Mass Effect 3 combat = pretty shitty -_-

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Nomanslander

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Now I will admit I'm enjoying the game, but seriously. WTF is up with the changes made from ME2 to ME3? Even though I did find the second game pretty easy, the way Bioware has tried to ramp up the difficulty is pretty awful. Some by choice and others not, and others obvious bugs Bioware should have taken care of. Anyways, here's my list of gripes. Now, I like a good challenge, I've beaten Dark Souls nearly twice, but the mechanics I'm finding here are just fucking awful and cheap.

-Getting shot while in cover...honestly, ever since I noticed this horrible feature in Kane and Lynch 2 (coming for that game you can see just how bad it is), it's been turning up everywhere else. I mean the game is already riddled with enemies types that rush at you to get you out of cover. Who in there right mind decided this is what the game was missing, and get the fuck out of here with that "enemies in higher position-" crap. It was a horrible idea in K&L2, and its down right offensive to see it in a game of this caliber.

-Insanely high health husks are back......You know one enemy that really pissed me off with the second game, those damn slow moving husk that I had to empty three fully loaded weapons to take down just one (and they always come in twos). Well in this game they're back, and they're the brutes. Now them alone I can still manage. But I've noticed that ranged enemies tend to continuesly keep spamming along with these brutes, and getting shot while being chased around by krogan husk is really a bad combination. And the fact that the brutes are really good at never allow you to stay a second in cover... I guess I shouldn't complain about that though, it's not like cover is important in this game since you can fucking still get shot behind it....>><<

-Zombie husks can still stun you.....every damn game these days has to have a zombie enemy where 50 low health mobs rush at you as you run around backwards taking pot shots at them. Now once again the second game was also guilty of this, and I can't fucking believe it's back here. Once again these husks can stun you, and when you have 50 of them on your ass, being stunned allows the rest to catch up and chain stun you to death not allowing you a second to move. But this time, its almost as long as freakin cut scene....seriously fuck you Bioware....>><<

-Stealth is crap......I mean it doesn't work! Get close enough and they still know you're there. I find nothing more annoying than going stealth just to be tackled by a brute a second later. Now I get it, even though they can't see you they can hear you if you're close enough. Well a feature like that works in stealth games, but not here when that second of invisibility really comes in handy as an infiltrator.

-Power misfiring.....You remember in ME2 when you'd be in cover and you'd try to use an ability of yours or of a squad mates, and even though you have the target in site it would still hit your line of site? Well, it was a bug in that game and it's back in this one....WTF!

-I just revived the fucker and now he's down again.....Yeah you're friendly AI still sucks....thank you....>>

And finally my favorite gripe of all.

-Let's roll instead of doing what I want to do.....You try to go into cover, you roll. You try to revive a squad mate up close, you roll. You try to pick up an item you roll. You try to open a door, you fucking roll. FFS Bioware, it was annoying enough that in Gears every ability was just about attacked to the B button, but at least theirs worked! I mean I try to get into cover, I roll, and then when I do get in cover, I get shot, and when I'm not getting shot behind cover there's five sorts of close range enemies closing in on me a mile a minute, and when I try to take them out quickly I find them with a health bar a mile fucking long, AND WHEN I TRY TO STEALTH TO GET AWAY......Bioware, seriously, fuck you! XP
 

Riki Darnell

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Hmmmmmm the only issue I've had in combat so far is the rolling where I didn't want to. But I like the idea of enemies that want to get you out of cover. I mean if not, then it's just a game of pop up and shoot, go back down, pop up again. Also I guess it depends on what difficulty you play it on. I like casual for my 1st play thru so I can take in the story w/o worrying too much about combat.
 

Ordinaryundone

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Nomanslander said:
Getting shot while in cover...honestly, ever since I noticed this horrible feature in Kane and Lynch 2 (coming for that game you can see just how bad it is), it's been turning up everywhere else. I mean the game is already riddled with enemies types that rush at you to get you out of cover. Who in there right mind decided this is what the game was missing, and get the fuck out of here with that "enemies in higher position-" crap. It was a horrible idea in K&L2, and its down right offensive to see it in a game of this caliber.
This is to counter the OTHER arguement of "whaah, the game is too easy because cover=invincibility". The game forces you to keep moving to counter a changing battlefield environment. And in terms of gameplay, dynamic always beats stagnant. You don't want to get shot while in cover? Find better cover.

-Insanely high health husks are back......You know one enemy that really pissed me off with the second game, those damn slow moving husk that I had to empty three fully loaded weapons to take down just one (and they always come in twos). Well in this game they're back, and they're the brutes. Now them alone I can still manage. But I've noticed that ranged enemies tend to continuesly keep spamming along with these brutes, and getting shot while being chased around by krogan husk is really a bad combination. And the fact that the brutes are really good at never allow you to stay a second in cover... I guess I should complain about that though, it's not like cover is important in this game since you can fucking still get shot behind it....>><<
Brutes rarely come with a lot of backup, and are one trick ponies (melee only). Play keep away with them, and have your friends blast the backup (or just use powers). As for their health...well, they ARE Krogan, after all. But Armor draining powers like Warp or Incinerate do bonus damage to them.

-Zombie husks can still stun you.....every damn game these days has to have a zombie enemy where 50 low health mobs rush at you as you run around backwards taking pot shots at them. Now once again the second game was also guilty of this, and I can't fucking believe it's back here. Once again these husks can stun you, and when you have 50 of them on your ass, being stunned allows the rest to catch up and chain stun you to death not allowing you a second to move. But this time, its almost as long as freakin cut scene....seriously fuck you Bioware....>><<
If the husks couldn't stun you, then it would completely trivialize encounters with them. You aren't supposed to go CQC with them unless you've got the abilities to deal with crowd control (like shockwave).

-Stealth is crap......I mean it doesn't work! Get close enough and they still know you're there. I find nothing more annoying than going stealth just to be tackled by a brute a second later. Now I get it, even though they can't see you they can hear you if you're close enough. Well a feature like that works in stealth games, but not here when that second of invisibility really comes in handy as an infiltrator.
I wasn't even aware it was possible to do stealth...so I agree, I guess?

-Power misfiring.....You remember in ME2 when you'd be in cover and you'd try to use an ability of yours or of a squad mates, and even though you have the target in site it would still hit your line of site? Well, it was a bug in that game and it's back in this one....WTF!
That's because your aim sucks. If powers are hitting cover, it's because you are aiming them poorly.

-I just revived the fucker and now he's down again.....Yeah you're friendly AI still sucks....thank you....>>
If they keep getting shot, tell them to move to cover. They DO give you squad control, its not like they'll only do what they want.

-Let's roll instead of doing what I want to do.....You try to go into cover, you roll. You try to revive a squad mate up close, you roll. You try to pick up an item you roll. You try to open a door, you fucking roll. FFS Bioware, it was annoying enough that in Gears every ability was just about attacked to the B button, but at least theirs worked! I mean I try to get into cover, I roll, and then when I do get in cover, I get shot, and when I'm not getting shot behind cover there's five sorts of close range enemies closing in on me a mile a minute, and when I try to take them out quickly I find them with a health bar a mile fucking long, AND WHEN I TRY TO STEALTH TO GET AWAY......Bioware, seriously, fuck you! XP
Yeah, the rolling/take cover mechanic needs work, but I don't expect the game to be Gears of War. I rarely feel the need to roll as it is, so it doesn't bother me all that much. But it is pretty sloppy. You can reduce it by going neutral stick when trying to do things, and not hammering on the A button. One press is adequate for nearly all tasks, multiple presses are neeeded for rolling.
 

synobal

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I think a better title would be. "I'm terrible at Mass Effect 3 and here is why". Though I do agree that the rolling form cover to cover could use some work.

The idea mostly is to keep players from simply staying static in a fight. You'll notice most combat areas have room enough to flank, either for you or the enemy. The shots hitting you behind cover is to ensure that you don't simply duck behind a bit of a trash can to regen full shields. Then there are the god damn grenades.....

In fact that is my only real gripe, I can only seem to hit the broad side of a brute with my grenades trying to use them against anything else always sees my grenade go hurtling past them or beside them or in front of them.
 

Nomanslander

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synobal said:
I think a better title would be. "I'm terrible at Mass Effect 3 and here is why".
No, I'm managing still on Insane difficulty, I don't ever play any game except on the hardest setting. I just have the freeze the game ever two seconds to do anything. But even on Normal difficulty the game is cheap.

Oh and I also like the idea of being forced out of cover. But this is ridiculous, I'm practically never in cover because there's way too many enemies rushing in...a lot like the first game. Oh and grenade spam much??

Ordinaryundone said:
If powers are hitting cover, it's because you are aiming them poorly.
Aiming has noting to do with it, when you're in cover it just doesn't work, you have to get out of cover to use abilities. The hit detection is based on what's in front of your gun, even with squad mates. So explain how that works?
 

synobal

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Nomanslander said:
synobal said:
I think a better title would be. "I'm terrible at Mass Effect 3 and here is why".
No, I'm managing still on Insane difficulty, I don't ever play any game except on the hardest setting. I just have the freeze the game ever two seconds to do anything. But even on Normal difficulty the game is cheap.

Oh and I also like the idea of being forced out of cover. But this is ridiculous, I'm practically never in cover because there's way too many enemies rushing in...a lot like the first game. Oh and grenade spam much??
oh I agree but I didn't think that was because of any flaw on the games part, I thought that was the point myself. In mass effect 2 I had to just find a nice piece of cover and just sit there and shoot the occasional flanker 90% of the time.

I also beat the game on insanity and it just made the game feel 'desperate' which is what I'm pretty sure they were going for.

As far as freezing the game to do powers, that is when I really wish I had the kinect capability for my computer, or even just the option to use my headset. I think it really would of added to the game.
 

feeqmatic

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I thought the combat was awesome. The AI was much smarter and more aggressive though they still have dumb moments. When you have superior firepower and position you really feel it and vice versa. They aslo clearly stepped up the production values for the action and it show. The action is more Modern Warefare than Morrowind and i think that is a good thing. And they did all of this while still maintaining some quality RPG elements. As i finally start my second playthrough (after a day or two to mourn the ending) it occurs to me just how great this game is as a total package.
 
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Ordinaryundone said:
Nomanslander said:
Getting shot while in cover...honestly, ever since I noticed this horrible feature in Kane and Lynch 2 (coming for that game you can see just how bad it is), it's been turning up everywhere else. I mean the game is already riddled with enemies types that rush at you to get you out of cover. Who in there right mind decided this is what the game was missing, and get the fuck out of here with that "enemies in higher position-" crap. It was a horrible idea in K&L2, and its down right offensive to see it in a game of this caliber.
This is to counter the OTHER arguement of "whaah, the game is too easy because cover=invincibility". The game forces you to keep moving to counter a changing battlefield environment. And in terms of gameplay, dynamic always beats stagnant. You don't want to get shot while in cover? Find better cover.

-Insanely high health husks are back......You know one enemy that really pissed me off with the second game, those damn slow moving husk that I had to empty three fully loaded weapons to take down just one (and they always come in twos). Well in this game they're back, and they're the brutes. Now them alone I can still manage. But I've noticed that ranged enemies tend to continuesly keep spamming along with these brutes, and getting shot while being chased around by krogan husk is really a bad combination. And the fact that the brutes are really good at never allow you to stay a second in cover... I guess I should complain about that though, it's not like cover is important in this game since you can fucking still get shot behind it....>><<
Brutes rarely come with a lot of backup, and are one trick ponies (melee only). Play keep away with them, and have your friends blast the backup (or just use powers). As for their health...well, they ARE Krogan, after all. But Armor draining powers like Warp or Incinerate do bonus damage to them.

-Zombie husks can still stun you.....every damn game these days has to have a zombie enemy where 50 low health mobs rush at you as you run around backwards taking pot shots at them. Now once again the second game was also guilty of this, and I can't fucking believe it's back here. Once again these husks can stun you, and when you have 50 of them on your ass, being stunned allows the rest to catch up and chain stun you to death not allowing you a second to move. But this time, its almost as long as freakin cut scene....seriously fuck you Bioware....>><<
If the husks couldn't stun you, then it would completely trivialize encounters with them. You aren't supposed to go CQC with them unless you've got the abilities to deal with crowd control (like shockwave).

-Stealth is crap......I mean it doesn't work! Get close enough and they still know you're there. I find nothing more annoying than going stealth just to be tackled by a brute a second later. Now I get it, even though they can't see you they can hear you if you're close enough. Well a feature like that works in stealth games, but not here when that second of invisibility really comes in handy as an infiltrator.
I wasn't even aware it was possible to do stealth...so I agree, I guess?

-Power misfiring.....You remember in ME2 when you'd be in cover and you'd try to use an ability of yours or of a squad mates, and even though you have the target in site it would still hit your line of site? Well, it was a bug in that game and it's back in this one....WTF!
That's because your aim sucks. If powers are hitting cover, it's because you are aiming them poorly.

-I just revived the fucker and now he's down again.....Yeah you're friendly AI still sucks....thank you....>>
If they keep getting shot, tell them to move to cover. They DO give you squad control, its not like they'll only do what they want.

-Let's roll instead of doing what I want to do.....You try to go into cover, you roll. You try to revive a squad mate up close, you roll. You try to pick up an item you roll. You try to open a door, you fucking roll. FFS Bioware, it was annoying enough that in Gears every ability was just about attacked to the B button, but at least theirs worked! I mean I try to get into cover, I roll, and then when I do get in cover, I get shot, and when I'm not getting shot behind cover there's five sorts of close range enemies closing in on me a mile a minute, and when I try to take them out quickly I find them with a health bar a mile fucking long, AND WHEN I TRY TO STEALTH TO GET AWAY......Bioware, seriously, fuck you! XP
Yeah, the rolling/take cover mechanic needs work, but I don't expect the game to be Gears of War. I rarely feel the need to roll as it is, so it doesn't bother me all that much. But it is pretty sloppy. You can reduce it by going neutral stick when trying to do things, and not hammering on the A button. One press is adequate for nearly all tasks, multiple presses are neeeded for rolling.
agreed, i'm not even that good at the game but the ONLY real problem is putting all those mechanics to one button, which if timed/used right, it's really not that bad (only in multiplayer have i accidentally rolled when meaning not to)

everything else your either "doing it wrong" or you just need to tone down the difficulty if it's causing you so many problems.
 

RJ 17

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Nomanslander said:
While you're definitely entitled to your opinion on the combat, allow me to offer some counter points to you.

First and foremost: as a player claiming to have beaten Dark Souls nearly twice, I must honestly say that I'm very surprised about your gripes. I'd wager a guess and say that DS is probably responsible for more Rage Quits than any other game out there just because it's so oppressingly hard...and yet most of your complaints here seem to boil down to "DAMNIT! This is too hard!" Allow me to illustrate:

Point 1, Getting Shot Behind Cover: I've yet to find this as adding to anything but the realism. Can't say I've been utterly wasted because some guy on a balcony shot at me over the cover. For the most part it just takes little nicks out of my shields, and if it becomes a serious problem, guess what I can do: find a better source of cover and not say "DAMNIT! This is too hard!"

Point 2, High Healthed Husks: Well what did you expect? Nothing but the standard human husks from ME 1? All the enemy races have some heavy units, the Brutes are the heavy units for the Reaper faction. Are you also pissed off about the Atlas Mechs that serve as Cerberus' heavy units? Those take forever and a day to kill and they can actually shoot back at you! So once again, this seems like a rather odd place for a Dark Souls veteran to be saying "DAMNIT! This is too hard!" Yeah, the Brutes chase you down. Yeah, they often have smaller husks shooting at you too. Quite a fun little challenge to overcome, or you can just get pissed that it's not like the long range whack-a-mole style combat seen in ME 2.

Point 3, Stun-Locking Zombie Husks: Yeah, they're in this game too. They were in ME 2 as well. not so much in ME 1, but it could definitely still happen in a few scenarios for you to get zombie-rushed by husks. Yet again this complaint seems to boil down to nothing but "DAMNIT! This is too hard!" You don't wanna get stun-locked by the husks? Don't let'em get close to you. If the husks get to close, use a power to stop'em. Yeah, getting swarmed and killed by'em happens. Try different tactics...like winding up with a power melee attack when that first husk gets 3 feet away from you, and not when it's already in your face giving you a knuckle sandwich.

Point 4, Stealth is Crap: Well you can easily pick out stealthed geth hunters in this game, I imagine it would be just as easy for someone to see a big moving distortion in the air if it's two feet in front of them as well. Yes, going all stealth melee assassin with the Infiltrator can be fun (that's actually what I do with the Multiplayer), but that doesn't make you invincible. If you run right down the middle of the battlefield then to backstab someone, you're likely going to get wasted by his friends. Beyond that, most of the "detections" occur if you straight up run into the guy. You don't need to be humping the target's leg for a stealth melee attack to work. Beyond that, the cloaking ability is wonderful for getting out of sticky situations (like being swarmed by zombie husks, for instance) or just for the damage bonus to taking a sniper rifle shot. This one isn't so much "DAMNIT! This is too hard!" as it is apparently you misusing the cloaking ability, as I find my infiltrator's cloak to be a very effective tool for both offense and defense.

Point 5, Power Misfiring: Can't say I've had this problem, though I do remember it from ME 2. Seems to me that they've actually fixed some of the things. When I tell Liara to throw a Singularity at a guy who's crouched down behidn cover, it actually appears on top of him rather than in front of his cover...thus allowing it to lift the guy up as a nice juicy target.

Point 6, Reviving Squadmates: I'm guessing you're talking about Gears of Waring your teammates back by just wandering over and picking them up. Yeah, that does indeed work, but it's not nearly as effective. Every enemy on the battlefield is going to watch you walk to your squadmate's corpse, often times they'll be shooting at you, and when you pick your squadmate up and then dive into cover, they've still got a target standing in their sights: your squadmate. So another "DAMNIT! This is too hard!" complaint that can be mitigated by either leaving downed squadmates downed until you've thinned out the enemy numbers a bit, or simply using a medigel to revive them from across the battlefield so they wake up and DON'T already have every gun in the room pointing at their face.

Point 7, The Issue of Rolling: I'll give you this one. It does indeed seem like they were trying to get too cute with the rolling and cover features. Shepard does have a habbit of rolling when he/she isn't meant to...such as when sprinting up to cover only to dive head first into a wall, stand back up and do nothing for a couple seconds before finally getting down behind the cover...all while getting shot in the face repeatedly. All in all, the roll has saved me about as many times as it's screwed me, but this is one complaint that I will agree with you on.
 

Nomanslander

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RJ 17 said:
Nomanslander said:
While you're definitely entitled to your opinion on the combat, allow me to offer some counter points to you.

First and foremost: as a player claiming to have beaten Dark Souls nearly twice, I must honestly say that I'm very surprised about your gripes. I'd wager a guess and say that DS is probably responsible for more Rage Quits than any other game out there just because it's so oppressingly hard...and yet most of your complaints here seem to boil down to "DAMNIT! This is too hard!"
Dark Souls was hard as hell, but it was fair, this game has bullshitting and cheap difficulty....something I can't stand.
 

Gennadios

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I did notice quite a bit of what OP mentioned, but the majority of those problems weren't game breaking.

My main issues were with the high level mobs like Sirens and the Spoiler boss being completely immune to stealth and a few parts with too little cover and too many mob spawns. Only an issue with Insanity mode, Hardcore wasn't a problem, but at a few key points in the game, Insanity stopped being fun, and that just shouldn't be the case.

spectrenihlus said:
Combat is fine. Let's focus on the real crime that has been committed (The endings).
If Shep taught us anything, is that if we have any hope of changing EAWare, we need to present a united front of everyone that's ever had issue with their product.

Which means people that hate the combat and the anti-gay Shepard crowd are all welcome. Plus, we already have the endgame sucks threads. Quite a few of them.
 

Rariow

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Pretty much every reason you said I consider an integral part of the combat experience. It just makes it that little bit more tactical, which makes for my (since the first game) constant unnecesary tactics actually NOT unnecesary on this particular game. I will admit, the rolling is COMPLETELY goddamn broken. I don't think I've ever actually gotten into cover on the first try. Allies are still pretty stupid, but that's more a technical limitation than a lazy/slacking off thing. I'd say enemy AI is about as good as the ally AI, but the game is just harder on this side. I never REALLY tried stealth, so I can't really comment on that. It seemed to work OK the few times I DID try, but I really have little to no experience with it.
 

CCountZero

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Nomanslander said:
-Getting shot while in cover...honestly, ever since I noticed this horrible feature in Kane and Lynch 2 (coming for that game you can see just how bad it is), it's been turning up everywhere else. I mean the game is already riddled with enemies types that rush at you to get you out of cover. Who in there right mind decided this is what the game was missing, and get the fuck out of here with that "enemies in higher position-" crap. It was a horrible idea in K&L2, and its down right offensive to see it in a game of this caliber.
Getting shot while sitting behind cover doesn't happen everywhere.
If you're sitting behind an object that has holes in it, rounds can go through those holes.
Makes perfect sense really.
The counter is to either find a better cover, such as a solid wall or a tall metal box, or to kill the ones firing from a position that allows them to hit you.
But on a personal note, I rarely ever use the Gears-style cover system in any games, as I find it far too clunky. Sacrificing the aiming bonus doesn't bother me much.

Nomanslander said:
-Insanely high health husks are back......You know one enemy that really pissed me off with the second game, those damn slow moving husk that I had to empty three fully loaded weapons to take down just one (and they always come in twos). Well in this game they're back, and they're the brutes. Now them alone I can still manage. But I've noticed that ranged enemies tend to continuesly keep spamming along with these brutes, and getting shot while being chased around by krogan husk is really a bad combination. And the fact that the brutes are really good at never allow you to stay a second in cover.
Brutes are a breeze. Use an ability thats meant for Armor targets, and they'll go down with no hassle. If you don't have such an ability in your team, well, then there's your problem.

Nomanslander said:
-Zombie husks can still stun you.....every damn game these days has to have a zombie enemy where 50 low health mobs rush at you as you run around backwards taking pot shots at them. Now once again the second game was also guilty of this, and I can't fucking believe it's back here. Once again these husks can stun you, and when you have 50 of them on your ass, being stunned allows the rest to catch up and chain stun you to death not allowing you a second to move.
Honestly, I don't see the problem. Sounds to me like you just need to aim better. I've never had a problem with the Husk-rush, as they seem to go down with relative ease.

Nomanslander said:
-Stealth is crap......I mean it doesn't work! Get close enough and they still know you're there. I find nothing more annoying than going stealth just to be tackled by a brute a second later. Now I get it, even though they can't see you they can hear you if you're close enough. Well a feature like that works in stealth games, but not here when that second of invisibility really comes in handy as an infiltrator.
Haven't played Infiltrator yet, but if stealth is useless I can imagine how frustrating that could be.

Nomanslander said:
-Power misfiring.....You remember in ME2 when you'd be in cover and you'd try to use an ability of yours or of a squad mates, and even though you have the target in site it would still hit your line of site? Well, it was a bug in that game and it's back in this one....WTF!
Seen that happen every once in a while. That's not really in the same ballpark, if even the same sport, as the other stuff you've mentioned so far. Thats just a bug.

Nomanslander said:
-I just revived the fucker and now he's down again.....Yeah you're friendly AI still sucks....thank you....>>
I agree that the AI is useless, but I've only had a teammate die on me twice in my play-through.
I turned off their power use, as they always used them in useless ways.
I definitely don't use them as often as they would themselves, but at least they're being put to proper use when I do.

Nomanslander said:
-Let's roll instead of doing what I want to do.....You try to go into cover, you roll. You try to revive a squad mate up close, you roll. You try to pick up an item you roll. You try to open a door, you fucking roll.
That one I can't disagree with. I don't know which platform you play it on, and I don't know how the control scheme is on the consoles, but putting all those functions into the space bar on PC, when we have so many other buttons right f'ing next to it... I'm hoping someone releases a mod to fix that, or something.

It strikes me as a feature put in there because of a lack of buttons on the console controller, but without knowing the control scheme on them, I can't say for sure.
 

Ilikemilkshake

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Having just completed ME2 on insanity prior to starting ME3, this game is wayyy easy. Granted im only 10 hours so i havent came across everything yet but so far there isnt anything nearly as annoying as Harbinger who spams a biotic-esque attack which hits you through cover, pulls you out of cover and then stunlocks you.

I agree with your problem about accidentally doing stuff you dont mean to with the space bar though, there should really be separate buttons for sprinting/rolling/reviving/vaulting etc.

Overall though i'd say the combat is improved significantly.
 

RJ 17

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Nov 27, 2011
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Nomanslander said:
RJ 17 said:
Nomanslander said:
While you're definitely entitled to your opinion on the combat, allow me to offer some counter points to you.

First and foremost: as a player claiming to have beaten Dark Souls nearly twice, I must honestly say that I'm very surprised about your gripes. I'd wager a guess and say that DS is probably responsible for more Rage Quits than any other game out there just because it's so oppressingly hard...and yet most of your complaints here seem to boil down to "DAMNIT! This is too hard!"
Dark Souls was hard as hell, but it was fair, this game has bullshitting and cheap difficulty....something I can't stand.
I could just as easily argue the same for Dark Souls. I wouldn't be the first person to say that one of the things that makes Dark Souls the most challenging are the controls themselves. In the end, it's a matter of perspective, but it just sounds like you got too used to the duck-and-cover, pick'em off style of combat from ME 2. What's so unfair about enemy forces having heavy units? What's so unfair about enemies being able to nick your shields even if you're behind cover and they've got the high ground on you? What's so unfair about getting zombie rushed (which is something that happened quite a bit to me when I rented Dark Souls, as I recall)? It's no different than Dark Souls: the combat is challenging, deal with it or give up, otherwise all you're doing is whining. The game is fair, you're just complaining about its combat being much more difficult than it was in the two previous games. As I said before: complaining about the combat difficulty is VERY surprising coming from a veteran of Dark Souls, a game with such horrifically, brutally cheap combat specifically that is specifically rigged against the player.
 

Darth Rahu

Critic of the Sith
Nov 20, 2009
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Sounds like your build is not equipped for it. It's an action RPG dude, not just an action game. All I had to do against those brutes was turn on my incendiary ammo. Two clips of ammo and some use of powers later, down. My current record for killing one is thirty seconds. Everything else comes across as petty. I'm sorry but that's how it sounds to me.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Nomanslander said:
Aiming has noting to do with it, when you're in cover it just doesn't work, you have to get out of cover to use abilities. The hit detection is based on what's in front of your gun, even with squad mates. So explain how that works?
Quick question, are you using the direct attacks (like, overload or sabotage) or projectiles? (Pull, or incinerate, etc)
Because I can see the issues with the directs ones sorta, but with the projectiles, if you aim to the sides of an enemy in cover it'll curve the shot and hit them.
 

Nomanslander

New member
Feb 21, 2009
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RJ 17 said:
What's so unfair about enemies being able to nick your shields even if you're behind cover and they've got the high ground on you?

deal with it or give up, otherwise all you're doing is whining. The game is fair, you're just complaining about its combat being much more difficult than it was in the two previous games. As I said before: complaining about the combat difficulty is VERY surprising coming from a veteran of Dark Souls, a game with such horrifically, brutally cheap combat specifically that is specifically rigged against the player.

What's so unfair about being shot behind cover? Because the game already has a dozen or so enemies that try to flush you out of cover, it's not one element that's bad. Put all of them together and you get the b.s. I'm talking about.

And yes, I can handle the game, the bullshit just pisses me off, and coming from Skyrim that's saying a lot.

Oh and like you said it's a difference of prospective, I found Dark Souls fair and this game cheap, go figure.


Oh and one more thing, I can see this thread was double posted...lol

Well that's just great...X/