What I really don't get, above it all, is how it seems to violate the core of the game:
1. Actions have consequences beyond the immediate. See: characters carrying over game to game, choices that lock options in later games.
2. A relatively firm scifi setting. See: Codexes on everything, even one explained why they couldn't just lol-FTL into the side of the Reaper dreadnoughts with suicide ships, OR, explaining biotics in depth to justify the space-magic in pseudoscience (more than a lot of scifi, honestly).
3. Characters with depth. See: Every conversation and v/o job in the darn series.
And yet that damned ending spits on all three with SPACE MAGIC BABY, three choices that are unrelated to any prior action (and, in fact, ERASE a solid chunk of prior actions), and a COMPLETE lack of follow-up for the characters or universe (LOL IT WAS ALL A STORY!)
It just boggles me. Did the writer die of a heart attack with one chapter left to go, and it was finished by three chimpanzees, someone who googled the plots of Battlestar Galactica and 2001: A Space Odyssey, and a malfunctioning electric typewriter?
EDIT: I will TAKE THIS ALL BACK if there is some sort of super-secret hidden ending that patches over the bad writing. I'll still question the judgement to hide the non-derpy ending, but I'll at least forgive the worst of it.