers is not a Deus Ex Machina, by definition Deus Ex Machina is reserved for 'and then god pulled this out of his ass' for example "Hey Shepard here's a super weapon to destroy the reapers" is a Deus Ex Machina while "Shepard, we have the plans for a super weapon, spend the game assembling it" is not. It's still shit mind you, but it's not strictly Deus Ex Machina.
 

Ghengis John

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Dec 16, 2007
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Fredvdp said:
Ghengis John said:
I'm actually very disappointed to see no mass effect 2 characters in the squad. (Except for, in some respect, Garrus?) It reeks of corner cutting. "Yeah so we made a game where anyone can die and now we can't be bothered to let you have them on the team."
Of the six announced squadmates 1 to 3 are dead.
Ashley, Kaidan, Garrus and Tali can die. James, Liara and the Virmire survivor are always alive.
Kudos, I asked for mass effect 2 characters and you gave me some mass effect 1 characters. Well you sure showed me. That said I don't think Tali's been confirmed for the squad just yet.