It's interesting that this thread came to the top today. I just started playing through ME2 on PC immediately after finishing ME1 on PC. I played both originally on X360, but I decided that it'd be cool to play through again on my preferred platform.
First of all ME1 was one of the buggiest games I've ever played on PC. Normally the PC version of a multiplatform game tends to be the most refined, since it comes out later, and can handle a higher level of graphic fidelity. But the crashes were frequent, and the textures on many objects were unbelievably poor.
Second, because my original play-through of ME2 came after my original playthrough of ME1, I didn't notice it as much, but they really stripped out a lot of the RPG elements in ME2. I was really confused when I opened up the Squad screen for the first time in ME2 and only saw half as many skills to put points into. It's "streamlined," but I feel like I have a lot less control over how I develop my character's combat style. I really miss all the biotic powers I had access to as a Vanguard, and the larger variety of weapons in ME1 vs ME2. However, Charge is an awesome skill, which I missed in ME1, and the game is a helluva lot prettier. At least they didn't give PC Gamers the short end of the stick again. The textures are fantastic, and with all the settings cranked the game looks GOOOOOOOOOD.
I hope they don't strip out even more of the RPG elements for ME3. I fear a Squad screen that has 3 options:
Shootin'
Magickin'
Talkin'
Also, I'd like more guns than ME2, but fewer than ME1 and with more differences in individual characteristics. Give me more than Fire/Ice Ammo, and actually obviously visibly show the differences in weapons that have been modded in different ways.
Less is often more, but I want a little more than what I got in ME2.
Finally, with regard to the impact of decision making:
I honestly think BioWare did as much as they could to make your decisions in ME1 reverberate throughout ME2, without making the outcomes so different that they would have exponentially increased the amount of content they needed to create. The fact that characters, including squad-mates, can perma-die based on your decisions across a multi-game story arc is something that's never been done before. OP's assumptions about how your actions in ME2 will play into ME3 are pure speculation. No, your decisions in ME1 and ME2 probably won't affect the outcome of ME3 that result in an ending other than "Shepherd wins, the Collector's lose." But it will impact HOW that comes about, and who survives the conflict, including Shepherd.
And I'm sorry; that's pretty damn cool.
First of all ME1 was one of the buggiest games I've ever played on PC. Normally the PC version of a multiplatform game tends to be the most refined, since it comes out later, and can handle a higher level of graphic fidelity. But the crashes were frequent, and the textures on many objects were unbelievably poor.
Second, because my original play-through of ME2 came after my original playthrough of ME1, I didn't notice it as much, but they really stripped out a lot of the RPG elements in ME2. I was really confused when I opened up the Squad screen for the first time in ME2 and only saw half as many skills to put points into. It's "streamlined," but I feel like I have a lot less control over how I develop my character's combat style. I really miss all the biotic powers I had access to as a Vanguard, and the larger variety of weapons in ME1 vs ME2. However, Charge is an awesome skill, which I missed in ME1, and the game is a helluva lot prettier. At least they didn't give PC Gamers the short end of the stick again. The textures are fantastic, and with all the settings cranked the game looks GOOOOOOOOOD.
I hope they don't strip out even more of the RPG elements for ME3. I fear a Squad screen that has 3 options:
Shootin'
Magickin'
Talkin'
Also, I'd like more guns than ME2, but fewer than ME1 and with more differences in individual characteristics. Give me more than Fire/Ice Ammo, and actually obviously visibly show the differences in weapons that have been modded in different ways.
Less is often more, but I want a little more than what I got in ME2.
Finally, with regard to the impact of decision making:
I honestly think BioWare did as much as they could to make your decisions in ME1 reverberate throughout ME2, without making the outcomes so different that they would have exponentially increased the amount of content they needed to create. The fact that characters, including squad-mates, can perma-die based on your decisions across a multi-game story arc is something that's never been done before. OP's assumptions about how your actions in ME2 will play into ME3 are pure speculation. No, your decisions in ME1 and ME2 probably won't affect the outcome of ME3 that result in an ending other than "Shepherd wins, the Collector's lose." But it will impact HOW that comes about, and who survives the conflict, including Shepherd.
And I'm sorry; that's pretty damn cool.