Therumancer said:
Mass Effect was defined as being a spiritual successor to "Star Wars: Knight Of The Old Republic" and going for the Star Wars vibe. The idea of the game is that while things are really bad, we have a bigger than life hero of the "Horatio Hornblower", "Honor Harrington", "James T Kirk" mould who is equal to those challenges and always manages to get things to turn up aces no matter how bad it is. Even Renegade Shepard is still basically doing the right thing for the right reasons, it's just how he goes about it.
I disagree. Well, I guess I agree that *some* Shepards will have been like that, but it certainly isn't the only personality out there. Or, indeed, the one BioWare thought of as 'Shepard' - and in an ending where your personal character's actions don't matter, that's pretty damn important.
Mass Effect 1, one character had to die and one had a chance of doing so. End of Mass Effect 2, BioWare
intended for your squadmates to die. Seems to me like around 2 per playthrough was the average - hell, if you screw up enough,
Shepard can die. Then you have the plethora of companions who can die in Mass Effect 3 - won't go into details, because of spoilers, but there are a LOT. Then, toward the end of the last game, Shep goes into full scale mental breakdown. I almost wanted an option to just 'flip out' during the conversations with my team in that section, because it would've fitted the character so well.
What I'm basically saying here is that BioWare decided to have only one ending (not defending them for
that, it was a bloody stupid idea) and that one ending fitted their idea of who Shepard was. Who they pushed the player to make Shepard into. The problem here isn't as simple as the ending not fitting the game, it's about the ending not fitting the character. And it fitted my character to a T.
Again, I'm not defending BioWare. I'm just saying that the ending wasn't awful for
everyone, and that's not just because of personal opinion.