I cant wait for his ME3 review.Blatherscythe said:My reaction to the endings can be summed up by Angry Joe. Skip to 16:35 and stop at 17:00 in the video.
http://www.youtube.com/watch?v=eK4u4uezIPM&feature=related
I cant wait for his ME3 review.Blatherscythe said:My reaction to the endings can be summed up by Angry Joe. Skip to 16:35 and stop at 17:00 in the video.
http://www.youtube.com/watch?v=eK4u4uezIPM&feature=related
I could be wrong, but I think there really were people who were asking for more Hackett - there were definitely people who got excited at finally seeing his face at the end of the Arrival DLC. It makes sense for us to be spending more time talking to him as well, since there's a war going on and he's in charge of it. Could his material have been done better? Sure. But I think the amount of time we spent speaking with him was justified by the plot.Zeel said:They cut it out and gave me half assed shit. Oh yay I get to talk to hackett. Whoop-dee-freaking do.. How about the ship full of interesting aliens from mass effect 1. Why the HELL would they think I would want to talk to hackett over, say? Ashley. Bullshit. And talking to Hackett are you serious? He gave you mission briefings and then it was all the same bullshit for the rest of the game. I checked. Even if your readiness rises he keeps saying "it looks grim blah blah". His dialogue didn't really change.
Plus Traynor, are you kidding me? She had no more than 4 minutes of dialogue and missions briefing. Why do you bring up these poor examples.
I don't want to stare at my fishtank I want to play my god damn RPG game!
Me3's Normandy felt more alive than me2 and me1. So what? They moved a little. Cool idea, too bad they didn't fucking use it for anything but auto-dialogue.
The only thing that improved in that game was the combat, everything else got sidelined. I don't know what fan of the series was asking Bioware "reduce character interaction please, we want more hackett instead".
That's the thing; the Reapers don't destroy all organics. Technically they don't destroy any race, really, they just turn them into more Reapers. That's the whole point of the Reapers, from the perspective of the Catalyst. By the harvesting and forced ascension of advanced races at a specific point in their development, the plan prevents any of those races from getting advanced enough to make a truly unstoppable form of synthetic life, which would then inevitably go on to replace all organic life.sgtshock said:And then they try to explain why the Reapers harvest civilizations: the little kid doesn't want chaos to happen because organics will naturally go to war with synthetics, so he creates synthetics that destroy all organics... wait, what? Even if that made any damn sense at all, it totally fucks with the whole "we are beyond your comprehension" vibe of the Reapers. Or maybe they are beyond our comprehension, because I can't comprehend how that's anything but the stupidest fucking thing I've ever heard of.
Well, it's not like the mass relays are the only form of FTL travel in Mass Effect. The quoted figure is an average of like twelve light years per day, if I recall correctly. Which would let the Migrant Fleet get home in a little less than 20 years, most likely. Which certainly sounds like a long time, but they've been swanning around the galaxy for a lot longer than that already.sgtshock said:I could go on about how losing the mass relays makes half of what you did pointless (I guess Tali won't ever see her homeworld again after all?) , and how little closure there is, but plenty of people have already talked about that).
I admit, it'd be nice if they went into a little more detail as to why the Crucible alters the Catalyst's perception of the universe.sgtshock said:TL;DR: The leader of the Reapers is a fucking five year-old who rapes the galaxy because he wants organics and synthetics to play nice? And then he lets you stop the Reapers because you just showed up? WTF?
Thank you for this image. I now know what to show my friends when they ask why I don't like Bioware anymore.Omnific One said:![]()
You dirty, lying dog, Casey Hudson.
no, bcause you played it like a feaking Casual Game.Zeel said:Alright we can conclude this discussion then but may I ask you one thing. You atleast acknowledge that there was way less squadmate interaction? At the very least you can acknowledge this right.AD-Stu said:I could be wrong, but I think there really were people who were asking for more Hackett - there were definitely people who got excited at finally seeing his face at the end of the Arrival DLC. It makes sense for us to be spending more time talking to him as well, since there's a war going on and he's in charge of it. Could his material have been done better? Sure. But I think the amount of time we spent speaking with him was justified by the plot.Zeel said:They cut it out and gave me half assed shit. Oh yay I get to talk to hackett. Whoop-dee-freaking do.. How about the ship full of interesting aliens from mass effect 1. Why the HELL would they think I would want to talk to hackett over, say? Ashley. Bullshit. And talking to Hackett are you serious? He gave you mission briefings and then it was all the same bullshit for the rest of the game. I checked. Even if your readiness rises he keeps saying "it looks grim blah blah". His dialogue didn't really change.
Plus Traynor, are you kidding me? She had no more than 4 minutes of dialogue and missions briefing. Why do you bring up these poor examples.
I don't want to stare at my fishtank I want to play my god damn RPG game!
Me3's Normandy felt more alive than me2 and me1. So what? They moved a little. Cool idea, too bad they didn't fucking use it for anything but auto-dialogue.
The only thing that improved in that game was the combat, everything else got sidelined. I don't know what fan of the series was asking Bioware "reduce character interaction please, we want more hackett instead".
I bring up Traynor and the others because while they still only have minor speaking roles, they're still greatly expanded over what Joker/Adams/Chakwas/Pressly/Supply Guy had in ME1.
Like I said, if there had have been more squadmate interaction, conversations and whatever back on the Normandy I would have been happy. But the amount that ended up in the game doesn't make me unhappy, if that makes any sense.
I absolutely get where you're coming from. Our mileage just varies I guess.
Sure - if by interaction we're talking about conversations where the player gets to pick and choose responses. And I'm pretty sure that's what you're talking about.Zeel said:Alright we can conclude this discussion then but may I ask you one thing. You atleast acknowledge that there was way less squadmate interaction? At the very least you can acknowledge this right.
Good analysis. I enjoyed reading it.nomzy said:*snip*
other stuff like why the catalyst is the child I'd simply believe that the catalyst is presenting itself in a manner in which shepherd can understand. The catalyst isn't actually the child, just how it wishes to present itself to shepherd so his mind doesn't explode. As to why your squadmates are on your ship I have no fucking clue
But why was the Normandy in FTL running away from the battle? Right up to the second we make our final choice we can see every other ship in the fleet continuing the battle - it's obvious nobody had sounded the retreat, there's no reason for the Normandy to be anywhere but the skies above Earth.ms_sunlight said:As to why your squadmates are on the ship, I'd assumed it was because the assault had failed, things were going boom and they were getting the hell out of there before it went the way of Aratoht.
That is true, it is at least consistent with itself. Still, I'm bothered by the fact that:Raesvelg said:That's the thing; the Reapers don't destroy all organics. Technically they don't destroy any race, really, they just turn them into more Reapers. That's the whole point of the Reapers, from the perspective of the Catalyst. By the harvesting and forced ascension of advanced races at a specific point in their development, the plan prevents any of those races from getting advanced enough to make a truly unstoppable form of synthetic life, which would then inevitably go on to replace all organic life.
Hence Harbinger (in ME2) repeatedly harping about how the Reapers are, in fact, the salvation of the galaxy, not its destruction. And why the Reapers only take advanced civilizations, rather than harvesting everything.
It's... a bit odd, I realize, but it's internally consistent for what that's worth.
I agree here. I'm not expecting "fixed ending DLC" like some people are, but I wouldn't mind if they at least posted an several-paragraph epilogue, going in depth on what their reasoning behind the ending was, and go into some detail on what the consequences of your actions are. A few parts of the ending felt rushed (heavily reused cinematics, no explanation for how the Normandy got away from Earth, etc.), so maybe with some explanation and closure it could go from a terrible ending, to an okay one that was just poorly executed/explained.Raesvelg said:I admit, it'd be nice if they went into a little more detail as to why the Crucible alters the Catalyst's perception of the universe.
I'd definitely like a better idea of precisely what happened after Shepard made his choice, regardless of which choice it is. You know that your crew either makes it, or doesn't, but aside from that, you've got no idea what the long-term repercussions of you choices are, and that's something that I really wanted them to address.
The huge laserbeams of death disagree with you. Look I understand that the Reapers would protect themselves which is why they get shooty but where the hell does the harvesting come in when all I could see in the game was Reapers blownig shit up and husks finishing off people they miss. If the Reapers are millions of years old surely they could come up with a non-violent/no struggle method of harvesting.Raesvelg said:That's the thing; the Reapers don't destroy all organics. Technically they don't destroy any race, really, they just turn them into more Reapers. That's the whole point of the Reapers, from the perspective of the Catalyst. By the harvesting and forced ascension of advanced races at a specific point in their development, the plan prevents any of those races from getting advanced enough to make a truly unstoppable form of synthetic life, which would then inevitably go on to replace all organic life.sgtshock said:And then they try to explain why the Reapers harvest civilizations: the little kid doesn't want chaos to happen because organics will naturally go to war with synthetics, so he creates synthetics that destroy all organics... wait, what? Even if that made any damn sense at all, it totally fucks with the whole "we are beyond your comprehension" vibe of the Reapers. Or maybe they are beyond our comprehension, because I can't comprehend how that's anything but the stupidest fucking thing I've ever heard of.
Hence Harbinger (in ME2) repeatedly harping about how the Reapers are, in fact, the salvation of the galaxy, not its destruction. And why the Reapers only take advanced civilizations, rather than harvesting everything.
It's... a bit odd, I realize, but it's internally consistent for what that's worth.
Pretty much.ms_sunlight said:Good analysis. I enjoyed reading it.nomzy said:*snip*
other stuff like why the catalyst is the child I'd simply believe that the catalyst is presenting itself in a manner in which shepherd can understand. The catalyst isn't actually the child, just how it wishes to present itself to shepherd so his mind doesn't explode. As to why your squadmates are on your ship I have no fucking clue
As to why your squadmates are on the ship, I'd assumed it was because the assault had failed, things were going boom and they were getting the hell out of there before it went the way of Aratoht.
I'm shocked that people thought the endings were a surprise. The entire series is filled with themes of transhumanism and posthumanism. From the first game, we deal repeatedly with synthetic intelligences, transformative technology and cyborgs. Shepard herself has been significantly changed both by the Prothean beacon and cipher and by becoming a cyborg. (My main Shepard is also a biotic, so has cyborg implants for that.)
It wasn't sprung on you any more than the choice at the end of Deus Ex (the first one) was sprung on you. To me, it felt inevitable.
Besides, you didn't just push button A, B or C. Depending on how much content you'd completed and the choices you'd made, some options may be unavailable or have different outcomes. This is a game where it's possible to make it all the way to the end and still heroically fail, which I love.
I'm pretty sure most people aren't "unable to think outside the box", or that most of us weren't able to predict the endings (nice condescension by the way), the main issue I'm seeing is that a game series which prides itself around choice, self-determination and (less so) defying the odds and being kickass has 3 completely static endings which you have absolutely no say in. In Mass Effect 1 and 2, apart from there being several different ways you could end the game, stuff you did previously defined the ending somewhat and changed what would happen, whereas in Mass Effect 3, you get to the top of that Crucidel and the last 3 games might as well have not happened at all for all the difference it makes.Ernil Menegil said:I can't help but feel very sad that people don't enjoy or did not predict the endings. Possibly because it seems difficult for many to think outside the box and keep different perspectives around
My main character (the only one I've played ME3 with so far) killed the rachni queen in ME1 and she certainly came across a rachni queen in ME3. I don't think it's ever suggested that it's the same rachni queen but they're in the game whether or not you killed the queen in ME1.Sera said:ALSO: Apparently the Rachni queen is in ME3 whether you saved her or not in Mass Effect 1. The more I read about ME3, the more depressed I get.
I agree, it's cheap emotional manipulation, just like killing the child at the beginning of the game, they strand your crew on a desert island...and it was handled so poorly.AD-Stu said:The more I think about it, the more I think the handling of the Normandy and the fate of the rest of your squadmates is the most horrible thing about the ending. And that's saying a lot, because I hate other parts of the ending an awful lot...
It's sad but telling that a website that does not depend on review copies and game advertising is the only one coming out in support of these gamers. I'm not saying these games websites are bought I just think they are less willing to piss companies off.Omnific One said:Forbes has posted another article in support of those wanting new endings: http://www.forbes.com/sites/erikkai...and-the-pernicious-myth-of-gamer-entitlement/
Yeah my Rachni never went crazy so I assume that's what you get out of that...AD-Stu said:I'm actually a little interested to hear how this is handled in a different playthrough. In my (queen killed) playthrough, IIRC this is how the rachni thing plays out:
- You get the mission from Wrex to go check out the possible rachni sightings.
- At the end of the mission you come across a queen that's being used by the Reapers to churn out Ravager units.
- You get the choice to either save this queen or kill it.
- I chose to save it. This resulted in all the krogan other than Grunt dying. Rachni went to work on the Crucible project, bumping up my galactic readiness a bit, but after a while they went crazy, killed a bunch of scientists, and my galactic readiness went down. I didn't check, but I'm pretty sure it ends up as a net loss. Oops.
I gather that last bit doesn't happen and they actually prove useful if you didn't kill the queen in ME1?
That's been the general consensus. Gaming websites, who are supposed to support us gamers, are coming out against us, while traditional media is supporting us.Deathninja19 said:It's sad but telling that a website that does not depend on review copies and game advertising is the only one coming out in support of these gamers. I'm not saying these games websites are bought I just think they are less willing to piss companies off.Omnific One said:Forbes has posted another article in support of those wanting new endings: http://www.forbes.com/sites/erikkai...and-the-pernicious-myth-of-gamer-entitlement/
I support games websites but it is shocking how little understanding there is out there.
My opinion, while condescending by your definition, bears validity by force of reason. You may disregard it, or not, under such terms if you wish, and give it neither question nor attempt at reasonable consideration; quite simply put, I understood something I believe many did not, and I stand by my analysis. I invite you towards considering it, and to disagree or agree, as is healthy in any debate;Sera said:I'm pretty sure most people aren't "unable to think outside the box", or that most of us weren't able to predict the endings (nice condescension by the way)
I am not quite sure it 'prides' itself on any such specific traits. Indeed, I would claim the very opposite; from the very first game, we take note that the main antagonist is unthinkably powerful, to such an extent that a single member of its number could lay waste to entire flotillas' worth of ships. We are confronted with the difficulties of choice, and the consequences that derive from that capacity, consequences that hold us as if to shackles, denying us the apparent liberty that having choice implies, simply because oftentimes, there is no good choice, and oftentimes there is no choice at all. In Shepard's case, at the end of it all, he is faced with three choices of terrible importance for the future of the galaxy, however, and you most certainly have all say about what choice to make. Each of them represents dire ramifications for the future of life in the galaxy, both for good and ill. I find the subtlety of each ending to be sublime and thought provoking - I have never sat that long just pondering the ramifications of a choice. That sensation, I believe, is precisely what the authors intended, and I applaud them with a standing ovation for it.The main issue I'm seeing is that a game series which prides itself around choice, self-determination and (less so) defying the odds and being kickass has 3 completely static endings which you have absolutely no say in.
You seem to ignore the context of Mass Effect 3 altogether. You seem to be of the idea that the previous games were great triumphs of epic resolution that would fix the issues at hand; it is well and firmly established that all that was accomplished in 1 and 2 were delays of the inevitable. You also seem to ignore the enormity of what Shepard accomplishes in the course of his career in the two previous games; every single choice matters for the future of the galaxy, even if it has no direct correlation to your success or failure in the battle against the Reapers.In Mass Effect 1 and 2, apart from there being several different ways you could end the game, stuff you did previously defined the ending somewhat and changed what would happen, whereas in Mass Effect 3, you get to the top of that Crucidel and the last 3 games might as well have not happened at all for all the difference it makes.
I would counter-argue that Shepard, while a powerful force, is not the sun upon the center of the metaphorical universe. In fact, nothing about the purpose of the war on the Reapers is about Shepard; it is about all organic life. Why bother gathering forces if the final sequence will always be the same, you ask? The outcome will be dramatically different. Maybe Shepard will not die, maybe he will always take up that mass effect lift up to the Citadel no matter what choices were made before. But in the process of not caring for gathering enough forces in swift enough a manner, billions of lives are lost across hundreds of worlds. There is worth in bothering to unite everyone against the Reapers. The very purpose of many of the points made throughout the game is that either the species band together to face this foe and risk defeat, or be separate and certain that defeat will be a certainty.From what I've heard, you can't even die on your way to the Citadel lift or anything if you have shit-all forces at your disposal. It begs the question of why bother? In Mass Effect 2, you met all your crew and did all their loyalty missions or there was a very real threat that they would die, and if you didn't do enough then there was a VERY real threat that Shepard him/herself would DIE. That seems completely absent in Mass Effect 3.
I do think you have a point in this regard. It does strike me as odd that everyone else around Shepard must die, except himself, at that critical stage. As if he could not fail at reaching that pivotal moment in the plot. I would not exactly call it lazy; from a storywriter's perspective, the power of Plot would compel Shepard to at least make it up to the Catalyst for any semblance of plot completion to follow. I believe this is adequately compensated by the consequence being reflected on other factors - Earth's destruction, chaos and discord among the other species and so on.I won't lie, when I got to the citadel lift thing in London and I was sprinting towards it, people dying left, right and centre, and then I got hit by that reaper laser, the first thought to cross my mind was "Fuck. That's awesome, I get to play it all again cos I fucked up and didn't have enough of something."
But no. It happens no matter what. Which strikes me, and I think a lot of other people, as very, very lazy, and not in keeping with the previous two games.
I would counter that it is not the cutscene itself that matters, but what took place before it. The cutscene does the job for what it is intended; a big space machine doing its intended purpose. The different colours have different meanings, as discussed right before the taking of the choice.Speaking of laziness, same cutscene, different colours. But that's been mentioned at length.
ALSO: Apparently the Rachni queen is in ME3 whether you saved her or not in Mass Effect 1. The more I read about ME3, the more depressed I get.